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dirty fix for geometry without faces/vertices
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js/slacer/slicer.js
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@@ -363,8 +363,12 @@ var SLAcer = SLAcer || {}; |
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try { |
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var color = this.settings.color; |
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//var color = ((1<<24)*Math.random()|0); |
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var geo = new THREE.ShapeGeometry(shapes[key]); |
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if (!geo.faces.length || !geo.vertices.length) { |
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continue; // dirty fix, to do: find why? |
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} |
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meshes.push(new THREE.Mesh( |
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new THREE.ShapeGeometry(shapes[key]), |
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geo, |
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new THREE.MeshBasicMaterial({ |
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color: color, side: THREE.DoubleSide |
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}) |
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