Permalink
Commits on Mar 20, 2016
-
lautr3k committed
Mar 20, 2016 -
lautr3k committed
Mar 20, 2016 -
lautr3k committed
Mar 20, 2016 -
lautr3k committed
Mar 20, 2016 -
lautr3k committed
Mar 20, 2016
Commits on Mar 19, 2016
-
do not load unused triangulation algorithm
lautr3k committedMar 19, 2016 -
lautr3k committed
Mar 19, 2016 -
add missing one point on plane case with intersection
lautr3k committedMar 19, 2016 -
more accurate test for equality
lautr3k committedMar 19, 2016 -
lautr3k committed
Mar 19, 2016 -
lautr3k committed
Mar 19, 2016 -
fix clipping plane whene build volume size change
lautr3k committedMar 19, 2016
Commits on Mar 18, 2016
-
lautr3k committed
Mar 18, 2016 -
fix z plane position on build volume unit change
lautr3k committedMar 18, 2016 -
glue object on plate when build volume resize
lautr3k committedMar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
add more triangulation algorithm
lautr3k committedMar 18, 2016 -
add more triangulation algorithm
lautr3k committedMar 18, 2016 -
better triangulation algorithm with earcut
lautr3k committedMar 18, 2016 -
add triangulation vendor class
lautr3k committedMar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016 -
lautr3k committed
Mar 18, 2016
Commits on Mar 16, 2016
-
lautr3k committed
Mar 16, 2016
NewerOlder