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// Project: DopeWars |
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// Created: 2017-11-01 |
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// Authors: Robert Janes, Richard Bannerman |
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// show all errors |
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SetErrorMode(2) |
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//Screen Dimension Variables |
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global ScreenWidth as Integer = 1136 |
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global ScreenHeight as Integer = 640 |
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// set window properties |
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SetWindowTitle( "Heat Wave" ) |
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SetWindowSize( ScreenWidth, ScreenHeight, 0 ) |
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SetWindowAllowResize( 1 ) // allow the user to resize the window |
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// set display properties |
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SetVirtualResolution( ScreenWidth, ScreenHeight ) // doesn't have to match the window |
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SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices |
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SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery |
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//SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders |
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UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts |
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//======Resources======== |
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dim Resource[5] as String |
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//======Vars============= |
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global i as integer |
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//======Objectives======= |
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type ObjectiveRec |
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ShowAtLocation as Integer |
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ShowAtCash as Integer |
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LabelString as String |
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endtype |
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//Number of Objectives |
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global NumObjectives as Integer |
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//Set the Maximum Number of Objectives |
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global MaxObjectives as Integer = 99 |
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//Define the Objectives |
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dim Objective[MaxObjectives] as ObjectiveRec |
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//======Player=========== |
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type PlayerRec |
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Sprite as Integer |
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X as Integer |
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Y as Integer |
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MaxItems as Integer |
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MinItems as Integer |
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Resource1Amount as Integer |
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Resource2Amount as Integer |
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Resource3Amount as Integer |
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Resource4Amount as Integer |
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Resource5Amount as Integer |
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Resource6Amount as Integer |
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Resource7Amount as Integer |
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Resource8Amount as Integer |
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Resource9Amount as integer |
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CurrentLocation as Integer |
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LastLocation as Integer |
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LastBuyLocation as Integer |
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LastSellLocation as Integer |
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Cash as Integer |
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CurrentObjective as Integer |
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CurrentMilestone as Integer |
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CurrentPhoneMessage as Integer |
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StashCash as Integer |
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Stash1Min as Integer |
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Stash1Max as Integer |
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Stash2Min as Integer |
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Stash2Max as Integer |
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Stash3Min as Integer |
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Stash3Max as Integer |
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Stash4Min as Integer |
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Stash4Max as Integer |
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Stash5Min as Integer |
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Stash5Max as Integer |
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Stash6Min as Integer |
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Stash6Max as Integer |
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Stash7Min as Integer |
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Stash7Max as Integer |
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Stash8Min as Integer |
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Stash8Max as Integer |
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Stash9Min as Integer |
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Stash9Max as Integer |
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Debug as Integer |
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Debt as Integer |
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Energy as Integer |
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CurrentMessage as Integer |
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TutorialState as Integer |
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NumBusted as integer |
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Day as Integer |
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endtype |
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global Player as PlayerRec |
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//======Locations======== |
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type LocationRec |
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Name as string |
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Texture as string |
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Sprite as Integer |
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Music as String |
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Resource1Price as Integer |
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Resource2Price as Integer |
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Resource3Price as Integer |
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Resource4Price as Integer |
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Resource5Price as Integer |
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BuyTexture as String |
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BuySprite as Integer |
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BuyX as Integer |
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BuyY as Integer |
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BuyWidth as Integer |
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BuyHeight as Integer |
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SellTexture as String |
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SellSprite as Integer |
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SellX as Integer |
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SellY as Integer |
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SellWidth as Integer |
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SellHeight as Integer |
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HospitalTexture as String |
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HospitalSprite as Integer |
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HospitalX as Integer |
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HospitalY as Integer |
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HospitalWidth as Integer |
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HospitalHeight as Integer |
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AirportTexture as String |
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AirportSprite as Integer |
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AirportX as Integer |
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AirportY as Integer |
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AirportWidth as Integer |
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AirportHeight as Integer |
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MapTexture as String |
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MapSprite as Integer |
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MapX as Integer |
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MapY as Integer |
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MapWidth as Integer |
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MapHeight as Integer |
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MapLabel as Integer |
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PlayerX as Integer |
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PlayerY as Integer |
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BuyLabel as Integer |
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SellLabel as Integer |
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AirportLabel as Integer |
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HospitalLabel as Integer |
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BuyString as string |
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SellString as String |
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AirportString as String |
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HospitalString as String |
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BuyVisible as Integer |
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SellVisible as Integer |
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HospitalVisible as Integer |
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CashNeededToBeVisible as Integer |
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LocationType as Integer |
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Resource1 as Integer |
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Resource2 as Integer |
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Resource3 as Integer |
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Resource4 as Integer |
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Resource5 as Integer |
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CurrentHeat as Integer |
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Sell1 as integer |
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Sell2 as integer |
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Sell3 as integer |
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Sell1Price as Integer |
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Sell2Price as Integer |
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Sell3Price as Integer |
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SellResource1Name as String |
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SellResource2Name as String |
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SellResource3Name as String |
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endtype |
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//Set the Maximum Number of Locations |
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global MaxLocations as Integer = 99 |
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//Set the Number of Locations |
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global NumLocations as Integer |
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//Define the Locations |
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dim Location[MaxLocations] as LocationRec |
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//======Routes=========== |
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//======Each Route Array will be Loaded Dynamically when a Scene is Loaded// |
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Dim RouteDestination[MaxLocations] as Integer |
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Dim RouteTime[MaxLocations] as Integer |
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Dim RouteCost[MaxLocations] as Integer |
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//======Buttons========== |
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type ButtonRec |
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X as Integer |
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Y as Integer |
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Width as Integer |
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Height as Integer |
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Sprite as Integer |
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Texture as String |
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Label as Integer |
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LabelString as String |
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endtype |
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//======Messages========= |
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global CurrentMessageID as integer |
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global CurrentMessageTitle as String |
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global CurrentMessageEntries as integer |
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dim CurrentMessageEntry[10] as String |
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global CurrentMessageEntryCounter as Integer |
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//Current Number of Buttons Loaded from Buttons.dat |
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global NumButtons as integer |
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//Labels for Message Window |
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global LabelMessageTitle as integer |
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global LabelMessageBody as Integer |
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//Set the Maximum Size of the Button Array |
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global MaxButtons as Integer = 99 |
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//Declare Button Array |
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dim Button[MaxButtons] as ButtonRec |
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//Declare Button IDs |
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global ButtonNewGame as integer = 1 |
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global ButtonContinue as integer = 2 |
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global ButtonCredits as integer = 3 |
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global ButtonMessages as integer = 4 |
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global ButtonNews as integer = 5 |
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global ButtonMainMenu as integer = 6 |
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global ButtonAcceptObjective as Integer = 7 |
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global ButtonCancelMap as integer = 8 |
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global ButtonCancelLocation as Integer = 9 |
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global ButtonGoToLocation as Integer = 10 |
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global ButtonStash as Integer = 11 |
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global ButtonBustedContinue as Integer = 12 |
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global ButtonSleep as integer = 13 |
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//======File IO========== |
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global FileID as integer |
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global FileName as string |
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global strRawData as String |
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global strParsedData as String |
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//======Temporary Cached Image======= |
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global tmpImage as integer |
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//======Mouse Input================== |
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global pX as integer |
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global pY as integer |
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global wX as integer |
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global wY as integer |
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global LastViewTop as Integer |
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global LastViewLeft as integer |
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type FallingItemRec |
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Sprite as Integer |
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X as integer |
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Y as Integer |
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Speed as Integer |
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Active as integer |
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endtype |
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dim FallingItem[100] as FallingItemRec |
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//======Game States================== |
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global GameState as Integer |
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global GameStateMainMenu as Integer = 1 |
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global GameStateNewGame as Integer = 2 |
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global GameStateInScene as Integer = 3 |
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global GameStateObjective as Integer = 4 |
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global GameStateMap as integer = 5 |
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global GameStateLocationOptions as Integer = 6 |
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global GameStateSellScene as Integer = 7 |
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global GameStateSelling as integer = 8 |
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global GameStateBuyScene as integer = 9 |
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global GameStateItsTheCops as Integer = 10 |
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global GameStateRunIntro as Integer = 11 |
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global GameStateRunAway as integer = 12 |
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global GameStateMoving as Integer = 13 |
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global GameStateMessage as integer = 14 |
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global GameStateBusted as integer = 15 |
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global GameStateSleep as integer = 16 |
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//======Views======================== |
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global ViewBackground as integer |
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global ViewForeground as integer |
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global ViewClouds as integer |
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global ViewTitle as integer |
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global ViewObjective as Integer |
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global ViewMap as integer |
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global ViewArrow as integer |
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global ViewMapLogo as integer |
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global ViewBackgroundScene as Integer |
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global ViewEnergyIcon as Integer |
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global ViewRunningBackground as integer |
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global ViewRunningBackgroundBlank as integer |
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global ViewRunning as Integer |
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global ViewMessage as integer |
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dim ImageRunning[10] as integer |
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global ViewItsTheCops as Integer |
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dim ViewEnergy[10] as Integer |
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dim ImageMoving[24] as Integer |
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global ViewMoving as Integer |
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//======Image Constants=============== |
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global ImageBackgroundMainMenu as integer |
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global ImageForegroundMainMenu as integer |
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global ImageClouds as integer |
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global ImageTitle as integer |
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global ImagePlayer as integer |
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global ImageMap as integer |
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global ImageBackgroundObjective as Integer |
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global ImageCancel as Integer |
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global ImageArrow as integer |
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global ImageMapLogo as integer |
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global ImageBackgroundScene as integer |
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global ImageCheckboxBlank as integer |
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global ImageCheckboxChecked as integer |
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global ImageButtonSell as integer |
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global ImageButtonBuy as integer |
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global ImageRunningBackground as integer |
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global ImageRunningBackgroundBlank as integer |
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global ImageItsTheCops1 as Integer |
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global ImageItsTheCops2 as Integer |
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global ImageButtonBounce as integer |
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global ImageHeatbarBackground as Integer |
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global ImageHeatbarForeground as Integer |
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global ImageButtonStopSelling as Integer |
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global ImageSliderBackground as integer |
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global ImageSliderForeground as integer |
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global ImageEnergyIcon as Integer |
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global ImageEnergyGlyph as Integer |
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global ImageTapInactive as Integer |
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global ImageTapActive as integer |
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global ImageLeftActive as Integer |
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global ImageRightActive as Integer |
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global ImageLeftInactive as Integer |
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global ImageRightInactive as integer |
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global ImageBackgroundMessage as integer |
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global ImageHoverBed as integer |
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global ImageHoverMessages as Integer |
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global ImageHoverDoor as integer |
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global CurrentSecond as integer |
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global LastSecond as integer |
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global Difference as integer |
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global ImageLocationDot as Integer |
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//=====Labels================== |
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global LabelObjective as Integer |
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//=====View Offset===================== |
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global ViewTop as integer |
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global ViewLeft as integer |
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//=====Counters========================= |
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global Tick as Integer |
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global CloudX as integer |
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global CloudY as integer |
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global Clicked as Integer |
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//=====Fonts============================= |
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global GameFont as Integer |
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//Difference for Screen Dragging |
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global DifferenceTouchX as integer |
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global DifferenceTouchY as integer |
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global OriginalTouchX as integer |
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global OriginalTouchY as integer |
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global DragScreenDown as integer |
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global OriginalViewTop as integer |
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global OriginalViewLeft as integer |
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//Labels on the Map Page |
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global LabelEnergy as integer |
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global LabelMoney as integer |
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global LabelPack as integer |
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global LabelTitleEnergy as integer |
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global LabelTitleMoney as integer |
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global LabelTitlePack as integer |
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//For Tracking Date/Date |
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global Hour as Integer |
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global Minute as Integer |
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global LabelTime as Integer |
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global NumDays as Integer |
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//Storing the current location |
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global CurrentLocation as integer |
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global ItsTheCopsTimer as Integer |
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global ItsTheCopsX as Integer |
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global ItsTheCopsY as Integer |
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//Location Types |
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global LocationTypeSell as Integer = 1 |
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global LocationTypeBuy as Integer = 2 |
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//Tmp String used to Store Data |
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global tmpString as String |
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global SellResource1 as Integer |
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global SellResource2 as Integer |
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global SellResource3 as Integer |
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global SellResource4 as Integer |
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global SellResource5 as integer |
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global BuyResource1 as Integer |
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global BuyResource2 as Integer |
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global BuyResource3 as integer |
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global BuyResource4 as integer |
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global BuyResource5 as integer |
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global BuyResource1Amount as integer |
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global BuyResource2Amount as Integer |
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global BuyResource3Amount as Integer |
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global BuyResource4Amount as Integer |
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global BuyResource5Amount as integer |
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global CopsUIHeat as Integer |
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global CopsUILeftButton as Integer |
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global CopsUIRightButton as Integer |
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global HeatbarWidth as integer |
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global CurrentDay as integer |
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global HeatMultiplier as integer |
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dim SellResource[5] as Integer |
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dim SellPrice[5] as Integer |
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global ViewLocationDot as Integer |
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global ImageBustedBackground as integer |
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global ImageBusted as integer |
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global ViewBustedBackground as integer |
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global ViewBusted as integer |
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global LabelBusted as Integer |
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global ImageGameOver as integer |
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//Scene GUI Variables |
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//These are stored separately from the Location Variables |
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//These values get updated dynamically depending upon the location |
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//that the user is visiting |
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type SceneGUIRec |
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LocationNameLabel as Integer |
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LocationTypeLabel as Integer |
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LocationTypeAlpha as Integer |
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LocationTypeDirection as integer |
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LocationActionLabel as Integer |
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ResourceNameLabel as Integer |
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ResourcePriceLabel as Integer |
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Resource1NameLabel as Integer |
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Resource1PriceLabel as Integer |
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Resource1Checkbox as Integer |
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Resource2NameLabel as Integer |
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Resource2PriceLabel as Integer |
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Resource2Checkbox as Integer |
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Resource3NameLabel as Integer |
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Resource3PriceLabel as Integer |
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Resource3Checkbox as Integer |
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Resource4NameLabel as Integer |
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Resource4PriceLabel as Integer |
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Resource4Checkbox as Integer |
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Resource5NameLabel as Integer |
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Resource5PriceLabel as Integer |
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Resource5Checkbox as Integer |
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Resource1Type as Integer |
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Resource2Type as Integer |
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Resource3Type as Integer |
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Resource4Type as Integer |
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Resource5Type as Integer |
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BuyButton as Integer |
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SellButton as Integer |
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StopSellingButton as Integer |
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StopBuyingButton as Integer |
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BounceButton as Integer |
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Background as Integer |
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HeatbarBackground as Integer |
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HeatbarForeground as Integer |
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SoldLabel as Integer |
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SoldLabelDirection as Integer |
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SoldLabelAlpha as Integer |
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SoldLabelY as integer |
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SoldLabelX as integer |
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ProcessLabel as Integer |
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ProcessTitleLabel as Integer |
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HeatLabel as Integer |
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PlayerCashLabel as Integer |
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Slider1Background as Integer |
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Slider2Background as Integer |
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Slider3Background as Integer |
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MoneyLabel as Integer |
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Slider1 as Integer |
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Slider2 as Integer |
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Slider3 as Integer |
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Slider1X as Integer |
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Slider2X as Integer |
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Slider3X as Integer |
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FreeSpaceLabel as Integer |
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BuyingSpaceLabel as Integer |
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PackLabel as Integer |
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endtype |
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global SceneUI as SceneGUIRec |
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global SellTick as Integer |
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global CurrentSaleTotal as integer |
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global CurrentSale as integer |
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global CurrentSaleAmount as integer |
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global AddHeat as integer |
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global OldHeatbarWidth as integer |
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global NewHeatbarWidth as integer |
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global CurrentTap as Integer |
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global TapTick as integer |
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global CurrentBuy as integer |
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global CurrentBuyTotal as Integer |
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global Chance as Integer |
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global LastSpin as Integer |
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global ScrollbarDown as Integer |
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global ScrollBarID as Integer |
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global BuyAmount1 as Integer |
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global BuyAmount2 as Integer |
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global BuyAmount3 as integer |
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global SliderDown as integer |
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global SliderID as Integer |
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global Slider1Offset as Integer |
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global Slider2Offset as Integer |
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global Slider3Offset as Integer |
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global AvailablePack as Integer |
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global BuyPack as integer |
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global BuyAmount1Price as Integer |
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global BuyAmount2Price as Integer |
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global BuyAmount3Price as integer |
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global BuyAmountTotal as integer |
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global CopsAngle as Integer |
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global CopsWidth as Integer |
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global CopsHeight as Integer |
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global DidSwitch as Integer |
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global TicksPassed as Integer |
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global CurrentDistance as integer |
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global CurrentDifference as Integer |
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global OldDistance as Integer |
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global DistanceDirection as integer |
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global SpawnID as integer |
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global SpawnTick as integer |
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global NextSpawnTick as Integer |
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global RunMode as Integer |
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global MoveDistance as Integer |
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global SoundClick as Integer |
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global SoundBuy as Integer |
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global SoundSell as Integer |
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global SoundFart as Integer |
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global SoundRunning as Integer |
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global SoundMap as Integer |
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global SoundLocation as Integer |
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//Hover Objects for the Home Screen |
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global ViewHoverBed as Integer |
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global ViewHoverMessages as Integer |
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global ViewHoverDoor as Integer |
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//Musics |
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global MusicMap as Integer |
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global MusicLocation as Integer |
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global MusicChase as Integer |
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global MusicSelling as Integer |
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global MusicTitle as integer |
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global EnergyAlpha as Integer |
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global MovingX as Integer |
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global MovingY as Integer |
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global IsMoving as Integer |
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global tmpLocation as integer |
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global ImageGotAway as integer |
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global ViewGotAway as Integer |
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global GotAwayAlpha as integer |
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//Record the Last Window we came from |
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global LastWindow as Integer |
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global IntroVideo as integer |
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global Cost as Integer |
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global GameOver = 0 |
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global ImageBackgroundSleep as Integer |
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global ViewBackgroundSleep as Integer |
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global SleepAlpha as Integer |
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global SleepDirection as integer |
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//Tutorial popup |
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global ImageTutorial as integer |
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global ViewTutorial as integer |
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global LabelTutorial as Integer |
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global TutorialX as Integer |
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Global TutorialY as Integer |
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global LabelDays as Integer |
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//Creating Falling Items |
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function CreateFallingItems() |
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for i = 1 to 100 |
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FallingItem[i].X = 0 |
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FallingItem[i].Y = 0 |
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FallingItem[i].Active = 0 |
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FallingItem[i].Sprite = CreateSprite(ImageRightInactive) |
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FallingItem[i].Speed = 0 |
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next i |
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endfunction |
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//Stop playing any music |
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function StopAllMusic() |
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if LastWindow = GameStateMessage |
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exitfunction |
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endif |
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if GetMusicPlayingOGG(MusicTitle) = 1 |
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StopMusicOGG(MusicTitle) |
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endif |
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if GetMusicPlayingOGG(MusicMap) = 1 |
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StopMusicOGG(MusicMap) |
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endif |
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if GetMusicPlayingOGG(MusicLocation) = 1 |
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StopMusicOGG(MusicLocation) |
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endif |
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if GetMusicPlayingOGG(MusicChase) = 1 |
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StopMusicOGG(MusicChase) |
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endif |
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if GetMusicPlayingOGG(MusicSelling) = 1 |
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StopMusicOGG(MusicSelling) |
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endif |
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endfunction |
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//Spawn a random falling item |
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function SpawnFallingItem() |
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SpawnID = 0 |
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for i = 1 to 100 |
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if SpawnID = 0 |
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if FallingItem[i].Active = 0 |
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SpawnID = i |
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endif |
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endif |
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next i |
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if SpawnID > 0 |
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Chance = Random(1,2) |
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if Chance = 1 |
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SetSpriteImage(FallingItem[SpawnID].Sprite,ImageLeftInactive) |
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FallingItem[SpawnID].X = ViewLeft + 50 |
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FallingItem[SpawnID].Y = ViewTop - 100 |
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FallingItem[SpawnID].Speed = Random(5,10) |
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FallingItem[SpawnID].Active = 1 |
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SetSpritePosition(FallingItem[SpawnID].Sprite,FallingItem[SpawnID].X,FallingItem[SpawnID].Y) |
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SetSpriteDepth(FallingItem[SpawnID].Sprite,1) |
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if RunMode = 0 |
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SetSpriteVisible(FallingItem[SpawnID].Sprite,1) |
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endif |
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endif |
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if Chance = 2 |
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SetSpriteImage(FallingItem[SpawnID].Sprite,ImageRightInactive) |
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FallingItem[SpawnID].X = ViewLeft + 950 |
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FallingItem[SpawnID].Y = ViewTop -100 |
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FallingItem[SpawnID].Speed = Random(5,10) |
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FallingItem[SpawnID].Active = 1 |
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SetSpritePosition(FallingItem[SpawnID].Sprite,FallingItem[SpawnID].X,FallingItem[SpawnID].Y) |
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SetSpriteDepth(FallingItem[SpawnID].Sprite,1) |
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if RunMode = 0 |
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SetSpriteVisible(FallingItem[SpawnID].Sprite,1) |
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endif |
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endif |
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NextSpawnTick = NextSpawnTick + 5 |
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SpawnTick = 100 - NextSpawnTick |
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if SpawnTick <= 20 |
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SpawnTick = 20 |
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endif |
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endif |
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endfunction |
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//Load Musics |
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function LoadMusics() |
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MusicMap = LoadMusicOGG("Music/Map.ogg") |
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SetMusicVolumeOGG(MusicMap,50) |
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MusicLocation = LoadMusicOGG("Music/Location.ogg") |
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SetMusicVolumeOGG(MusicLocation,50) |
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MusicChase = LoadMusicOGG("Music/Chase.ogg") |
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SetMusicVolumeOGG(MusicChase,50) |
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MusicSelling = LoadMusicOGG("Music/Selling.ogg") |
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SetMusicVolumeOGG(MusicSelling,50) |
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MusicTitle = LoadMusicOGG("Music/Title.ogg") |
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SetMusicVolumeOGG(MusicTitle,50) |
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|
SoundClick = LoadSound("Music/Click.wav") |
|
SoundBuy = LoadSound("Music/Buy.wav") |
|
SoundSell = LoadSound("Music/Sell.wav") |
|
SoundFart = LoadSound("Music/Fart.wav") |
|
endfunction |
|
|
|
//Load Images |
|
function LoadImages() |
|
ImageTitle = LoadImage("Title.png") |
|
ImageClouds = LoadImage("Clouds.png") |
|
ImageBackgroundMainMenu = LoadImage("BackgroundMainMenu.png") |
|
ImageForegroundMainMenu = LoadImage("ForegroundMainMenu.png") |
|
ImagePlayer = LoadImage("Player.png") |
|
GameFont = LoadFont("Instructions.ttf") |
|
ImageBackgroundObjective = LoadImage("BackgroundObjective.png") |
|
ImageMap = LoadImage("Map.png") |
|
ImageCancel = LoadImage("Cancel.png") |
|
ImageArrow = LoadImage("Arrow.png") |
|
ImageMapLogo = LoadImage("MapLogo.png") |
|
ImageBackgroundScene = LoadImage("BackgroundScene.png") |
|
ImageCheckboxBlank = LoadImage("CheckboxBlank.png") |
|
ImageCheckboxChecked = LoadImage("CheckboxChecked.png") |
|
ImageButtonSell = LoadImage("ButtonSell.png") |
|
ImageButtonBounce = LoadImage("ButtonBounce.png") |
|
ImageButtonBuy = LoadImage("ButtonBuy.png") |
|
ImageHeatbarBackground = LoadImage("HeatbarBack.png") |
|
ImageHeatbarForeground = LoadImage("HeatbarForward.png") |
|
ImageButtonStopSelling = LoadImage("ButtonStopSelling.png") |
|
ImageSliderBackground = LoadImage("SliderBackground.png") |
|
ImageSliderForeground = LoadImage("SliderForeground.png") |
|
ImageBustedBackground = LoadImage("BustedBackground.png") |
|
ImageEnergyGlyph = LoadImage("EnergyGlyph.png") |
|
ImageEnergyIcon = LoadImage("EnergyIcon.png") |
|
ImageItsTheCops1 = LoadImage("cops_1.png") |
|
ImageItsTheCops2 = LoadImage("cops_2.png") |
|
ImageRunning[1] = LoadImage("runsequence_01.png") |
|
ImageRunning[2] = LoadImage("runsequence_02.png") |
|
ImageRunning[3] = LoadImage("runsequence_03.png") |
|
ImageRunning[4] = LoadImage("runsequence_04.png") |
|
ImageRunning[5] = LoadImage("runsequence_05.png") |
|
ImageRunning[6] = LoadImage("runsequence_06.png") |
|
ImageRunning[7] = LoadImage("runsequence_07.png") |
|
ImageRunning[8] = LoadImage("runsequence_08.png") |
|
ImageRunning[9] = LoadImage("runsequence_09.png") |
|
ImageRunning[10] = LoadImage("runsequence_10.png") |
|
ImageRunningBackground = LoadImage("runsequence_bg.png") |
|
ImageRunningBackgroundBlank = LoadImage("runsequence_bg_normal.png") |
|
ImageTapActive = LoadImage("press_active.png") |
|
ImageTapInactive = LoadImage("press_inactive.png") |
|
ImageRightActive = LoadImage("right_active.png") |
|
ImageLeftActive = LoadImage("left_active.png") |
|
ImageRightInactive = LoadImage("right_inactive.png") |
|
ImageLeftInactive = LoadImage("left_inactive.png") |
|
ImageBackgroundMessage = LoadImage("BackgroundMessage.png") |
|
ImageHoverBed = LoadImage("HoverBed.png") |
|
ImageHoverDoor = LoadImage("HoverDoor.png") |
|
ImageHoverMessages = LoadImage("HoverMessages.png") |
|
ImageMoving[1] = LoadImage("move_01.png") |
|
ImageMoving[2] = LoadImage("move_02.png") |
|
ImageMoving[3] = LoadImage("move_03.png") |
|
ImageMoving[4] = LoadImage("move_04.png") |
|
ImageMoving[5] = LoadImage("move_05.png") |
|
ImageMoving[6] = LoadImage("move_06.png") |
|
ImageMoving[7] = LoadImage("move_07.png") |
|
ImageMoving[8] = LoadImage("move_08.png") |
|
ImageMoving[9] = LoadImage("move_09.png") |
|
ImageMoving[10] = LoadImage("move_10.png") |
|
ImageMoving[11] = LoadImage("move_11.png") |
|
ImageMoving[12] = LoadImage("move_12.png") |
|
ImageMoving[13] = LoadImage("move_13.png") |
|
ImageMoving[14] = LoadImage("move_14.png") |
|
ImageMoving[15] = LoadImage("move_15.png") |
|
ImageMoving[16] = LoadImage("move_16.png") |
|
ImageMoving[17] = LoadImage("move_17.png") |
|
ImageMoving[18] = LoadImage("move_18.png") |
|
ImageMoving[19] = LoadImage("move_19.png") |
|
ImageMoving[20] = LoadImage("move_20.png") |
|
ImageMoving[21] = LoadImage("move_21.png") |
|
ImageMoving[22] = LoadImage("move_22.png") |
|
ImageMoving[23] = LoadImage("move_23.png") |
|
ImageMoving[24] = LoadImage("move_24.png") |
|
ImageLocationDot = LoadImage("locationdot.png") |
|
ImageGotAway = LoadImage("GotAway.png") |
|
IntroVideo = LoadVideo("Title_Video.mp4") |
|
ImageBusted = LoadImage("BustedTitle.png") |
|
ImageBackgroundSleep = LoadImage("Sleep.png") |
|
ImageTutorial = LoadImage("TutorialRight.png") |
|
endfunction |
|
|
|
//Start the Moving Animation |
|
function StartMoving() |
|
IsMoving = 0 |
|
EnergyAlpha = 255 |
|
GameState = GameStateMoving |
|
|
|
endfunction |
|
|
|
//Create the Player |
|
function CreatePlayer() |
|
Player.Sprite = CreateSprite(ImagePlayer) |
|
SetSpriteVisible(Player.Sprite,0) |
|
endfunction |
|
|
|
//Create the Labels |
|
function CreateLabels() |
|
|
|
//Create the Location Name Label |
|
SceneUI.LocationNameLabel = CreateText("Location Name") |
|
SetTextFont(SceneUI.LocationNameLabel,GameFont) |
|
SetTextAlignment(SceneUI.LocationNameLabel,0) |
|
SetTextPosition(SceneUI.LocationNameLabel,60,60) |
|
SetTextSize(SceneUI.LocationNameLabel,40) |
|
SetTextMaxWidth(SceneUI.LocationNameLabel,600) |
|
SetTextVisible(SceneUI.LocationNameLabel,0) |
|
|
|
//Create the Location Type Label |
|
SceneUI.LocationTypeLabel = CreateText("Location Type") |
|
SetTextFont(SceneUI.LocationTypeLabel,GameFont) |
|
SetTextAlignment(SceneUI.LocationTypeLabel,0) |
|
SetTextPosition(SceneUI.LocationTypeLabel,60,80) |
|
SetTextSize(SceneUI.LocationTypeLabel,28) |
|
SetTextMaxWidth(SceneUI.LocationTypeLabel,600) |
|
SetTextVisible(SceneUI.LocationTypeLabel,0) |
|
SetTextColor(SceneUI.LocationTypeLabel,0,128,128,255) |
|
|
|
//Create the Location Action Label |
|
SceneUI.LocationActionLabel = CreateText("Current Action") |
|
SetTextFont(SceneUI.LocationActionLabel,GameFont) |
|
SetTextAlignment(SceneUI.LocationActionLabel,0) |
|
SetTextPosition(SceneUI.LocationActionLabel,60,100) |
|
SetTextSize(SceneUI.LocationActionLabel,28) |
|
SetTextMaxWidth(SceneUI.LocationActionLabel,600) |
|
SetTextVisible(SceneUI.LocationActionLabel,0) |
|
|
|
//Create the ResourceName Label |
|
SceneUI.ResourceNameLabel = CreateText("What to Sell") |
|
SetTextFont(SceneUI.ResourceNameLabel,GameFont) |
|
SetTextAlignment(SceneUI.ResourceNameLabel,0) |
|
SetTextPosition(SceneUI.ResourceNameLabel,60,100) |
|
SetTextSize(SceneUI.ResourceNameLabel,28) |
|
SetTextMaxWidth(SceneUI.ResourceNameLabel,600) |
|
SetTextVisible(SceneUI.ResourceNameLabel,0) |
|
SetTextColor(SceneUI.ResourceNameLabel,0,128,128,255) |
|
|
|
//Create the ResourcePrice Label |
|
SceneUI.ResourcePriceLabel = CreateText("Today's Price") |
|
SetTextFont(SceneUI.ResourcePriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.ResourcePriceLabel,2) |
|
SetTextPosition(SceneUI.ResourcePriceLabel,60,100) |
|
SetTextSize(SceneUI.ResourcePriceLabel,28) |
|
SetTextMaxWidth(SceneUI.ResourcePriceLabel,600) |
|
SetTextVisible(SceneUI.ResourcePriceLabel,0) |
|
SetTextColor(SceneUI.ResourcePriceLabel,0,128,128,255) |
|
|
|
//Create the Resource1Name Label |
|
SceneUI.Resource1NameLabel = CreateText("Resource 1 Name") |
|
SetTextFont(SceneUI.Resource1NameLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource1NameLabel,0) |
|
SetTextPosition(SceneUI.Resource1NameLabel,60,100) |
|
SetTextSize(SceneUI.Resource1NameLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource1NameLabel,600) |
|
SetTextVisible(SceneUI.Resource1NameLabel,0) |
|
|
|
//Create the Resource1Price Label |
|
SceneUI.Resource1PriceLabel = CreateText("$ 00/G") |
|
SetTextFont(SceneUI.Resource1PriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource1PriceLabel,2) |
|
SetTextPosition(SceneUI.Resource1PriceLabel,60,100) |
|
SetTextSize(SceneUI.Resource1PriceLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource1PriceLabel,600) |
|
SetTextVisible(SceneUI.Resource1PriceLabel,0) |
|
|
|
//Create the Resource2Name Label |
|
SceneUI.Resource2NameLabel = CreateText("Resource 2 Name") |
|
SetTextFont(SceneUI.Resource2NameLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource2NameLabel,0) |
|
SetTextPosition(SceneUI.Resource2NameLabel,60,100) |
|
SetTextSize(SceneUI.Resource2NameLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource2NameLabel,600) |
|
SetTextVisible(SceneUI.Resource2NameLabel,0) |
|
|
|
//Create the Resource2Price Label |
|
SceneUI.Resource2PriceLabel = CreateText("$ 00/G") |
|
SetTextFont(SceneUI.Resource2PriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource2PriceLabel,2) |
|
SetTextPosition(SceneUI.Resource2PriceLabel,60,100) |
|
SetTextSize(SceneUI.Resource2PriceLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource2PriceLabel,600) |
|
SetTextVisible(SceneUI.Resource2PriceLabel,0) |
|
|
|
//Create the Resource3Name Label |
|
SceneUI.Resource3NameLabel = CreateText("Resource 3 Name") |
|
SetTextFont(SceneUI.Resource3NameLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource3NameLabel,0) |
|
SetTextPosition(SceneUI.Resource3NameLabel,60,100) |
|
SetTextSize(SceneUI.Resource3NameLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource3NameLabel,600) |
|
SetTextVisible(SceneUI.Resource3NameLabel,0) |
|
|
|
//Create the Resource3Price Label |
|
SceneUI.Resource3PriceLabel = CreateText("$ 00/G") |
|
SetTextFont(SceneUI.Resource3PriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource3PriceLabel,2) |
|
SetTextPosition(SceneUI.Resource3PriceLabel,60,100) |
|
SetTextSize(SceneUI.Resource3PriceLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource3PriceLabel,600) |
|
SetTextVisible(SceneUI.Resource3PriceLabel,0) |
|
|
|
//Create the Resource4Name Label |
|
SceneUI.Resource4NameLabel = CreateText("Resource 4 Name") |
|
SetTextFont(SceneUI.Resource4NameLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource4NameLabel,0) |
|
SetTextPosition(SceneUI.Resource4NameLabel,60,100) |
|
SetTextSize(SceneUI.Resource4NameLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource4NameLabel,600) |
|
SetTextVisible(SceneUI.Resource4NameLabel,0) |
|
|
|
//Create the Resource4Price Label |
|
SceneUI.Resource4PriceLabel = CreateText("$ 00/G") |
|
SetTextFont(SceneUI.Resource4PriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource4PriceLabel,2) |
|
SetTextPosition(SceneUI.Resource4PriceLabel,60,100) |
|
SetTextSize(SceneUI.Resource4PriceLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource4PriceLabel,600) |
|
SetTextVisible(SceneUI.Resource4PriceLabel,0) |
|
|
|
//Create the Resource5Name Label |
|
SceneUI.Resource5NameLabel = CreateText("Resource 5 Name") |
|
SetTextFont(SceneUI.Resource5NameLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource5NameLabel,0) |
|
SetTextPosition(SceneUI.Resource5NameLabel,60,100) |
|
SetTextSize(SceneUI.Resource5NameLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource5NameLabel,600) |
|
SetTextVisible(SceneUI.Resource5NameLabel,0) |
|
|
|
//Create the Resource5Price Label |
|
SceneUI.Resource5PriceLabel = CreateText("$ 00/G") |
|
SetTextFont(SceneUI.Resource5PriceLabel,GameFont) |
|
SetTextAlignment(SceneUI.Resource5PriceLabel,2) |
|
SetTextPosition(SceneUI.Resource5PriceLabel,60,100) |
|
SetTextSize(SceneUI.Resource5PriceLabel,28) |
|
SetTextMaxWidth(SceneUI.Resource5PriceLabel,600) |
|
SetTextVisible(SceneUI.Resource5PriceLabel,0) |
|
|
|
//Create the Process Title Label |
|
SceneUI.ProcessTitleLabel = CreateText("Sold:") |
|
SetTextFont(SceneUI.ProcessTitleLabel,GameFont) |
|
SetTextAlignment(SceneUI.ProcessTitleLabel,0) |
|
SetTextPosition(SceneUI.ProcessTitleLabel,60,100) |
|
SetTextSize(SceneUI.ProcessTitleLabel,40) |
|
SetTextMaxWidth(SceneUI.ProcessTitleLabel,600) |
|
SetTextVisible(SceneUI.ProcessTitleLabel,0) |
|
SetTextColor(SceneUI.ProcessTitleLabel,0,128,128,255) |
|
|
|
//Create the Process Label |
|
SceneUI.ProcessLabel = CreateText("$0") |
|
SetTextFont(SceneUI.ProcessLabel,GameFont) |
|
SetTextAlignment(SceneUI.ProcessLabel,2) |
|
SetTextPosition(SceneUI.ProcessLabel,60,100) |
|
SetTextSize(SceneUI.ProcessLabel,40) |
|
SetTextMaxWidth(SceneUI.ProcessLabel,600) |
|
SetTextVisible(SceneUI.ProcessLabel,0) |
|
|
|
//Create the Heat Label |
|
SceneUI.HeatLabel = CreateText("Heat") |
|
SetTextFont(SceneUI.HeatLabel,GameFont) |
|
SetTextAlignment(SceneUI.HeatLabel,0) |
|
SetTextPosition(SceneUI.HeatLabel,60,100) |
|
SetTextSize(SceneUI.HeatLabel,40) |
|
SetTextMaxWidth(SceneUI.HeatLabel,600) |
|
SetTextVisible(SceneUI.HeatLabel,0) |
|
SetTextColor(SceneUI.HeatLabel,255,87,126,255) |
|
|
|
//Create the Sold Label |
|
SceneUI.SoldLabel = CreateText("+ $0") |
|
SetTextFont(SceneUI.SoldLabel,GameFont) |
|
SetTextAlignment(SceneUI.SoldLabel,0) |
|
SetTextPosition(SceneUI.SoldLabel,60,100) |
|
SetTextSize(SceneUI.SoldLabel,28) |
|
SetTextMaxWidth(SceneUI.SoldLabel,600) |
|
SetTextVisible(SceneUI.SoldLabel,0) |
|
|
|
//Create the Sold Label |
|
SceneUI.PlayerCashLabel = CreateText("$0") |
|
SetTextFont(SceneUI.PlayerCashLabel,GameFont) |
|
SetTextAlignment(SceneUI.PlayerCashLabel,2) |
|
SetTextPosition(SceneUI.PlayerCashLabel,60,100) |
|
SetTextSize(SceneUI.PlayerCashLabel,28) |
|
SetTextMaxWidth(SceneUI.PlayerCashLabel,600) |
|
SetTextVisible(SceneUI.PlayerCashLabel,0) |
|
|
|
//Create the Money Label |
|
SceneUI.MoneyLabel = CreateText("Money:") |
|
SetTextFont(SceneUI.MoneyLabel,GameFont) |
|
SetTextAlignment(SceneUI.MoneyLabel,2) |
|
SetTextPosition(SceneUI.MoneyLabel,60,100) |
|
SetTextSize(SceneUI.MoneyLabel,28) |
|
SetTextMaxWidth(SceneUI.MoneyLabel,600) |
|
SetTextVisible(SceneUI.MoneyLabel,0) |
|
|
|
//Create the Free Space Label |
|
SceneUI.FreeSpaceLabel = CreateText("0") |
|
SetTextFont(SceneUI.FreeSpaceLabel,GameFont) |
|
SetTextAlignment(SceneUI.FreeSpaceLabel,0) |
|
SetTextPosition(SceneUI.FreeSpaceLabel,60,100) |
|
SetTextSize(SceneUI.FreeSpaceLabel,28) |
|
SetTextMaxWidth(SceneUI.FreeSpaceLabel,600) |
|
SetTextVisible(SceneUI.FreeSpaceLabel,0) |
|
|
|
//Create the Buying Space Label |
|
SceneUI.BuyingSpaceLabel = CreateText("0") |
|
SetTextFont(SceneUI.BuyingSpaceLabel,GameFont) |
|
SetTextAlignment(SceneUI.BuyingSpaceLabel,0) |
|
SetTextPosition(SceneUI.BuyingSpaceLabel,60,100) |
|
SetTextSize(SceneUI.BuyingSpaceLabel,28) |
|
SetTextMaxWidth(SceneUI.BuyingSpaceLabel,600) |
|
SetTextVisible(SceneUI.BuyingSpaceLabel,0) |
|
|
|
//Create the Pack Label |
|
SceneUI.PackLabel = CreateText("0/0") |
|
SetTextFont(SceneUI.PackLabel,GameFont) |
|
SetTextAlignment(SceneUI.PackLabel,2) |
|
SetTextPosition(SceneUI.PackLabel,60,100) |
|
SetTextSize(SceneUI.PackLabel,28) |
|
SetTextMaxWidth(SceneUI.PackLabel,600) |
|
SetTextVisible(SceneUI.PackLabel,0) |
|
|
|
//Create the Objective Label |
|
LabelObjective = CreateText("Placeholder Text") |
|
SetTextFont(LabelObjective,GameFont) |
|
SetTextAlignment(LabelObjective,1) |
|
SetTextPosition(LabelObjective,ScreenWidth / 2,200) |
|
SetTextSize(LabelObjective,28) |
|
SetTextMaxWidth(LabelObjective,600) |
|
SetTextVisible(LabelObjective,0) |
|
|
|
//Create the Energy Title on the Map |
|
LabelTitleEnergy = CreateText("Energy") |
|
SetTextFont(LabelTitleEnergy,GameFont) |
|
SetTextPosition(LabelTitleEnergy,20,10) |
|
SetTextSize(LabelTitleEnergy,28) |
|
SetTextVisible(LabelTitleEnergy,0) |
|
|
|
//Create the Money Title on the Map |
|
LabelTitleMoney = CreateText("Money") |
|
SetTextFont(LabelTitleMoney,GameFont) |
|
SetTextAlignment(LabelTitleMoney,2) |
|
SetTextPosition(LabelTitleMoney,ScreenWidth - 20,10) |
|
SetTextSize(LabelTitleMoney,28) |
|
SetTextVisible(LabelTitleMoney,0) |
|
|
|
//Create the Money Label on the Map |
|
LabelMoney = CreateText("$250") |
|
SetTextFont(LabelMoney,GameFont) |
|
SetTextAlignment(LabelMoney,2) |
|
SetTextPosition(LabelMoney,ScreenWidth - 20,30) |
|
SetTextSize(LabelMoney,28) |
|
SetTextVisible(LabelMoney,0) |
|
SetTextColor(LabelMoney,0,128,128,255) |
|
|
|
//Create the Pack Title on the Map |
|
LabelTitlePack = CreateText("Pack") |
|
SetTextFont(LabelTitlePack,GameFont) |
|
SetTextAlignment(LabelTitlePack,2) |
|
SetTextPosition(LabelTitlePack,ScreenWidth - 120,10) |
|
SetTextSize(LabelTitlePack,28) |
|
SetTextVisible(LabelTitlePack,0) |
|
|
|
//Create the Pack Label on the Map |
|
LabelPack = CreateText("100/100") |
|
SetTextFont(LabelPack,GameFont) |
|
SetTextAlignment(LabelPack,2) |
|
SetTextPosition(LabelPack,ScreenWidth - 120,30) |
|
SetTextSize(LabelPack,28) |
|
SetTextVisible(LabelPack,0) |
|
|
|
|
|
|
|
//Create the Message Title Label |
|
LabelMessageTitle = CreateText("Placeholder Text") |
|
SetTextFont(LabelMessageTitle,GameFont) |
|
SetTextAlignment(LabelMessageTitle,1) |
|
SetTextPosition(LabelMessageTitle,60,100) |
|
SetTextSize(LabelMessageTitle,28) |
|
SetTextMaxWidth(LabelMessageTitle,600) |
|
SetTextVisible(LabelMessageTitle,0) |
|
SetTextColor(LabelMessageTitle,0,128,128,255) |
|
|
|
//Create the Message Title Label |
|
LabelMessageBody = CreateText("Placeholder Text") |
|
SetTextFont(LabelMessageBody,GameFont) |
|
SetTextAlignment(LabelMessageBody,1) |
|
SetTextPosition(LabelMessageBody,60,100) |
|
SetTextSize(LabelMessageBody,28) |
|
SetTextMaxWidth(LabelMessageBody,600) |
|
SetTextVisible(LabelMessageBody,0) |
|
SetTextColor(LabelMessageBody,255,255,255,255) |
|
|
|
//Create the Busted label |
|
LabelBusted = CreateText("Placeholder Text") |
|
SetTextFont(LabelBusted,GameFont) |
|
SetTextAlignment(LabelBusted,1) |
|
SetTextPosition(LabelBusted,60,100) |
|
SetTextSize(LabelBusted,28) |
|
SetTextMaxWidth(LabelBusted,600) |
|
SetTextVisible(LabelBusted,0) |
|
SetTextColor(LabelBusted,255,255,255,255) |
|
|
|
//Create the Days Label |
|
LabelDays = CreateText("Day: ") |
|
SetTextFont(LabelDays,GameFont) |
|
SetTextAlignment(LabelDays,1) |
|
SetTextPosition(LabelDays,60,100) |
|
SetTextSize(LabelDays,28) |
|
SetTextMaxWidth(LabelDays,600) |
|
SetTextVisible(LabelDays,0) |
|
SetTextColor(LabelDays,255,255,255,255) |
|
|
|
//Create the Days Label |
|
LabelTutorial = CreateText("Placeholder Text") |
|
SetTextFont(LabelTutorial,GameFont) |
|
SetTextAlignment(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,60,100) |
|
SetTextSize(LabelTutorial,28) |
|
SetTextMaxWidth(LabelTutorial,350) |
|
SetTextVisible(LabelTutorial,0) |
|
SetTextColor(LabelTutorial,255,255,255,255) |
|
|
|
//global LabelEnergy as integer |
|
//global LabelMoney as integer |
|
//global LabelPack as integer |
|
//global LabelTitleEnergy as integer |
|
//global LabelTitleMoney as integer |
|
//global LabelTitlePack as integer |
|
|
|
endfunction |
|
|
|
//Create the Views |
|
function CreateViews() |
|
ViewBackground = CreateSprite(ImageBackgroundMainMenu) |
|
ViewClouds = CreateSprite(ImageClouds) |
|
ViewForeground = CreateSprite(ImageForegroundMainMenu) |
|
ViewTitle = CreateSprite(ImageTitle) |
|
ViewObjective = CreateSprite(ImageBackgroundObjective) |
|
ViewMap = CreateSprite(ImageMap) |
|
ViewArrow = CreateSprite(ImageArrow) |
|
SetSpriteAnimation(ViewArrow,70,70,4) |
|
PlaySprite(ViewArrow,8,1,1,4) |
|
ViewMapLogo = CreateSprite(ImageMapLogo) |
|
ViewBackgroundScene = CreateSprite(ImageBackgroundScene) |
|
ViewEnergyIcon = CreateSprite(ImageEnergyIcon) |
|
for i = 1 to 10 |
|
ViewEnergy[i] = CreateSprite(ImageEnergyGlyph) |
|
next i |
|
ViewRunningBackground = CreateSprite(ImageRunningBackground) |
|
ViewRunningBackgroundBlank = CreateSprite(ImageRunningBackgroundBlank) |
|
ViewRunning = CreateSprite(ImageRunning[1]) |
|
ViewItsTheCops = CreateSprite(ImageItsTheCops1) |
|
ViewMessage = CreateSprite(ImageBackgroundMessage) |
|
ViewHoverBed = CreateSprite(ImageHoverBed) |
|
ViewHoverMessages = CreateSprite(ImageHoverMessages) |
|
ViewHoverDoor = CreateSprite(ImageHoverDoor) |
|
ViewTutorial = CreateSprite(ImageTutorial) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[1]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[2]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[3]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[4]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[5]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[6]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[7]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[8]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[9]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[10]) |
|
AddSpriteAnimationFrame(ViewItsTheCops,ImageItsTheCops1) |
|
AddSpriteAnimationFrame(ViewItsTheCops,ImageItsTheCops2) |
|
|
|
ViewMoving = CreateSprite(ImageMoving[1]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[1]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[2]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[3]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[4]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[5]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[6]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[7]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[8]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[9]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[10]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[11]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[12]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[13]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[14]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[15]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[16]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[17]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[18]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[19]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[20]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[21]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[22]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[23]) |
|
AddSpriteAnimationFrame(ViewMoving,ImageMoving[24]) |
|
|
|
//Create the Checkbox for the Scene Resources (Buying or Selling) |
|
SceneUI.Background = CreateSprite(ImageBackgroundMainMenu) |
|
SceneUI.Resource1Checkbox = CreateSprite(ImageCheckboxBlank) |
|
SceneUI.Resource2Checkbox = CreateSprite(ImageCheckboxBlank) |
|
SceneUI.Resource3Checkbox = CreateSprite(ImageCheckboxBlank) |
|
SceneUI.Resource4Checkbox = CreateSprite(ImageCheckboxBlank) |
|
SceneUI.Resource5Checkbox = CreateSprite(ImageCheckboxBlank) |
|
SceneUI.SellButton = CreateSprite(ImageButtonSell) |
|
SceneUI.BuyButton = CreateSprite(ImageButtonBuy) |
|
SceneUI.BounceButton = CreateSprite(ImageButtonBounce) |
|
SceneUI.HeatbarBackground = CreateSprite(ImageHeatbarBackground) |
|
SceneUI.HeatbarForeground = CreateSprite(ImageHeatbarForeground) |
|
SceneUI.StopSellingButton = CreateSprite(ImageButtonStopSelling) |
|
SceneUI.Slider1Background = CreateSprite(ImageSliderBackground) |
|
SceneUI.Slider2Background = CreateSprite(ImageSliderBackground) |
|
SceneUI.Slider3Background = CreateSprite(ImageSliderBackground) |
|
|
|
SceneUI.Slider1 = CreateSprite(ImageSliderForeground) |
|
SceneUI.Slider2 = CreateSprite(ImageSliderForeground) |
|
SceneUI.Slider3 = CreateSprite(ImageSliderForeground) |
|
CopsUILeftButton = CreateSprite(ImageLeftInactive) |
|
CopsUIRightButton = CreateSprite(ImageRightInactive) |
|
|
|
ViewGotAway = CreateSprite(ImageGotAway) |
|
ViewBustedBackground = CreateSprite(ImageBustedBackground) |
|
ViewBusted = CreateSprite(ImageBusted) |
|
ViewBackgroundSleep = CreateSprite(ImageBackgroundSleep) |
|
|
|
endfunction |
|
|
|
//Load the Current Message |
|
function LoadMessage(ID as Integer) |
|
CurrentMessageID = ID |
|
FileID = OpenToRead("Messages/" + str(CurrentMessageID) + ".dat") |
|
CurrentMessageEntries = val(ReadLine(FileID)) |
|
CurrentMessageTitle = ReadLine(FileID) |
|
for i = 1 to CurrentMessageEntries |
|
CurrentMessageEntry[i] = ReadLine(FileID) |
|
next i |
|
|
|
CloseFile(FileID) |
|
endfunction |
|
|
|
//Load Buttons |
|
function LoadButtons() |
|
FileName = "Config/Buttons.dat" |
|
FileID = OpenToRead(FileName) |
|
NumButtons = val(ReadLine(FileID)) |
|
for i = 1 to NumButtons |
|
strRawData = ReadLine(FileID) |
|
Button[i].X = val(GetStringToken(strRawData,",",1)) |
|
Button[i].Y = val(GetStringToken(strRawData,",",2)) |
|
Button[i].Texture = GetStringToken(strRawData,",",3) |
|
Button[i].LabelString = GetStringToken(strRawData,",",4) |
|
tmpImage = LoadImage(Button[i].Texture) |
|
Button[i].Sprite = CreateSprite(tmpImage) |
|
Button[i].Width = GetSpriteWidth(Button[i].Sprite) |
|
Button[i].Height = GetSpriteHeight(Button[i].Sprite) |
|
|
|
Button[i].Label = CreateText(Button[i].LabelString) |
|
SetTextFont(Button[i].Label,GameFont) |
|
SetTextAlignment(Button[i].Label,1) |
|
SetTextPosition(Button[i].Label,Button[i].X + ((Button[i].Width / 4) / 2),Button[i].Y - 20) |
|
SetTextSize(Button[i].Label,32) |
|
SetTextVisible(Button[i].Label,0) |
|
|
|
SetSpritePosition(Button[i].Sprite, Button[i].X, Button[i].Y) |
|
SetSpriteVisible(Button[i].Sprite,0) |
|
|
|
if i = ButtonMessages |
|
SetSpriteAnimation(Button[i].Sprite,70,70,4) |
|
endif |
|
if i = ButtonNews |
|
SetSpriteAnimation(Button[i].Sprite,70,70,4) |
|
endif |
|
if i = ButtonStash |
|
SetSpriteAnimation(Button[i].Sprite,70,70,4) |
|
endif |
|
if i = ButtonSleep |
|
SetSpriteAnimation(Button[i].Sprite,70,70,4) |
|
endif |
|
next i |
|
CloseFile(FileID) |
|
|
|
|
|
Button[ButtonAcceptObjective].Label = CreateText("Next") |
|
SetTextFont(Button[ButtonAcceptObjective].Label ,GameFont) |
|
SetTextAlignment(Button[ButtonAcceptObjective].Label ,1) |
|
SetTextPosition(Button[ButtonAcceptObjective].Label ,60,100) |
|
SetTextSize(Button[ButtonAcceptObjective].Label ,28) |
|
SetTextMaxWidth(Button[ButtonAcceptObjective].Label ,600) |
|
SetTextVisible(Button[ButtonAcceptObjective].Label ,0) |
|
SetTextColor(Button[ButtonAcceptObjective].Label ,255,255,255,255) |
|
|
|
|
|
Button[ButtonBustedContinue].Label = CreateText("Continue") |
|
SetTextFont(Button[ButtonBustedContinue].Label ,GameFont) |
|
SetTextAlignment(Button[ButtonBustedContinue].Label ,1) |
|
SetTextPosition(Button[ButtonBustedContinue].Label ,60,100) |
|
SetTextSize(Button[ButtonBustedContinue].Label ,28) |
|
SetTextMaxWidth(Button[ButtonBustedContinue].Label ,600) |
|
SetTextVisible(Button[ButtonBustedContinue].Label ,0) |
|
SetTextColor(Button[ButtonBustedContinue].Label ,255,255,255,255) |
|
|
|
endfunction |
|
|
|
//Load Objectives |
|
function LoadObjectives() |
|
FileName = "Objectives/Objectives.dat" |
|
FileID = OpenToRead(FileName) |
|
NumObjectives = val(ReadLine(FileID)) |
|
for i = 1 to NumObjectives |
|
strRawData = ReadLine(FileID) |
|
Objective[i].ShowAtLocation = val(GetStringToken(strRawData,"|",1)) |
|
Objective[i].ShowAtCash = val(GetStringToken(strRawData,"|",2)) |
|
Objective[i].LabelString = GetStringToken(strRawData,"|",3) |
|
next i |
|
CloseFile(FileID) |
|
endfunction |
|
|
|
//Load The Resources |
|
function LoadResources() |
|
FileName = "Resources/Resources.dat" |
|
FileID = OpenToRead(FileName) |
|
Resource[1] = ReadLine(FileID) |
|
Resource[2] = ReadLine(FileID) |
|
Resource[3] = ReadLine(FileID) |
|
Resource[4] = ReadLine(FileID) |
|
Resource[5] = ReadLine(FileID) |
|
CloseFile(FileID) |
|
|
|
endfunction |
|
|
|
//Load the Locations |
|
function LoadLocations() |
|
FileName = "Locations/Locations.dat" |
|
FileID = OpenToRead(FileName) |
|
NumLocations = val(ReadLine(FileID)) |
|
for i = 1 to NumLocations |
|
strRawData = ReadLine(FileID) |
|
Location[i].Name = GetStringToken(strRawData,",",1) |
|
Location[i].Texture = GetStringToken(strRawData,",",2) |
|
Location[i].Music = GetStringToken(strRawData,",",3) |
|
Location[i].BuyTexture = GetStringToken(strRawData,",",4) |
|
Location[i].BuyX = val(GetStringToken(strRawData,",",5)) |
|
Location[i].BuyY = val(GetStringToken(strRawData,",",6)) |
|
Location[i].SellTexture = GetStringToken(strRawData,",",7) |
|
Location[i].SellX = val(GetStringToken(strRawData,",",8)) |
|
Location[i].SellY = val(GetStringToken(strRawData,",",9)) |
|
Location[i].HospitalTexture = GetStringToken(strRawData,",",10) |
|
Location[i].HospitalX = val(GetStringToken(strRawData,",",11)) |
|
Location[i].HospitalY = val(GetStringToken(strRawData,",",12)) |
|
Location[i].AirportTexture = GetStringToken(strRawData,",",13) |
|
Location[i].AirportX = val(GetStringToken(strRawData,",",14)) |
|
Location[i].AirportY = val(GetStringToken(strRawData,",",15)) |
|
Location[i].MapTexture = GetStringToken(strRawData,",",16) |
|
Location[i].MapX = val(GetStringToken(strRawData,",",17)) |
|
Location[i].MapY = val(GetStringToken(strRawData,",",18)) |
|
Location[i].PlayerX = val(GetStringToken(strRawData,",",19)) |
|
Location[i].PlayerY = val(GetStringToken(strRawData,",",20)) |
|
Location[i].BuyVisible = val(GetStringToken(strRawData,",",21)) |
|
Location[i].SellVisible = val(GetStringToken(strRawData,",",22)) |
|
Location[i].HospitalVisible = val(GetStringToken(strRawData,",",23)) |
|
Location[i].CashNeededToBeVisible = val(GetStringToken(strRawData,",",24)) |
|
Location[i].LocationType = val(GetStringToken(strRawData,",",25)) |
|
Location[i].Resource1 = val(GetStringToken(strRawData,",",26)) |
|
Location[i].Resource2 = val(GetStringToken(strRawData,",",27)) |
|
Location[i].Resource3 = val(GetStringToken(strRawData,",",28)) |
|
Location[i].Resource4 = val(GetStringToken(strRawData,",",29)) |
|
Location[i].Resource5 = val(GetStringToken(strRawData,",",30)) |
|
Location[i].Sell1 = val(GetStringToken(strRawData,",",31)) |
|
Location[i].Sell2 = val(GetStringToken(strRawData,",",32)) |
|
Location[i].Sell3 = val(GetStringToken(strRawData,",",33)) |
|
|
|
tmpImage = LoadImage(Location[i].Texture) |
|
Location[i].Sprite = CreateSprite(tmpImage) |
|
tmpImage = LoadImage(Location[i].BuyTexture) |
|
Location[i].BuySprite = CreateSprite(tmpImage) |
|
Location[i].BuyWidth = GetSpriteWidth(Location[i].BuySprite) |
|
Location[i].BuyHeight = GetSpriteHeight(Location[i].BuySprite) |
|
tmpImage = LoadImage(Location[i].SellTexture) |
|
Location[i].SellSprite = CreateSprite(tmpImage) |
|
Location[i].SellWidth = GetSpriteWidth(Location[i].SellSprite) |
|
Location[i].SellHeight = GetSpriteHeight(Location[i].SellSprite) |
|
tmpImage = LoadImage(Location[i].HospitalTexture) |
|
Location[i].HospitalSprite = CreateSprite(tmpImage) |
|
Location[i].HospitalWidth = GetSpriteWidth(Location[i].HospitalSprite) |
|
Location[i].HospitalHeight = GetSpriteHeight(Location[i].HospitalSprite) |
|
tmpImage = LoadImage(Location[i].AirportTexture) |
|
Location[i].AirportSprite = CreateSprite(tmpImage) |
|
Location[i].AirportWidth = GetSpriteWidth(Location[i].AirportSprite) |
|
Location[i].AirportHeight = GetSpriteHeight(Location[i].AirportSprite) |
|
tmpImage = LoadImage(Location[i].MapTexture) |
|
Location[i].MapSprite = CreateSprite(tmpImage) |
|
Location[i].MapWidth = GetSpriteWidth(Location[i].MapSprite) |
|
Location[i].MapHeight = GetSpriteHeight(Location[i].MapSprite) |
|
|
|
Location[i].MapLabel = CreateText(Location[i].Name) |
|
SetTextFont(Location[i].MapLabel,GameFont) |
|
SetTextAlignment(Location[i].MapLabel,1) |
|
SetTextPosition(Location[i].MapLabel,Location[i].MapX + Location[i].MapWidth + 30 ,Location[i].MapY + 20) |
|
SetTextSize(Location[i].MapLabel,16) |
|
SetTextVisible(Location[i].MapLabel,0) |
|
|
|
Location[i].Resource1Price = 0 |
|
Location[i].Resource2Price = 0 |
|
Location[i].Resource3Price = 0 |
|
Location[i].Resource4Price = 0 |
|
Location[i].Resource5Price = 0 |
|
|
|
|
|
Location[i].BuyString = "Buy" |
|
Location[i].SellString = "Sell" |
|
Location[i].AirportString = "To Map" |
|
Location[i].HospitalString = "Clinic" |
|
|
|
Location[i].AirportLabel = CreateText(Location[i].AirportString) |
|
SetTextFont(Location[i].AirportLabel,GameFont) |
|
SetTextAlignment(Location[i].AirportLabel,1) |
|
SetTextPosition(Location[i].AirportLabel,Location[i].AirportX + ((Location[i].AirportWidth / 4) / 2),Location[i].AirportY - 20) |
|
SetTextSize(Location[i].AirportLabel,32) |
|
SetTextVisible(Location[i].AirportLabel,0) |
|
|
|
Location[i].HospitalLabel = CreateText(Location[i].HospitalString) |
|
SetTextFont(Location[i].HospitalLabel,GameFont) |
|
SetTextAlignment(Location[i].HospitalLabel,1) |
|
SetTextPosition(Location[i].HospitalLabel,Location[i].HospitalX + ((Location[i].HospitalWidth / 4) / 2),Location[i].HospitalY - 20) |
|
SetTextSize(Location[i].HospitalLabel,32) |
|
SetTextVisible(Location[i].HospitalLabel,0) |
|
|
|
SetSpriteAnimation(Location[i].AirportSprite,70,70,4) |
|
SetSpriteAnimation(Location[i].HospitalSprite,70,70,4) |
|
SetSpriteVisible(Location[i].Sprite,0) |
|
SetSpriteVisible(Location[i].BuySprite,0) |
|
SetSpriteVisible(Location[i].SellSprite,0) |
|
SetSpriteVisible(Location[i].HospitalSprite,0) |
|
SetSpriteVisible(Location[i].AirportSprite,0) |
|
SetSpriteVisible(Location[i].MapSprite,0) |
|
next i |
|
CloseFile(FileID) |
|
endfunction |
|
|
|
//Load the Game |
|
function LoadGame() |
|
FileName = "player.dat" |
|
if GetFileExists(FileName) = 0 |
|
exitfunction |
|
endif |
|
//Only Load the Game if the File Exists! |
|
if GetFileExists(FileName) = 1 |
|
FileID = OpenToRead(FileName) |
|
Player.X = val(ReadLine(FileID)) |
|
Player.Y = val(ReadLine(FileID)) |
|
Player.MaxItems = val(ReadLine(FileID)) |
|
Player.MinItems = val(ReadLine(FileID)) |
|
Player.Resource1Amount = val(ReadLine(FileID)) |
|
Player.Resource2Amount = val(ReadLine(FileID)) |
|
Player.Resource3Amount = val(ReadLine(FileID)) |
|
Player.Resource4Amount = val(ReadLine(FileID)) |
|
Player.Resource5Amount = val(ReadLine(FileID)) |
|
Player.Resource6Amount = val(ReadLine(FileID)) |
|
Player.Resource7Amount = val(ReadLine(FileID)) |
|
Player.Resource8Amount = val(ReadLine(FileID)) |
|
Player.Resource9Amount = val(ReadLine(FileID)) |
|
Player.CurrentLocation = val(ReadLine(FileID)) |
|
Player.LastLocation = val(ReadLine(FileID)) |
|
Player.LastBuyLocation = val(ReadLine(FileID)) |
|
Player.LastSellLocation = val(ReadLine(FileID)) |
|
Player.Cash = val(ReadLine(FileID)) |
|
Player.CurrentObjective = val(ReadLine(FileID)) |
|
Player.CurrentMilestone = val(ReadLine(FileID)) |
|
Player.CurrentPhoneMessage = val(ReadLine(FileID)) |
|
Player.StashCash = val(ReadLine(FileID)) |
|
Player.Stash1Min = val(ReadLine(FileID)) |
|
Player.Stash1Max = val(ReadLine(FileID)) |
|
Player.Stash2Min = val(ReadLine(FileID)) |
|
Player.Stash2Max = val(ReadLine(FileID)) |
|
Player.Stash3Min = val(ReadLine(FileID)) |
|
Player.Stash3Max = val(ReadLine(FileID)) |
|
Player.Stash4Min = val(ReadLine(FileID)) |
|
Player.Stash4Max = val(ReadLine(FileID)) |
|
Player.Stash5Min = val(ReadLine(FileID)) |
|
Player.Stash5Max = val(ReadLine(FileID)) |
|
Player.Stash6Min = val(ReadLine(FileID)) |
|
Player.Stash6Max = val(ReadLine(FileID)) |
|
Player.Stash7Min = val(ReadLine(FileID)) |
|
Player.Stash7Max = val(ReadLine(FileID)) |
|
Player.Stash8Min = val(ReadLine(FileID)) |
|
Player.Stash8Max = val(ReadLine(FileID)) |
|
Player.Stash9Min = val(ReadLine(FileID)) |
|
Player.Stash9Max = val(ReadLine(FileID)) |
|
Player.Debug = val(ReadLine(FileID)) |
|
Player.Debt = val(ReadLine(FileID)) |
|
Player.Energy = val(ReadLine(FileID)) |
|
Player.CurrentMessage = val(ReadLine(FileID)) |
|
Player.TutorialState = val(ReadLine(FileID)) |
|
Player.NumBusted = val(ReadLine(FileID)) |
|
Player.Day = val(ReadLine(FileID)) |
|
CloseFile(FileID) |
|
endif |
|
Player.Day = Player.Day - 1 |
|
NewDay() |
|
LastSecond = 0 |
|
CurrentSecond = 0 |
|
ResetTimer() |
|
GameState = GameStateInScene |
|
ShowHome() |
|
|
|
if Player.CurrentMessage = 1 |
|
//At the very start of the game, let's hide the GUI buttons |
|
SetSpriteVisible(Location[1].AirportSprite,0) |
|
SetTextVisible(Location[1].AirportLabel,0) |
|
SetSpriteVisible(Button[ButtonMessages].Sprite,0) |
|
SetTextVisible(Button[ButtonMessages].Label,0) |
|
NewDay() |
|
ShowMessage(1) |
|
endif |
|
|
|
|
|
|
|
endfunction |
|
|
|
//Start a New Date |
|
function NewDay() |
|
CurrentDay = CurrentDay + 1 |
|
Player.Day = Player.Day + 1 |
|
SetTextString(LabelDays,"Day " + str(Player.Day)) |
|
for i = 1 to NumLocations |
|
|
|
|
|
//Reset Heat for Each Location Today |
|
Location[i].CurrentHeat = 0 |
|
|
|
//Determine new price that users can sell for each day! |
|
Location[i].Resource1Price = Random(15,25) |
|
Location[i].Resource2Price = Random(50,100) |
|
Location[i].Resource3Price = Random(200,400) |
|
Location[i].Resource4Price = Random(500,800) |
|
Location[i].Resource5Price = Random(900,1300) |
|
|
|
//Determine new price that thugs are selling for each day! |
|
Chance = Random(1,5) |
|
|
|
//Determine Resource 1 Prices |
|
if Location[i].Sell1 = 1 |
|
Location[i].Sell1Price = Random(5,10) |
|
endif |
|
if Location[i].Sell2 = 1 |
|
Location[i].Sell2Price = Random(5,10) |
|
endif |
|
if Location[i].Sell3 = 1 |
|
Location[i].Sell3Price = Random(5,10) |
|
endif |
|
|
|
//Determine Resource 2 Prices |
|
if Location[i].Sell1 = 2 |
|
Location[i].Sell1Price = Random(15,40) |
|
endif |
|
if Location[i].Sell2 = 2 |
|
Location[i].Sell2Price = Random(15,40) |
|
endif |
|
if Location[i].Sell3 = 2 |
|
Location[i].Sell3Price = Random(15,40) |
|
endif |
|
|
|
//Determine Resource 3 Prices |
|
if Location[i].Sell1 = 3 |
|
Location[i].Sell1Price = Random(80,150) |
|
endif |
|
if Location[i].Sell2 = 3 |
|
Location[i].Sell2Price = Random(80,150) |
|
endif |
|
if Location[i].Sell3 = 3 |
|
Location[i].Sell3Price = Random(80,150) |
|
endif |
|
|
|
//Determine Resource 4 Prices |
|
if Location[i].Sell1 = 4 |
|
Location[i].Sell1Price = Random(250,400) |
|
endif |
|
if Location[i].Sell2 = 4 |
|
Location[i].Sell2Price = Random(250,400) |
|
endif |
|
if Location[i].Sell3 = 4 |
|
Location[i].Sell3Price = Random(250,400) |
|
endif |
|
|
|
//Determine Resource 5 Prices |
|
if Location[i].Sell1 = 5 |
|
Location[i].Sell1Price = Random(500,800) |
|
endif |
|
if Location[i].Sell2 = 5 |
|
Location[i].Sell2Price = Random(500,800) |
|
endif |
|
if Location[i].Sell3 = 5 |
|
Location[i].Sell3Price = Random(500,800) |
|
endif |
|
|
|
|
|
next i |
|
if Player.Day = 30 and Player.Cash < 500000 |
|
GameOver = 2 |
|
Busted() |
|
endif |
|
|
|
endfunction |
|
|
|
//Save the Game |
|
function SaveGame() |
|
FileName = "player.dat" |
|
FileID = OpenToWrite(FileName) |
|
WriteLine(FileID,str(Player.X)) |
|
WriteLine(FileID,str(Player.Y)) |
|
WriteLine(FileID,str(Player.MaxItems)) |
|
WriteLine(FileID,str(Player.MinItems)) |
|
WriteLine(FileID,str(Player.Resource1Amount)) |
|
WriteLine(FileID,str(Player.Resource2Amount)) |
|
WriteLine(FileID,str(Player.Resource3Amount)) |
|
WriteLine(FileID,str(Player.Resource4Amount)) |
|
WriteLine(FileID,str(Player.Resource5Amount)) |
|
WriteLine(FileID,str(Player.Resource6Amount)) |
|
WriteLine(FileID,str(Player.Resource7Amount)) |
|
WriteLine(FileID,str(Player.Resource8Amount)) |
|
WriteLine(FileID,str(Player.Resource9Amount)) |
|
WriteLine(FileID,str(Player.CurrentLocation)) |
|
WriteLine(FileID,str(Player.LastLocation)) |
|
WriteLine(FileID,str(Player.LastBuyLocation)) |
|
WriteLine(FileID,str(Player.LastSellLocation)) |
|
WriteLine(FileID,str(Player.Cash)) |
|
WriteLine(FileID,str(Player.CurrentObjective)) |
|
WriteLine(FileID,str(Player.CurrentMilestone)) |
|
WriteLine(FileID,str(Player.CurrentPhoneMessage)) |
|
WriteLine(FileID,str(Player.StashCash)) |
|
WriteLine(FileID,str(Player.Stash1Min)) |
|
WriteLine(FileID,str(Player.Stash1Max)) |
|
WriteLine(FileID,str(Player.Stash2Min)) |
|
WriteLine(FileID,str(Player.Stash2Max)) |
|
WriteLine(FileID,str(Player.Stash3Min)) |
|
WriteLine(FileID,str(Player.Stash3Max)) |
|
WriteLine(FileID,str(Player.Stash4Min)) |
|
WriteLine(FileID,str(Player.Stash4Max)) |
|
WriteLine(FileID,str(Player.Stash5Min)) |
|
WriteLine(FileID,str(Player.Stash5Max)) |
|
WriteLine(FileID,str(Player.Stash6Min)) |
|
WriteLine(FileID,str(Player.Stash6Max)) |
|
WriteLine(FileID,str(Player.Stash7Min)) |
|
WriteLine(FileID,str(Player.Stash7Max)) |
|
WriteLine(FileID,str(Player.Stash8Min)) |
|
WriteLine(FileID,str(Player.Stash8Max)) |
|
WriteLine(FileID,str(Player.Stash9Min)) |
|
WriteLine(FileID,str(Player.Stash9Max)) |
|
WriteLine(FileID,str(Player.Debug)) |
|
WriteLine(FileID,str(Player.Debt)) |
|
WriteLine(FileID,str(Player.Energy)) |
|
WriteLine(FileID,str(Player.CurrentMessage)) |
|
WriteLine(FileID,str(Player.TutorialState)) |
|
WriteLine(FileID,str(Player.NumBusted)) |
|
WriteLine(FileID,str(Player.Day)) |
|
CloseFile(FileID) |
|
endfunction |
|
|
|
//Reset UI position when dragging |
|
function SetUI() |
|
ViewLeft = GetViewOffsetX() |
|
ViewTop = GetViewOffsetY() |
|
|
|
SetTextPosition(LabelTitleEnergy,ViewLeft + 20,ViewTop + 10) |
|
SetTextPosition(LabelTitleMoney,ViewLeft + ScreenWidth - 20, ViewTop + 10) |
|
SetTextPosition(LabelMoney,ViewLeft + ScreenWidth - 20,ViewTop + 30) |
|
SetTextDepth(LabelTitleEnergy,1) |
|
SetSpritePosition(Button[ButtonCancelLocation].Sprite, ViewLeft + 400, ViewTop + 440) |
|
SetSpritePosition(Button[ButtonGoToLocation].Sprite, ViewLeft + 500, ViewTop + 440) |
|
SetTextPosition(LabelTitlePack,ViewLeft + ScreenWidth - 120,ViewTop + 10) |
|
SetTextPosition(LabelPack,ViewLeft + ScreenWidth - 120,ViewTop + 30) |
|
|
|
SetSpritePosition(ViewEnergyIcon,ViewLeft + 20,ViewTop + 50) |
|
SetSpritePosition(ViewEnergy[1], ViewLeft + 50, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[2], ViewLeft + 70, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[3], ViewLeft + 90, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[4], ViewLeft + 110, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[5], ViewLeft + 130, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[6], ViewLeft + 150, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[7], ViewLeft + 170, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[8], ViewLeft + 190, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[9], ViewLeft + 210, ViewTop + 55) |
|
SetSpritePosition(ViewEnergy[10], ViewLeft + 230, ViewTop + 55) |
|
|
|
|
|
Button[ButtonCancelLocation].X = ViewLeft + 400 |
|
Button[ButtonCancelLocation].Y = ViewTop + 440 |
|
Button[ButtonGoToLocation].X = ViewLeft + 500 |
|
Button[ButtonGoToLocation].Y = ViewTop + 440 |
|
|
|
SetSpritePosition(ViewMapLogo,ViewLeft + ((ScreenWidth / 2) - (GetSpriteWidth(ViewMapLogo) / 2)), ViewTop + 10) |
|
SetSpriteDepth(ViewMapLogo,1) |
|
SetSpritePosition(ViewGotAway, ViewLeft + (1136/ 2) - (GetSpriteWidth(ViewGotAway) / 2), ViewTop + (640 / 2) - (GetSpriteHeight(ViewGotAway) / 2)) |
|
SetSpriteDepth(ViewGotAway,0) |
|
SetTextPosition(LabelDays, ViewLeft + ScreenWidth / 2,ViewTop + 50) |
|
endfunction |
|
|
|
//Start Selling Resources |
|
function StartSelling() |
|
|
|
if SellResource1 = 0 and SellResource2 = 0 and SellResource3 = 0 and SellResource4 = 0 and SellResource5 = 0 |
|
exitfunction |
|
endif |
|
|
|
if SellResource1 = 1 |
|
if Player.Resource1Amount <= 0 |
|
exitfunction |
|
endif |
|
endif |
|
if SellResource2 = 1 |
|
if Player.Resource2Amount <= 0 |
|
exitfunction |
|
endif |
|
endif |
|
if SellResource3 = 1 |
|
if Player.Resource3Amount <= 0 |
|
exitfunction |
|
endif |
|
endif |
|
if SellResource4 = 1 |
|
if Player.Resource4Amount <= 0 |
|
exitfunction |
|
endif |
|
endif |
|
if SellResource5 = 1 |
|
if Player.Resource5Amount <= 0 |
|
exitfunction |
|
endif |
|
endif |
|
|
|
GameState = GameStateSelling |
|
StopAllMusic() |
|
PlayMusicOGG(MusicSelling,1) |
|
SetSpriteVisible(SceneUI.BounceButton,0) |
|
SetSpriteVisible(SceneUI.SellButton,0) |
|
SetSpriteVisible(SceneUI.StopSellingButton,1) |
|
SetTextString(SceneUI.LocationTypeLabel,"SELLING") |
|
SceneUI.LocationTypeAlpha = 255 |
|
SceneUI.LocationTypeDirection = 1 |
|
SetTextColor(SceneUI.LocationTypeLabel,255,0,0,SceneUI.LocationTypeAlpha) |
|
SellTick = 3 |
|
//CurrentSaleTotal = 0 |
|
SetTextString(SceneUI.SoldLabel,"$" + str(CurrentSaleTotal)) |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
SetSpriteColor(SceneUI.StopSellingButton,200,200,200,255) |
|
SetSpriteDepth(SceneUI.StopSellingButton,1) |
|
ResetTimer() |
|
if Player.TutorialState < 3 |
|
Player.TutorialState = 3 |
|
endif |
|
|
|
|
|
CurrentSecond = 0 |
|
LastSecond = 0 |
|
endfunction |
|
|
|
//Stop Selling Resources |
|
function StopSelling() |
|
GameState = GameStateSellScene |
|
SetSpriteVisible(SceneUI.BounceButton,1) |
|
SetSpriteVisible(SceneUI.SellButton,1) |
|
SetSpriteVisible(SceneUI.StopSellingButton,0) |
|
SetTextString(SceneUI.LocationTypeLabel,"") |
|
SceneUI.LocationTypeAlpha = 255 |
|
SceneUI.LocationTypeDirection = 1 |
|
SetTextColor(SceneUI.LocationTypeLabel,0,128,128,SceneUI.LocationTypeAlpha) |
|
SellTick = 3 |
|
StopAllMusic() |
|
PlayMusicOGG(MusicLocation,1) |
|
//CurrentSaleTotal = 0 |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
SetTextVisible(SceneUI.SoldLabel,0) |
|
//SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
ResetTimer() |
|
CurrentSecond = 0 |
|
LastSecond = 0 |
|
SellResource1 = 0 |
|
SellResource2 = 0 |
|
SellResource3 = 0 |
|
SellResource4 = 0 |
|
SellResource5 = 0 |
|
SetSpriteImage(SceneUI.Resource1Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource2Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource3Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource4Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource5Checkbox,ImageCheckboxBlank) |
|
endfunction |
|
|
|
//Show the Time to Run minigame |
|
function ShowTimeToRun() |
|
HideElements() |
|
|
|
ClearSpriteAnimationFrames(ViewRunning) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[1]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[2]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[3]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[4]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[5]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[6]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[7]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[8]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[9]) |
|
AddSpriteAnimationFrame(ViewRunning,ImageRunning[10]) |
|
//SetSpriteAnimation(ViewRunning,1136,640,10) |
|
PlaySprite(ViewRunning,8,1,1,10) |
|
SetSpriteVisible(ViewItsTheCops,1) |
|
SetSpriteVisible(ViewRunningBackground,1) |
|
SetSpriteVisible(ViewRunningBackgroundBlank,1) |
|
SetSpritePosition(ViewRunningBackgroundBlank,ViewLeft,ViewTop) |
|
//SetSpritePosition(ViewRunningBackground,ViewLeft,ViewTop) |
|
SetSpriteVisible(ViewRunning,1) |
|
SetSpritePosition(ViewRunning,ViewLeft,ViewTop) |
|
SetSpriteDepth(ViewRunningBackgroundBlank,6) |
|
SetSpriteDepth(ViewRunningBackground,5) |
|
SetSpriteDepth(ViewRunning,4) |
|
SetSpriteDepth(ViewItsTheCops,1) |
|
SetSpriteSize(ViewRunningBackground,1136,640) |
|
SetSpriteSize(ViewRunningBackgroundBlank,1136,640) |
|
SetSpriteSize(ViewRunning,1136,640) |
|
SetSpriteVisible(CopsUILeftButton,1) |
|
SetSpriteVisible(CopsUIRightButton,1) |
|
SetSpritePosition(CopsUILeftButton,ViewLeft + 50, ViewTop + 500) |
|
SetSpritePosition(CopsUIRightButton,ViewLeft + 950, ViewTop + 500) |
|
SetSpriteDepth(CopsUILeftButton,1) |
|
SetSpriteDepth(CopsUIRightButton,1) |
|
SetSpriteImage(CopsUILeftButton,ImageLeftInactive) |
|
SetSpriteImage(CopsUIRightButton,ImageRightInactive) |
|
|
|
|
|
TicksPassed = 1 |
|
DistanceDirection = 0 |
|
SpawnTick = 1 |
|
NextSpawnTick = 0 |
|
CurrentTap = 1 |
|
if RunMode = 1 |
|
SetSpriteImage(CopsUILeftButton,ImageLeftActive) |
|
endif |
|
|
|
SetSpritePosition(ViewRunningBackground,ViewLeft, ViewTop) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
SetSpriteSize(ViewRunningBackground, CurrentDistance, 640) |
|
endfunction |
|
|
|
//Show the It's the Cops Starting Animation |
|
function ShowItsTheCops() |
|
HideElements() |
|
StopAllMusic() |
|
PlayMusicOGG(MusicChase,1) |
|
GameState = GameStateItsTheCops |
|
CopsWidth = 284 |
|
CopsHeight = 160 |
|
CopsAngle = 0 |
|
LastSpin = 0 |
|
//SetSpriteAnimation(ViewItsTheCops,1136,640,2) |
|
//PlaySprite(ViewItsTheCops,4,1,1,2) |
|
SetSpriteSize(ViewItsTheCops,CopsWidth,CopsHeight) |
|
SetSpriteVisible(ViewItsTheCops,1) |
|
SetSpriteDepth(ViewItsTheCops,0) |
|
SetSpritePosition(ViewItsTheCops,(1136 / 2) - CopsWidth / 2 , (640 / 2) - CopsHeight / 2) |
|
|
|
endfunction |
|
|
|
//Stop Running from the Cops |
|
function StopRunning() |
|
HideElements() |
|
//Player.Energy = Player.Energy + 1 |
|
SetSpriteVisible(ViewRunning,0) |
|
SetSpriteVisible(ViewRunningBackground,0) |
|
SetSpriteVisible(ViewRunningBackgroundBlank,0) |
|
SetSpriteVisible(CopsUILeftButton,0) |
|
SetSpriteVisible(CopsUIRightButton,0) |
|
ViewLeft = LastViewLeft |
|
ViewTop = LastViewTop |
|
SetViewOffset(ViewLeft,ViewTop) |
|
GotAwayAlpha = 255 |
|
SetSpriteVisible(ViewGotAway,1) |
|
SetSpritePosition(ViewGotAway, ViewLeft + (1136/ 2) - (GetSpriteWidth(ViewGotAway) / 2), ViewTop + (640 / 2) - (GetSpriteHeight(ViewGotAway) / 2)) |
|
SetSpriteColor(ViewGotAway,255,255,255,GotAwayAlpha) |
|
SetSpriteDepth(ViewGotAway,0) |
|
|
|
ShowMap() |
|
endfunction |
|
|
|
//Handle Input |
|
function CheckInput() |
|
|
|
//Reset Clicked Flag |
|
Clicked = 0 |
|
|
|
//Are we at the Busted Window? |
|
if GameState = GameStateBusted |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
if GetPointerReleased() = 1 |
|
if pX > Button[ButtonBustedContinue].X and pX < Button[ButtonBustedContinue].X + GetSpriteWidth(Button[ButtonBustedContinue].Sprite) |
|
if pY > Button[ButtonBustedContinue].Y and pY < Button[ButtonBustedContinue].Y + GetSpriteHeight(Button[ButtonBustedContinue].Sprite) |
|
if GameOver = 0 |
|
GameState = GameStateInScene |
|
ShowHome() |
|
exitfunction |
|
endif |
|
if GameOver = 1 |
|
MainMenu() |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
//Are we at the Messages Window? |
|
if GameState = GameStateMessage |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
//SetSpriteColor(Button[ButtonAcceptObjective].Sprite,58,41,97,255) |
|
SetSpriteColor(Button[ButtonAcceptObjective].Sprite,200,200,200,255) |
|
|
|
if pX > Button[ButtonAcceptObjective].X and pX < Button[ButtonAcceptObjective].X + GetSpriteWidth(Button[ButtonAcceptObjective].Sprite) |
|
if pY > Button[ButtonAcceptObjective].Y and pY < Button[ButtonAcceptObjective].Y + GetSpriteHeight(Button[ButtonAcceptObjective].Sprite) |
|
SetSpriteColor(Button[ButtonAcceptObjective].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
|
|
if GetPointerReleased() = 1 |
|
if pX > Button[ButtonAcceptObjective].X and pX < Button[ButtonAcceptObjective].X + GetSpriteWidth(Button[ButtonAcceptObjective].Sprite) |
|
if pY > Button[ButtonAcceptObjective].Y and pY < Button[ButtonAcceptObjective].Y + GetSpriteHeight(Button[ButtonAcceptObjective].Sprite) |
|
if CurrentMessageEntryCounter = CurrentMessageEntries |
|
//If we are showing the startup Message for a new Game |
|
if CurrentMessageID = 1 |
|
Player.CurrentMessage = 2 |
|
//After they've read the startup dialogue, we want to ONLY show the messages button. |
|
GameState = GameStateInScene |
|
ShowHome() |
|
SetSpriteVisible(Location[1].AirportSprite,0) |
|
SetTextVisible(Location[1].AirportLabel,0) |
|
LastWindow = GameStateInScene |
|
exitfunction |
|
endif |
|
//Show the Very First Voice Mail Message |
|
if CurrentMessageID = 2 |
|
Player.CurrentMessage = 3 |
|
GameState = GameStateInScene |
|
ShowHome() |
|
LastWindow = GameStateInScene |
|
exitfunction |
|
endif |
|
|
|
GameState = GameStateInScene |
|
ShowHome() |
|
LastWindow = GameStateInScene |
|
endif |
|
if CurrentMessageEntryCounter < CurrentMessageEntries |
|
UpdateMessage() |
|
endif |
|
endif |
|
endif |
|
SetSpriteColor(Button[ButtonAcceptObjective].Sprite,200,200,200,255) |
|
endif |
|
endif |
|
|
|
//Are we running from the Cops? |
|
if GameState = GameStateRunAway |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
if RunMode = 0 |
|
//KEYBOARD CONTROLS! |
|
if GetRawKeyPressed(37) = 1 |
|
//Let's loop through all the falling items! see if they're clicking the button when the falling item is att he right spot! OooOO |
|
|
|
for i = 1 to 100 |
|
if FallingItem[i].Active = 1 |
|
if FallingItem[i].X = ViewLeft + 50 |
|
if FallingItem[i].Y => ViewTop + 470 and FallingItem[i].Y <= ViewTop + 550 |
|
SetSpriteImage(FallingItem[i].Sprite,ImageLeftActive) |
|
if TicksPassed >= 0 and TicksPassed < 200 |
|
Difference = 100 |
|
endif |
|
if TicksPassed >= 200 and TicksPassed < 400 |
|
Difference = 150 |
|
endif |
|
if TicksPassed >= 400 and TicksPassed < 600 |
|
Difference = 200 |
|
endif |
|
CurrentDistance = CurrentDistance - Difference |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
endif |
|
endif |
|
endif |
|
next i |
|
|
|
endif |
|
if GetRawKeyPressed(39) = 1 |
|
//Let's loop through all the falling items! see if they're clicking the button when the falling item is att he right spot! OooOO |
|
for i = 1 to 100 |
|
if FallingItem[i].Active = 1 |
|
if FallingItem[i].X = ViewLeft + 950 |
|
if FallingItem[i].Y => ViewTop + 470 and FallingItem[i].Y <= ViewTop + 550 |
|
SetSpriteImage(FallingItem[i].Sprite,ImageRightActive) |
|
if TicksPassed >= 0 and TicksPassed < 200 |
|
Difference = 100 |
|
endif |
|
if TicksPassed >= 200 and TicksPassed < 400 |
|
Difference = 150 |
|
endif |
|
if TicksPassed >= 400 and TicksPassed < 600 |
|
Difference = 200 |
|
endif |
|
CurrentDistance = CurrentDistance - Difference |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
endif |
|
endif |
|
endif |
|
next i |
|
|
|
endif |
|
endif |
|
|
|
if RunMode = 1 |
|
if GetRawKeyPressed(37) = 1 |
|
if CurrentTap = 1 |
|
CurrentTap = 2 |
|
MoveDistance = 10 |
|
CurrentDistance = CurrentDistance - MoveDistance |
|
SetSpriteImage(CopsUIRightButton,ImageRightActive) |
|
SetSpriteImage(CopsUILeftButton,ImageLeftInactive) |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
if CurrentDistance <= 0 |
|
StopRunning() |
|
endif |
|
|
|
exitfunction |
|
endif |
|
if CurrentTap = 2 |
|
MoveDistance = 10 |
|
CurrentDistance = CurrentDistance + MoveDistance |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
PlaySound(SoundFart) |
|
exitfunction |
|
endif |
|
endif |
|
if GetRawKeyPressed(39) |
|
if CurrentTap = 2 |
|
CurrentTap = 1 |
|
MoveDistance = 10 |
|
CurrentDistance = CurrentDistance - MoveDistance |
|
SetSpriteImage(CopsUILeftButton,ImageLeftActive) |
|
SetSpriteImage(CopsUIRightButton,ImageRightInactive) |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
if CurrentDistance <= 0 |
|
StopRunning() |
|
endif |
|
exitfunction |
|
endif |
|
if CurrentTap = 1 |
|
MoveDistance = 10 |
|
CurrentDistance = CurrentDistance + MoveDistance |
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
PlaySound(SoundFart) |
|
exitfunction |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
|
|
//TAP CONTROLS! |
|
endif |
|
|
|
//If we are at the buying scene? |
|
if GameState = GameStateBuyScene |
|
Clicked = 0 |
|
Slider1Offset = GetSpriteX(SceneUI.Slider1) - GetSpriteX(SceneUI.Slider1Background) + (GetSpriteWidth(SceneUI.Slider1) / 2) |
|
Slider2Offset = GetSpriteX(SceneUI.Slider2) - GetSpriteX(SceneUI.Slider2Background) + (GetSpriteWidth(SceneUI.Slider2) / 2) |
|
Slider3Offset = GetSpriteX(SceneUI.Slider3) - GetSpriteX(SceneUI.Slider3Background) + (GetSpriteWidth(SceneUI.Slider3) / 2) |
|
AvailablePack = Player.MaxItems - Player.MinItems |
|
BuyAmount1 = Slider1Offset / GetSpriteWidth(SceneUI.Slider1Background) * AvailablePack |
|
BuyAmount2 = Slider2Offset / GetSpriteWidth(SceneUI.Slider2Background) * AvailablePack |
|
BuyAmount3 = Slider3Offset / GetSpriteWidth(SceneUI.Slider3Background) * AvailablePack |
|
BuyPack = AvailablePack - BuyAmount1 - BuyAmount2 - BuyAmount3 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
|
|
|
|
SetSpriteColor(SceneUI.BounceButton,200,200,200,255) |
|
SetSpriteColor(SceneUI.BuyButton,210,210,210,255) |
|
|
|
if pX > GetSpriteX(SceneUI.BuyButton) and pX < GetSpriteX(SceneUI.BuyButton) + GetSpriteWidth(SceneUI.BuyButton) |
|
if pY > GetSpriteY(SceneUI.BuyButton) and pY < GetSpriteY(SceneUI.BuyButton) + GetSpriteHeight(SceneUI.BuyButton) |
|
SetSpriteColor(SceneUI.BuyButton,255,255,255,255) |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.BounceButton) and pX < GetSpriteX(SceneUI.BounceButton) + GetSpriteWidth(SceneUI.BounceButton) |
|
if pY > GetSpriteY(SceneUI.BounceButton) and pY < GetSpriteY(SceneUI.BounceButton) + GetSpriteHeight(SceneUI.BounceButton) |
|
SetSpriteColor(SceneUI.BounceButton,255,255,255,255) |
|
endif |
|
endif |
|
|
|
SetSpriteColorAlpha(SceneUI.BuyButton,255) |
|
|
|
if BuyAmount1 = 0 and BuyAmount2 = 0 and BuyAmount3 = 0 |
|
SetSpriteColorAlpha(SceneUI.BuyButton,30) |
|
endif |
|
|
|
if GetPointerPressed() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
|
|
if pX > GetSpriteX(SceneUI.Slider1) and pX < GetSpriteX(SceneUI.Slider1) + GetSpriteWidth(SceneUI.Slider1) |
|
if pY > GetSpriteY(SceneUI.Slider1) and pY < GetSpriteY(SceneUI.Slider1) + GetSpriteHeight(SceneUI.Slider1) |
|
SliderDown = 1 |
|
SliderID = 1 |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider1Background) and pX < GetSpriteX(SceneUI.Slider1Background) + GetSpriteWidth(SceneUI.Slider1Background) |
|
if pY > GetSpriteY(SceneUI.Slider1Background) and pY < GetSpriteY(SceneUI.Slider1Background) + GetSpriteHeight(SceneUI.Slider1Background) |
|
SliderDown = 1 |
|
SliderID = 1 |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider2) and pX < GetSpriteX(SceneUI.Slider2) + GetSpriteWidth(SceneUI.Slider2) |
|
if pY > GetSpriteY(SceneUI.Slider2) and pY < GetSpriteY(SceneUI.Slider2) + GetSpriteHeight(SceneUI.Slider2) |
|
SliderDown = 1 |
|
SliderID = 2 |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider2Background) and pX < GetSpriteX(SceneUI.Slider2Background) + GetSpriteWidth(SceneUI.Slider2Background) |
|
if pY > GetSpriteY(SceneUI.Slider2Background) and pY < GetSpriteY(SceneUI.Slider2Background) + GetSpriteHeight(SceneUI.Slider2Background) |
|
SliderDown = 1 |
|
SliderID = 2 |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider3) and pX < GetSpriteX(SceneUI.Slider3) + GetSpriteWidth(SceneUI.Slider3) |
|
if pY > GetSpriteY(SceneUI.Slider3) and pY < GetSpriteY(SceneUI.Slider3) + GetSpriteHeight(SceneUI.Slider3) |
|
SliderDown = 1 |
|
SliderID = 3 |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider3Background) and pX < GetSpriteX(SceneUI.Slider3Background) + GetSpriteWidth(SceneUI.Slider3Background) |
|
if pY > GetSpriteY(SceneUI.Slider3Background) and pY < GetSpriteY(SceneUI.Slider3Background) + GetSpriteHeight(SceneUI.Slider3Background) |
|
SliderDown = 1 |
|
SliderID = 3 |
|
endif |
|
endif |
|
endif |
|
|
|
if GetPointerState() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
if SliderID = 1 |
|
if pX > GetSpriteX(SceneUI.Slider1Background) and pX < GetSpriteX(SceneUI.Slider1Background) + GetSpriteWidth(SceneUI.Slider1Background) |
|
SetSpritePosition(SceneUI.Slider1,pX - (GetSpriteWidth(SceneUI.Slider1) / 2),GetSpriteY(SceneUI.Slider1)) |
|
endif |
|
if pX < GetSpriteX(SceneUI.Slider1Background) |
|
SetSpritePosition(SceneUI.Slider1,GetSpriteX(SceneUI.Slider1Background) - (GetSpriteWidth(SceneUI.Slider1) / 2),GetSpriteY(SceneUI.Slider1)) |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider1Background) + GetSpriteWidth(SceneUI.Slider1Background) |
|
SetSpritePosition(SceneUI.Slider1,GetSpriteX(SceneUI.Slider1Background) + GetSpriteWidth(SceneUI.Slider1Background) - (GetSpriteWidth(SceneUI.Slider1) / 2),GetSpriteY(SceneUI.Slider1)) |
|
endif |
|
|
|
endif |
|
|
|
if SliderID = 2 |
|
if pX > GetSpriteX(SceneUI.Slider2Background) and pX < GetSpriteX(SceneUI.Slider2Background) + GetSpriteWidth(SceneUI.Slider2Background) |
|
SetSpritePosition(SceneUI.Slider2,pX - (GetSpriteWidth(SceneUI.Slider2) / 2),GetSpriteY(SceneUI.Slider2)) |
|
|
|
endif |
|
if pX < GetSpriteX(SceneUI.Slider2Background) |
|
SetSpritePosition(SceneUI.Slider2,GetSpriteX(SceneUI.Slider2Background) - (GetSpriteWidth(SceneUI.Slider2) / 2),GetSpriteY(SceneUI.Slider2)) |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider2Background) + GetSpriteWidth(SceneUI.Slider2Background) |
|
SetSpritePosition(SceneUI.Slider2,GetSpriteX(SceneUI.Slider2Background) + GetSpriteWidth(SceneUI.Slider2Background) - (GetSpriteWidth(SceneUI.Slider2) / 2),GetSpriteY(SceneUI.Slider2)) |
|
endif |
|
|
|
endif |
|
if SliderID = 3 |
|
if pX > GetSpriteX(SceneUI.Slider3Background) and pX < GetSpriteX(SceneUI.Slider3Background) + GetSpriteWidth(SceneUI.Slider3Background) |
|
SetSpritePosition(SceneUI.Slider3,pX - (GetSpriteWidth(SceneUI.Slider3) / 2),GetSpriteY(SceneUI.Slider3)) |
|
endif |
|
if pX < GetSpriteX(SceneUI.Slider3Background) |
|
SetSpritePosition(SceneUI.Slider3,GetSpriteX(SceneUI.Slider3Background) - (GetSpriteWidth(SceneUI.Slider3) / 2),GetSpriteY(SceneUI.Slider3)) |
|
endif |
|
if pX > GetSpriteX(SceneUI.Slider3Background) + GetSpriteWidth(SceneUI.Slider3Background) |
|
SetSpritePosition(SceneUI.Slider3,GetSpriteX(SceneUI.Slider3Background) + GetSpriteWidth(SceneUI.Slider3Background) - (GetSpriteWidth(SceneUI.Slider3) / 2),GetSpriteY(SceneUI.Slider3)) |
|
endif |
|
|
|
endif |
|
BuyAmount1Price = BuyAmount1 * Location[Player.CurrentLocation].Sell1Price |
|
BuyAmount2Price = BuyAmount2 * Location[Player.CurrentLocation].Sell2Price |
|
BuyAmount3Price = BuyAmount3 * Location[Player.CurrentLocation].Sell3Price |
|
BuyAmountTotal = BuyAmount1Price + BuyAmount2Price + BuyAmount3Price |
|
if BuyAmountTotal <= Player.Cash |
|
SetTextColor(SceneUI.ProcessLabel,255,255,255,255) |
|
endif |
|
if BuyAmountTotal > Player.Cash |
|
SetTextColor(SceneUI.ProcessLabel,255,0,0,255) |
|
endif |
|
|
|
SetTextString(SceneUI.ProcessLabel,"$" + str(BuyAmountTotal)) |
|
|
|
SetTextString(SceneUI.Resource1NameLabel,Location[Player.CurrentLocation].SellResource1Name + " (" + str(BuyAmount1) + "G)") |
|
SetTextString(SceneUI.Resource2NameLabel,Location[Player.CurrentLocation].SellResource2Name + " (" + str(BuyAmount2) + "G)") |
|
SetTextString(SceneUI.Resource3NameLabel,Location[Player.CurrentLocation].SellResource3Name + " (" + str(BuyAmount3) + "G)") |
|
|
|
|
|
|
|
if BuyPack => 0 |
|
SetTextColor(SceneUI.FreeSpaceLabel,255,255,255,255) |
|
endif |
|
if BuyPack < 0 |
|
SetTextColor(SceneUI.FreeSpaceLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.FreeSpaceLabel,"Room Left: " + str(BuyPack)) |
|
endif |
|
|
|
|
|
//print(SliderDown) |
|
//print(SliderID) |
|
|
|
if GetPointerReleased() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
SliderDown = 0 |
|
SliderID = 0 |
|
if pX > GetSpriteX(SceneUI.BounceButton) and pX < GetSpriteX(SceneUI.BounceButton) + GetSpriteWidth(SceneUI.BounceButton) |
|
if pY > GetSpriteY(SceneUI.BounceButton) and pY < GetSpriteY(SceneUI.BounceButton) + GetSpriteHeight(SceneUI.BounceButton) |
|
ViewTop = LastViewTop |
|
ViewLeft = LastViewLeft |
|
SetViewOffset(ViewLeft,ViewTop) |
|
PlaySound(SoundClick) |
|
ShowMap() |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.BuyButton) and pX < GetSpriteX(SceneUI.BuyButton) + GetSpriteWidth(SceneUI.BuyButton) |
|
if pY > GetSpriteY(SceneUI.BuyButton) and pY < GetSpriteY(SceneUI.BuyButton) + GetSpriteHeight(SceneUI.BuyButton) |
|
//Make sure we can afford it! |
|
if BuyAmountTotal <= Player.Cash |
|
//Make sure we have room! |
|
if BuyPack => 0 |
|
Player.MinItems = Player.MinItems + BuyAmount1 + BuyAmount2 + BuyAmount3 |
|
Player.Cash = Player.Cash - BuyAmountTotal |
|
if Location[Player.CurrentLocation].Sell1 = 1 |
|
Player.Resource1Amount = Player.Resource1Amount + BuyAmount1 |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 2 |
|
Player.Resource2Amount = Player.Resource2Amount + BuyAmount1 |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 3 |
|
Player.Resource3Amount = Player.Resource3Amount + BuyAmount1 |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 4 |
|
Player.Resource4Amount = Player.Resource4Amount + BuyAmount1 |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 5 |
|
Player.Resource5Amount = Player.Resource5Amount + BuyAmount1 |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 1 |
|
Player.Resource1Amount = Player.Resource1Amount + BuyAmount2 |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 2 |
|
Player.Resource2Amount = Player.Resource2Amount + BuyAmount2 |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 3 |
|
Player.Resource3Amount = Player.Resource3Amount + BuyAmount2 |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 4 |
|
Player.Resource4Amount = Player.Resource4Amount + BuyAmount2 |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 5 |
|
Player.Resource5Amount = Player.Resource5Amount + BuyAmount2 |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 1 |
|
Player.Resource1Amount = Player.Resource1Amount + BuyAmount3 |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 2 |
|
Player.Resource2Amount = Player.Resource2Amount + BuyAmount3 |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 3 |
|
Player.Resource3Amount = Player.Resource3Amount + BuyAmount3 |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 4 |
|
Player.Resource4Amount = Player.Resource4Amount + BuyAmount3 |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 5 |
|
Player.Resource5Amount = Player.Resource5Amount + BuyAmount3 |
|
endif |
|
ViewLeft = ViewLeft - 200 |
|
PlaySound(SoundBuy) |
|
Player.Energy = Player.Energy + 1 |
|
if Player.TutorialState = 1 |
|
Player.TutorialState = 2 |
|
endif |
|
ShowScene(Player.CurrentLocation) |
|
|
|
endif |
|
endif |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
//AvailablePack = Player.MaxItems - Player.MinItems |
|
//BuyPack = AvailablePack - BuyAmount1 - BuyAmount2 - BuyAmount3 |
|
|
|
|
|
endif |
|
|
|
//If we are already selling? |
|
if GameState = GameStateSelling |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
|
|
|
|
SetSpriteColor(SceneUI.StopSellingButton,200,200,200,255) |
|
|
|
if pX > GetSpriteX(SceneUI.StopSellingButton) and pX < GetSpriteX(SceneUI.StopSellingButton) + GetSpriteWidth(SceneUI.StopSellingButton) |
|
if pY > GetSpriteY(SceneUI.StopSellingButton) and pY < GetSpriteY(SceneUI.StopSellingButton) + GetSpriteHeight(SceneUI.StopSellingButton) |
|
SetSpriteColor(SceneUI.StopSellingButton,255,255,255,255) |
|
endif |
|
endif |
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
if pX > GetSpriteX(SceneUI.StopSellingButton) and pX < GetSpriteX(SceneUI.StopSellingButton) + GetSpriteWidth(SceneUI.StopSellingButton) |
|
if pY > GetSpriteY(SceneUI.StopSellingButton) and pY < GetSpriteY(SceneUI.StopSellingButton) + GetSpriteHeight(SceneUI.StopSellingButton) |
|
StopSelling() |
|
Clicked = 1 |
|
PlaySound(SoundClick) |
|
endif |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
//If we are at the Selling Screen? |
|
if GameState = GameStateSellScene |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
SetSpriteColor(SceneUI.BounceButton,200,200,200,255) |
|
SetSpriteColor(SceneUI.SellButton,200,200,200,255) |
|
|
|
if pX > GetSpriteX(SceneUI.SellButton) and pX < GetSpriteX(SceneUI.SellButton) + GetSpriteWidth(SceneUI.SellButton) |
|
if pY > GetSpriteY(SceneUI.SellButton) and pY < GetSpriteY(SceneUI.SellButton) + GetSpriteHeight(SceneUI.SellButton) |
|
SetSpriteColor(SceneUI.SellButton,255,255,255,255) |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.BounceButton) and pX < GetSpriteX(SceneUI.BounceButton) + GetSpriteWidth(SceneUI.BounceButton) |
|
if pY > GetSpriteY(SceneUI.BounceButton) and pY < GetSpriteY(SceneUI.BounceButton) + GetSpriteHeight(SceneUI.BounceButton) |
|
SetSpriteColor(SceneUI.BounceButton,255,255,255,255) |
|
endif |
|
endif |
|
|
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
|
|
|
|
if pX > GetSpriteX(SceneUI.BounceButton) and pX < GetSpriteX(SceneUI.BounceButton) + GetSpriteWidth(SceneUI.BounceButton) |
|
if pY > GetSpriteY(SceneUI.BounceButton) and pY < GetSpriteY(SceneUI.BounceButton) + GetSpriteHeight(SceneUI.BounceButton) |
|
if Clicked = 0 |
|
ViewTop = LastViewTop |
|
ViewLeft = LastViewLeft |
|
SetViewOffset(ViewLeft,ViewTop) |
|
ShowMap() |
|
PlaySound(SoundClick) |
|
endif |
|
endif |
|
endif |
|
if pX > GetSpriteX(SceneUI.SellButton) and pX < GetSpriteX(SceneUI.SellButton) + GetSpriteWidth(SceneUI.SellButton) |
|
if pY > GetSpriteY(SceneUI.SellButton) and pY < GetSpriteY(SceneUI.SellButton) + GetSpriteHeight(SceneUI.SellButton) |
|
StartSelling() |
|
PlaySound(SoundClick) |
|
endif |
|
endif |
|
|
|
//Let's see if we are toggling Selling for Resource 1 let's make sure this resource is available to be sold here, and if so toggle the status |
|
if Location[Player.CurrentLocation].Resource1 > 0 |
|
if pX > GetSpriteX(SceneUI.Resource1Checkbox) and pX < GetSpriteX(SceneUI.Resource1Checkbox) + GetSpriteWidth(SceneUI.Resource1Checkbox) |
|
if pY > GetSpriteY(SceneUI.Resource1Checkbox) and pY < GetSpriteY(SceneUI.Resource1Checkbox) + GetSpriteHeight(SceneUI.Resource1Checkbox) |
|
if SellResource1 = 0 |
|
SellResource1 = 1 |
|
SetSpriteImage(SceneUI.Resource1Checkbox,ImageCheckboxChecked) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if SellResource1 = 1 |
|
SellResource1 = 0 |
|
SetSpriteImage(SceneUI.Resource1Checkbox,ImageCheckboxBlank) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
|
|
endif |
|
endif |
|
endif |
|
//Let's see if we are toggling Selling for Resource 2 let's make sure this resource is available to be sold here, and if so toggle the status |
|
if Location[Player.CurrentLocation].Resource2 > 0 |
|
if pX > GetSpriteX(SceneUI.Resource2Checkbox) and pX < GetSpriteX(SceneUI.Resource2Checkbox) + GetSpriteWidth(SceneUI.Resource2Checkbox) |
|
if pY > GetSpriteY(SceneUI.Resource2Checkbox) and pY < GetSpriteY(SceneUI.Resource2Checkbox) + GetSpriteHeight(SceneUI.Resource2Checkbox) |
|
if SellResource2 = 0 |
|
SellResource2 = 1 |
|
SetSpriteImage(SceneUI.Resource2Checkbox,ImageCheckboxChecked) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if SellResource2 = 1 |
|
SellResource2 = 0 |
|
SetSpriteImage(SceneUI.Resource2Checkbox,ImageCheckboxBlank) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
endif |
|
//Let's see if we are toggling Selling for Resource 3 let's make sure this resource is available to be sold here, and if so toggle the status |
|
if Location[Player.CurrentLocation].Resource3 > 0 |
|
if pX > GetSpriteX(SceneUI.Resource3Checkbox) and pX < GetSpriteX(SceneUI.Resource3Checkbox) + GetSpriteWidth(SceneUI.Resource3Checkbox) |
|
if pY > GetSpriteY(SceneUI.Resource3Checkbox) and pY < GetSpriteY(SceneUI.Resource3Checkbox) + GetSpriteHeight(SceneUI.Resource3Checkbox) |
|
if SellResource3 = 0 |
|
SellResource3 = 1 |
|
SetSpriteImage(SceneUI.Resource3Checkbox,ImageCheckboxChecked) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if SellResource3 = 1 |
|
SellResource3 = 0 |
|
SetSpriteImage(SceneUI.Resource3Checkbox,ImageCheckboxBlank) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
endif |
|
//Let's see if we are toggling Selling for Resource 4 let's make sure this resource is available to be sold here, and if so toggle the status |
|
if Location[Player.CurrentLocation].Resource4 > 0 |
|
if pX > GetSpriteX(SceneUI.Resource4Checkbox) and pX < GetSpriteX(SceneUI.Resource4Checkbox) + GetSpriteWidth(SceneUI.Resource4Checkbox) |
|
if pY > GetSpriteY(SceneUI.Resource4Checkbox) and pY < GetSpriteY(SceneUI.Resource4Checkbox) + GetSpriteHeight(SceneUI.Resource4Checkbox) |
|
if SellResource4 = 0 |
|
SellResource4 = 1 |
|
SetSpriteImage(SceneUI.Resource4Checkbox,ImageCheckboxChecked) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if SellResource4 = 1 |
|
SellResource4 = 0 |
|
SetSpriteImage(SceneUI.Resource4Checkbox,ImageCheckboxBlank) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
endif |
|
//Let's see if we are toggling Selling for Resource 5 let's make sure this resource is available to be sold here, and if so toggle the status |
|
if Location[Player.CurrentLocation].Resource5 > 0 |
|
if pX > GetSpriteX(SceneUI.Resource5Checkbox) and pX < GetSpriteX(SceneUI.Resource5Checkbox) + GetSpriteWidth(SceneUI.Resource5Checkbox) |
|
if pY > GetSpriteY(SceneUI.Resource5Checkbox) and pY < GetSpriteY(SceneUI.Resource5Checkbox) + GetSpriteHeight(SceneUI.Resource5Checkbox) |
|
if SellResource5 = 0 |
|
SellResource5 = 1 |
|
SetSpriteImage(SceneUI.Resource5Checkbox,ImageCheckboxChecked) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if SellResource5 = 1 |
|
SellResource5 = 0 |
|
SetSpriteImage(SceneUI.Resource5Checkbox,ImageCheckboxBlank) |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
endif |
|
endif |
|
Clicked = 0 |
|
endif |
|
|
|
//See if we are at the main menu! |
|
if GameState = GameStateMainMenu |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
|
|
SetSpriteColor(Button[ButtonNewGame].Sprite,220,220,220,255) |
|
SetSpriteColor(Button[ButtonCredits].Sprite,220,220,220,255) |
|
SetSpriteColor(Button[ButtonContinue].Sprite,220,220,220,255) |
|
|
|
if pX > Button[ButtonNewGame].X and pX < Button[ButtonNewGame].X + Button[ButtonNewGame].Width |
|
if pY > Button[ButtonNewGame].Y and pY < Button[ButtonNewGame].Y + Button[ButtonNewGame].Height |
|
SetSpriteColor(Button[ButtonNewGame].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
if pX > Button[ButtonCredits].X and pX < Button[ButtonCredits].X + Button[ButtonCredits].Width |
|
if pY > Button[ButtonCredits].Y and pY < Button[ButtonCredits].Y + Button[ButtonCredits].Height |
|
SetSpriteColor(Button[ButtonCredits].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
if pX > Button[ButtonContinue].X and pX < Button[ButtonContinue].X + Button[ButtonContinue].Width |
|
if pY > Button[ButtonContinue].Y and pY < Button[ButtonContinue].Y + Button[ButtonContinue].Height |
|
SetSpriteColor(Button[ButtonContinue].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
|
|
//Mouse or Tap Released |
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
|
|
if pX > Button[ButtonNewGame].X and pX < Button[ButtonNewGame].X + Button[ButtonNewGame].Width |
|
if pY > Button[ButtonNewGame].Y and pY < Button[ButtonNewGame].Y + Button[ButtonNewGame].Height |
|
NewGame() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
|
|
if pX > Button[ButtonContinue].X and pX < Button[ButtonContinue].X + Button[ButtonContinue].Width |
|
if pY > Button[ButtonContinue].Y and pY < Button[ButtonContinue].Y + Button[ButtonContinue].Height |
|
LoadGame() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
//See if we are on the Objective Window! |
|
if GameState = GameStateObjective |
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
//Cancel the Objective Window |
|
if pX > Button[ButtonAcceptObjective].X and pX < Button[ButtonAcceptObjective].X + Button[ButtonAcceptObjective].Width |
|
if pY > Button[ButtonAcceptObjective].Y and pY < Button[ButtonAcceptObjective].Y + Button[ButtonAcceptObjective].Height |
|
CloseObjective() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
endif |
|
|
|
|
|
//See if we are in a scene! |
|
if GameState = GameStateInScene |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
SetSpriteVisible(ViewHoverBed,0) |
|
SetSpriteVisible(ViewHoverMessages,0) |
|
SetSpriteVisible(ViewHoverDoor,0) |
|
|
|
|
|
//If the player has read the introduction text AND has read the first voice mail message |
|
//Then allow the player to hover the mouse over the door |
|
if Player.CurrentMessage > 2 |
|
if pX > Location[Player.CurrentLocation].AirportX and pX < Location[Player.CurrentLocation].AirportX + Location[Player.CurrentLocation].AirportWidth |
|
if pY > Location[Player.CurrentLocation].AirportY - 120 and pY < Location[Player.CurrentLocation].AirportY + Location[Player.CurrentLocation].AirportHeight + 150 |
|
SetSpriteVisible(ViewHoverDoor,1) |
|
SetSpriteDepth(ViewHoverDoor,5) |
|
SetSpritePosition(ViewHoverDoor, ViewLeft + 764, ViewTop + 68) |
|
SetSpriteDepth(Location[Player.CurrentLocation].AirportSprite,1) |
|
SetTextDepth(Location[Player.CurrentLocation].AirportLabel,1) |
|
endif |
|
endif |
|
if Player.TutorialState > 1 |
|
if pX > 411 and pX < 411 + GetSpriteWidth(ViewHoverBed) |
|
if pY > 444 and pY < 444 + GetSpriteHeight(ViewHoverBed) |
|
SetSpriteVisible(ViewHoverBed,1) |
|
SetSpriteDepth(ViewHoverBed,5) |
|
SetSpritePosition(ViewHoverBed, 411, 444) |
|
endif |
|
endif |
|
endif |
|
endif |
|
|
|
|
|
if pX > Button[ButtonMessages].X - 20 and pX < Button[ButtonMessages].X + 80 |
|
if pY > Button[ButtonMessages].Y - 20 and pY < Button[ButtonMessages].Y + 100 |
|
SetSpriteVisible(ViewHoverMessages,1) |
|
SetSpriteDepth(ViewHoverMessages,5) |
|
SetSpritePosition(ViewHoverMessages, ViewLeft + 633, ViewTop + 318) |
|
SetSpriteDepth(Button[ButtonMessages].Sprite,1) |
|
SetTextDepth(Button[ButtonMessages].Label,1) |
|
endif |
|
endif |
|
|
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
pX = pX + ViewLeft |
|
pY = pY + ViewTop |
|
if pX > Button[ButtonMainMenu].X and pX < Button[ButtonMainMenu].X + Button[ButtonMainMenu].Width |
|
if pY > Button[ButtonMainMenu].Y and pY < Button[ButtonMainMenu].Y + Button[ButtonMainMenu].Height |
|
MainMenu() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
|
|
if pX > Location[Player.CurrentLocation].AirportX and pX < Location[Player.CurrentLocation].AirportX + Location[Player.CurrentLocation].AirportWidth |
|
if pY > Location[Player.CurrentLocation].AirportY - 120 and pY < Location[Player.CurrentLocation].AirportY + Location[Player.CurrentLocation].AirportHeight + 150 |
|
if Player.CurrentMessage > 2 |
|
ShowMap() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
|
|
//If they're at the Home Location |
|
if Player.CurrentLocation = 1 |
|
if pX > Button[ButtonMessages].X and pX < Button[ButtonMessages].X + Button[ButtonMessages].Width |
|
if pY > Button[ButtonMessages].Y and pY < Button[ButtonMessages].Y + Button[ButtonMessages].Height + 50 |
|
ShowMessage(Player.CurrentMessage) |
|
endif |
|
endif |
|
if Player.TutorialState > 1 |
|
if pX > 411 and pX < 411 + GetSpriteWidth(ViewHoverBed) |
|
if pY > 444 and pY < 444 + GetSpriteHeight(ViewHoverBed) |
|
GoToSleep() |
|
endif |
|
endif |
|
endif |
|
|
|
endif |
|
|
|
endif |
|
|
|
endif |
|
|
|
//If we are the View Location Options screen (GoTo or Cancel) |
|
if GameState = GameStateLocationOptions |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
wX = ScreenToWorldX(pX) |
|
wY = ScreenToWorldY(pY) |
|
|
|
SetSpriteColor(Button[ButtonCancelLocation].Sprite,200,200,200,255) |
|
SetSpriteColor(Button[ButtonGoToLocation].Sprite,200,200,200,255) |
|
|
|
if wX > Button[ButtonCancelLocation].X and wX < Button[ButtonCancelLocation].X + Button[ButtonCancelLocation].Width |
|
if wY > Button[ButtonCancelLocation].Y and wY < Button[ButtonCancelLocation].Y + Button[ButtonCancelLocation].Height |
|
SetSpriteColor(Button[ButtonCancelLocation].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
|
|
if wX > Button[ButtonGoToLocation].X and wX < Button[ButtonGoToLocation].X + Button[ButtonGoToLocation].Width |
|
if wY > Button[ButtonGoToLocation].Y and wY < Button[ButtonGoToLocation].Y + Button[ButtonGoToLocation].Height |
|
SetSpriteColor(Button[ButtonGoToLocation].Sprite,255,255,255,255) |
|
endif |
|
endif |
|
|
|
if GetPointerReleased() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
wX = ScreenToWorldX(pX) |
|
wY = ScreenToWorldY(pY) |
|
|
|
//Return to Showing the Map |
|
if wX > Button[ButtonCancelLocation].X and wX < Button[ButtonCancelLocation].X + Button[ButtonCancelLocation].Width |
|
if wY > Button[ButtonCancelLocation].Y and wY < Button[ButtonCancelLocation].Y + Button[ButtonCancelLocation].Height |
|
ShowMap() |
|
PlaySound(SoundClick) |
|
endif |
|
endif |
|
|
|
//Show the Scene |
|
if wX > Button[ButtonGoToLocation].X and wX < Button[ButtonGoToLocation].X + Button[ButtonGoToLocation].Width |
|
if wY > Button[ButtonGoToLocation].Y and wY < Button[ButtonGoToLocation].Y + Button[ButtonGoToLocation].Height |
|
if CurrentLocation = 1 |
|
LastViewTop = ViewTop |
|
LastViewLeft = ViewLeft |
|
//ShowScene(CurrentLocation) |
|
tmpLocation = CurrentLocation |
|
StartMoving() |
|
PlaySound(SoundClick) |
|
exitfunction |
|
endif |
|
if Player.Energy <= 0 |
|
ShowMap() |
|
ShowObjective(1) |
|
endif |
|
if Player.Energy > 0 |
|
LastViewTop = ViewTop |
|
LastViewLeft = ViewLeft |
|
//ShowScene(CurrentLocation) |
|
tmpLocation = CurrentLocation |
|
StartMoving() |
|
PlaySound(SoundClick) |
|
endif |
|
endif |
|
endif |
|
endif |
|
endif |
|
|
|
//If we are at the map Screen! |
|
if GameState = GameStateMap |
|
if GetPointerReleased() = 1 |
|
|
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
wX = ScreenToWorldX(pX) |
|
wY = ScreenToWorldY(pY) |
|
|
|
//Are we touching a location? If so, let's show it! |
|
for i = 1 to NumLocations |
|
if wX > Location[i].MapX and wX < Location[i].MapX + Location[i].MapWidth |
|
if wY > Location[i].MapY and wY < Location[i].MapY + Location[i].MapHeight |
|
if DragScreenDown = 0 |
|
CurrentLocation = i |
|
ShowLocationOptions(i) |
|
PlaySound(SoundClick) |
|
tmpLocation = i |
|
//ShowScene(i) |
|
exitfunction |
|
endif |
|
endif |
|
endif |
|
next i |
|
//Reset Drag Flag is we are not dragging the Screen |
|
DragScreenDown = 0 |
|
endif |
|
|
|
if GetPointerPressed() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
OriginalTouchY = pY |
|
OriginalTouchX = pX |
|
OriginalViewTop = GetViewOffsetY() |
|
OriginalViewLeft = GetViewOffsetX() |
|
endif |
|
|
|
|
|
//Are we dragging now? |
|
if GetPointerState() = 1 |
|
pX = GetPointerX() |
|
pY = GetPointerY() |
|
|
|
//Are we dragging the Screen? |
|
//if DragScreenDown = 1 |
|
CurrentDragY = pY |
|
CurrentDragX = pX |
|
|
|
Clicked = 1 |
|
//Is the User Dragging the Screen Up? |
|
if CurrentDragY > OriginalTouchY |
|
DifferenceTouchY = CurrentDragY - OriginalTouchY |
|
ViewTop = OriginalViewTop - DifferenceTouchY |
|
DifferenceTouchY = 0 |
|
if ViewTop <= 0 |
|
ViewTop = 0 |
|
Endif |
|
SetViewOffset(ViewLeft,ViewTop) |
|
SetUI() |
|
Clicked = 1 |
|
DragScreenDown = 1 |
|
|
|
endif |
|
|
|
//Is the User Dragging the Screen Down? |
|
if CurrentDragY < OriginalTouchY |
|
DifferenceTouchY = OriginalTouchY - CurrentDragY |
|
ViewTop = OriginalViewTop + DifferenceTouchY |
|
DifferenceTouchY = 0 |
|
if ViewTop >= GetSpriteHeight(ViewMap) - ScreenHeight |
|
ViewTop = GetSpriteHeight(ViewMap) - ScreenHeight |
|
Endif |
|
SetViewOffset(ViewLeft,ViewTop) |
|
SetUI() |
|
Clicked = 1 |
|
DragScreenDown = 1 |
|
|
|
endif |
|
|
|
//Is the User Dragging the Screen Left? |
|
if CurrentDragX > OriginalTouchX |
|
DifferenceTouchX = CurrentDragX - OriginalTouchX |
|
ViewLeft = OriginalViewLeft - DifferenceTouchX |
|
DifferenceTouchX = 0 |
|
if ViewLeft <= 0 |
|
ViewLeft = 0 |
|
endif |
|
SetViewOffset(ViewLeft, ViewTop) |
|
SetUI() |
|
Clicked = 1 |
|
DragScreenDown = 1 |
|
|
|
endif |
|
|
|
//Is the User Dragging the Screen Right? |
|
if CurrentDragX < OriginalTouchX |
|
DifferenceTouchX = OriginalTouchX - CurrentDragX |
|
ViewLeft = OriginalViewLeft + DifferenceTouchX |
|
DifferenceTouchX = 0 |
|
if ViewLeft > GetSpriteWidth(ViewMap) - ScreenWidth |
|
ViewLeft = GetSpriteWidth(ViewMap) - ScreenWidth |
|
endif |
|
SetViewOffset(ViewLeft, ViewTop) |
|
SetUI() |
|
DragScreenDown = 1 |
|
endif |
|
|
|
endif |
|
|
|
|
|
endif |
|
|
|
|
|
|
|
endfunction |
|
|
|
//Show Scene |
|
function ShowScene(ID as Integer) |
|
|
|
|
|
//If we are at a Buy Location! |
|
if Location[CurrentLocation].LocationType = LocationTypeBuy |
|
StopAllMusic() |
|
if GetMusicPlayingOGG(MusicLocation) = 0 |
|
PlayMusicOGG(MusicLocation,1) |
|
endif |
|
HideElements() |
|
Player.Energy = Player.Energy - 1 |
|
Player.CurrentLocation = ID |
|
AvailablePack = Player.MaxItems// - Player.MinItems |
|
ScrollBarDown = 0 |
|
ScrollBarID = 0 |
|
Buy1Amount = 0 |
|
BuyAmount1 = 0 |
|
BuyAmount2 = 0 |
|
BuyAmount3 = 0 |
|
BuyResource1 = 0 |
|
BuyResource2 = 0 |
|
BuyResource3 = 0 |
|
BuyResource4 = 0 |
|
BuyResource5 = 0 |
|
SetSpriteVisible(SceneUI.Background,1) |
|
tmpImage = LoadImage(Location[Player.CurrentLocation].Texture) |
|
SetSpriteImage(SceneUI.Background,tmpImage) |
|
|
|
SetSpriteVisible(SceneUI.Slider1Background,1) |
|
SetSpriteVisible(SceneUI.Slider2Background,1) |
|
SetSpriteVisible(SceneUI.Slider3Background,1) |
|
|
|
SetSpriteVisible(SceneUI.Slider1,1) |
|
SetSpriteVisible(SceneUI.Slider2,1) |
|
SetSpriteVisible(SceneUI.Slider3,1) |
|
|
|
|
|
//Set the GameState that we are in a Sell Scene |
|
//GameState = GameStateBuyScene |
|
ViewLeft = ViewLeft + 200 |
|
SetViewOffset(ViewLeft,ViewTop) |
|
CurrentBuyTotal = 0 |
|
//Here we determine if we should show the Sell or Buy Window |
|
SetSpriteVisible(ViewMap,1) |
|
SetSpriteVisible(ViewBackgroundScene,1) |
|
SetSpriteVisible(Location[CurrentLocation].MapSprite,1) |
|
SetSpritePosition(ViewBackgroundScene,ViewLeft + 660, ViewTop + 30) |
|
SceneUI.LocationTypeAlpha = 255 |
|
SetTextString(SceneUI.LocationNameLabel,Location[CurrentLocation].Name) |
|
SetTextString(SceneUI.LocationTypeLabel,"Dealer") |
|
SetTextColor(SceneUI.LocationTypeLabel,255,87,126,255) |
|
SetTextString(SceneUI.LocationActionLabel," ") |
|
SetTextVisible(SceneUI.LocationNameLabel,1) |
|
SetTextVisible(SceneUI.LocationTypeLabel,1) |
|
SetTextVisible(SceneUI.LocationActionLabel,1) |
|
SetTextVisible(SceneUI.ResourceNameLabel,1) |
|
SetTextVisible(SceneUI.ResourcePriceLabel,1) |
|
SetTextVisible(SceneUI.Resource1NameLabel,1) |
|
SetTextVisible(SceneUI.Resource1PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource2NameLabel,1) |
|
SetTextVisible(SceneUI.Resource2PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource3NameLabel,1) |
|
SetTextVisible(SceneUI.Resource3PriceLabel,1) |
|
SetTextVisible(SceneUI.FreeSpaceLabel,1) |
|
SetTextVisible(SceneUI.BuyingSpaceLabel,1) |
|
SetTextVisible(SceneUI.PackLabel,1) |
|
SetTextVisible(SceneUI.ProcessLabel,1) |
|
SetTextVisible(SceneUI.ProcessTitleLabel,1) |
|
SetTextVisible(SceneUI.PlayerCashLabel,1) |
|
SetTextVisible(SceneUI.MoneyLabel,1) |
|
SetSpriteVisible(SceneUI.BuyButton,1) |
|
SetSpriteVisible(SceneUI.BounceButton,1) |
|
SetSpriteVisible(SceneUI.StopSellingButton,0) |
|
|
|
//Set Element Positions |
|
SetTextString(SceneUI.ResourceNameLabel,"Drug") |
|
SetTextPosition(SceneUI.LocationNameLabel,ViewLeft + 60, ViewTop + 40) |
|
SetTextPosition(SceneUI.LocationTypeLabel,ViewLeft + 60, ViewTop + 80) |
|
SetTextPosition(SceneUI.LocationActionLabel,ViewLeft + 60, ViewTop + 100) |
|
SetTextPosition(SceneUI.ResourceNameLabel,ViewLeft + 680, ViewTop + 55) |
|
SetTextPosition(SceneUI.ResourcePriceLabel,ViewLeft + 1060, ViewTop + 55) |
|
SetTextPosition(SceneUI.Resource1NameLabel,ViewLeft + 700, ViewTop + 100) |
|
SetTextPosition(SceneUI.Resource1PriceLabel,ViewLeft + 1060, ViewTop + 100) |
|
SetTextPosition(SceneUI.Resource2NameLabel,ViewLeft + 700, ViewTop + 180) |
|
SetTextPosition(SceneUI.Resource2PriceLabel,ViewLeft + 1060, ViewTop + 180) |
|
SetTextPosition(SceneUI.Resource3NameLabel,ViewLeft + 700, ViewTop + 260) |
|
SetTextPosition(SceneUI.Resource3PriceLabel,ViewLeft + 1060, ViewTop + 260) |
|
SetTextPosition(SceneUI.ProcessTitleLabel,ViewLeft + 680, ViewTop + 400) |
|
SetTextPosition(SceneUI.ProcessLabel,ViewLeft + 1060, ViewTop + 400) |
|
SetTextPosition(SceneUI.HeatLabel, ViewLeft + 100, ViewTop + 450) |
|
SetTextPosition(SceneUI.MoneyLabel, ViewLeft + 640, ViewTop + 40) |
|
SetTextPosition(SceneUI.PlayerCashLabel,ViewLeft + 640, ViewTop + 60) |
|
SetTextPosition(SceneUI.PackLabel, ViewLeft + 600, ViewTop + 570) |
|
SetSpritePosition(SceneUI.BuyButton,ViewLeft + 920, ViewTop + 500) |
|
SetSpritePosition(SceneUI.BounceButton,ViewLeft + 690, ViewTop + 500) |
|
SetTextString(SceneUI.ProcessTitleLabel,"Cost:") |
|
SetTextColor(SceneUI.PlayerCashLabel,58,244,196,255) |
|
|
|
SetTextPosition(SceneUI.FreeSpaceLabel,ViewLeft + 700, ViewTop + 350) |
|
|
|
SetSpritePosition(SceneUI.Slider1Background, ViewLeft + 700, ViewTop + 135) |
|
SetSpritePosition(SceneUI.Slider1, ViewLeft + 700 - (GetSpriteWidth(SceneUI.Slider1) / 2), ViewTop + 135) |
|
|
|
SetSpritePosition(SceneUI.Slider2Background, ViewLeft + 700, ViewTop + 215) |
|
SetSpritePosition(SceneUI.Slider2, ViewLeft + 700 - (GetSpriteWidth(SceneUI.Slider1) / 2), ViewTop + 215) |
|
|
|
SetSpritePosition(SceneUI.Slider3Background, ViewLeft + 700, ViewTop + 300) |
|
SetSpritePosition(SceneUI.Slider3, ViewLeft + 700 - (GetSpriteWidth(SceneUI.Slider1) / 2), ViewTop + 300) |
|
|
|
|
|
//Reset Today's Labels! |
|
SetTextString(SceneUI.Resource1NameLabel,"Not Available Today") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,0,0,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$0") |
|
SetTextString(SceneUI.Resource2NameLabel,"Not Available Today") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,0,0,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$0") |
|
SetTextString(SceneUI.Resource3NameLabel,"Not Available Today") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,0,0,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$0") |
|
|
|
|
|
SetSpriteColor(SceneUI.BounceButton,255,255,255,255) |
|
SetSpriteColor(SceneUI.SellButton,255,255,255,255) |
|
|
|
//Show the Labels Sell 1 |
|
if Location[Player.CurrentLocation].Sell1 = 1 |
|
Location[Player.CurrentLocation].SellResource1Name = Resource[1] |
|
SetTextString(SceneUI.Resource1NameLabel,Resource[1] + " (0)") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell1Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 2 |
|
Location[Player.CurrentLocation].SellResource1Name = Resource[2] |
|
SetTextString(SceneUI.Resource1NameLabel,Resource[2] + " (0)") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell1Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 3 |
|
Location[Player.CurrentLocation].SellResource1Name = Resource[3] |
|
SetTextString(SceneUI.Resource1NameLabel,Resource[3] + " (0)") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell1Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 4 |
|
Location[Player.CurrentLocation].SellResource1Name = Resource[4] |
|
SetTextString(SceneUI.Resource1NameLabel,Resource[4] + " (0)") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell1Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell1 = 5 |
|
Location[Player.CurrentLocation].SellResource1Name = Resource[5] |
|
SetTextString(SceneUI.Resource1NameLabel,Resource[5] + " (0)") |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource1PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell1Price) + " /g") |
|
endif |
|
|
|
//Show the Labels for Sell 2 |
|
if Location[Player.CurrentLocation].Sell2 = 1 |
|
Location[Player.CurrentLocation].SellResource2Name = Resource[1] |
|
SetTextString(SceneUI.Resource2NameLabel,Resource[1] + " (0)") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell2Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 2 |
|
Location[Player.CurrentLocation].SellResource2Name = Resource[2] |
|
SetTextString(SceneUI.Resource2NameLabel,Resource[2] + " (0)") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell2Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 3 |
|
Location[Player.CurrentLocation].SellResource2Name = Resource[3] |
|
SetTextString(SceneUI.Resource2NameLabel,Resource[3] + " (0)") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell2Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 4 |
|
Location[Player.CurrentLocation].SellResource2Name = Resource[4] |
|
SetTextString(SceneUI.Resource2NameLabel,Resource[4] + " (0)") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell2Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell2 = 5 |
|
Location[Player.CurrentLocation].SellResource2Name = Resource[5] |
|
SetTextString(SceneUI.Resource2NameLabel,Resource[5] + " (0)") |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource2PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell2Price) + " /g") |
|
endif |
|
|
|
//Show the Labels for Sell 3 |
|
if Location[Player.CurrentLocation].Sell3 = 1 |
|
Location[Player.CurrentLocation].SellResource3Name = Resource[1] |
|
SetTextString(SceneUI.Resource3NameLabel,Resource[1] + " (0)") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell3Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 2 |
|
Location[Player.CurrentLocation].SellResource3Name = Resource[2] |
|
SetTextString(SceneUI.Resource3NameLabel,Resource[2] + " (0)") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell3Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 3 |
|
Location[Player.CurrentLocation].SellResource3Name = Resource[3] |
|
SetTextString(SceneUI.Resource3NameLabel,Resource[3] + " (0)") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell3Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 4 |
|
Location[Player.CurrentLocation].SellResource3Name = Resource[4] |
|
SetTextString(SceneUI.Resource3NameLabel,Resource[4] + " (0)") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell3Price) + " /g") |
|
endif |
|
if Location[Player.CurrentLocation].Sell3 = 5 |
|
Location[Player.CurrentLocation].SellResource3Name = Resource[5] |
|
SetTextString(SceneUI.Resource3NameLabel,Resource[5] + " (0)") |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextString(SceneUI.Resource3PriceLabel,"$" + str(Location[Player.CurrentLocation].Sell3Price) + " /g") |
|
endif |
|
|
|
Slider1Offset = GetSpriteX(SceneUI.Slider1) - GetSpriteX(SceneUI.Slider1Background) + (GetSpriteWidth(SceneUI.Slider1) / 2) |
|
Slider2Offset = GetSpriteX(SceneUI.Slider2) - GetSpriteX(SceneUI.Slider2Background) + (GetSpriteWidth(SceneUI.Slider2) / 2) |
|
Slider3Offset = GetSpriteX(SceneUI.Slider3) - GetSpriteX(SceneUI.Slider3Background) + (GetSpriteWidth(SceneUI.Slider3) / 2) |
|
AvailablePack = Player.MaxItems - Player.MinItems |
|
BuyAmount1 = Slider1Offset / GetSpriteWidth(SceneUI.Slider1Background) * AvailablePack |
|
BuyAmount2 = Slider2Offset / GetSpriteWidth(SceneUI.Slider2Background) * AvailablePack |
|
BuyAmount3 = Slider3Offset / GetSpriteWidth(SceneUI.Slider3Background) * AvailablePack |
|
BuyPack = AvailablePack - BuyAmount1 - BuyAmount2 - BuyAmount3 |
|
SetTextString(SceneUI.FreeSpaceLabel,"Room Left: " + str(BuyPack)) |
|
SetTextString(SceneUI.PlayerCashLabel,"$" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
SetSpriteDepth(SceneUI.Background,10) |
|
SetSpriteDepth(ViewBackgroundScene,9) |
|
SetTextDepth(SceneUI.LocationNameLabel,1) |
|
SetTextDepth(SceneUI.LocationTypeLabel,1) |
|
SetTextDepth(SceneUI.LocationActionLabel,1) |
|
SetTextDepth(SceneUI.ResourceNameLabel,1) |
|
SetTextDepth(SceneUI.ResourcePriceLabel,1) |
|
SetTextDepth(SceneUI.Resource1NameLabel,1) |
|
SetTextDepth(SceneUI.Resource1PriceLabel,1) |
|
SetTextDepth(SceneUI.Resource2NameLabel,1) |
|
SetTextDepth(SceneUI.Resource2PriceLabel,1) |
|
SetTextDepth(SceneUI.Resource3NameLabel,1) |
|
SetTextDepth(SceneUI.Resource3PriceLabel,1) |
|
SetTextDepth(SceneUI.FreeSpaceLabel,1) |
|
SetTextDepth(SceneUI.BuyingSpaceLabel,1) |
|
SetTextDepth(SceneUI.PackLabel,1) |
|
SetTextDepth(SceneUI.ProcessLabel,1) |
|
SetTextDepth(SceneUI.ProcessTitleLabel,1) |
|
SetTextDepth(SceneUI.PlayerCashLabel,1) |
|
SetTextDepth(SceneUI.BuyButton,1) |
|
SetTextDepth(SceneUI.BounceButton,1) |
|
SetTextDepth(SceneUI.StopSellingButton,1) |
|
SetSpritePosition(SceneUI.Background,ViewLeft,ViewTop) |
|
SetSpriteDepth(SceneUI.Slider1Background,1) |
|
SetSpriteDepth(SceneUI.Slider2Background,1) |
|
SetSpriteDepth(SceneUI.Slider3Background,1) |
|
SetSpriteDepth(SceneUI.BuyButton,1) |
|
SetSpriteDepth(SceneUI.SellButton,1) |
|
SetSpriteDepth(SceneUI.BounceButton,1) |
|
SetSpriteDepth(SceneUI.Slider1,1) |
|
SetSpriteDepth(SceneUI.Slider2,1) |
|
SetSpriteDepth(SceneUI.Slider3,1) |
|
SetSpriteVisible(Location[Player.CurrentLocation].MapSprite,0) |
|
if Player.TutorialState = 1 |
|
SetSpriteVisible(ViewTutorial,1) |
|
SetSpritePosition(ViewTutorial, ViewLeft + 280, ViewTop + 200) |
|
SetTextString(LabelTutorial,"Use the sliders to buy drugs from the thugs!") |
|
SetTextVisible(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,ViewLeft + 280 + GetSpriteWidth(ViewTutorial) / 2, ViewTop + 210) |
|
SetSpriteDepth(ViewTutorial,1) |
|
SetTextDepth(LabelTutorial,1) |
|
endif |
|
if Player.TutorialState = 2 |
|
SetSpriteVisible(ViewTutorial,1) |
|
SetSpritePosition(ViewTutorial, ViewLeft + 280, ViewTop + 200) |
|
SetTextString(LabelTutorial,"Bounce and find a spot to sell these drugs!") |
|
SetTextVisible(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,ViewLeft + 280 + GetSpriteWidth(ViewTutorial) / 2, ViewTop + 210) |
|
SetSpriteDepth(ViewTutorial,1) |
|
SetTextDepth(LabelTutorial,1) |
|
endif |
|
if Player.TutorialState = 4 |
|
SetSpriteVisible(ViewTutorial,1) |
|
SetSpritePosition(ViewTutorial, ViewLeft + 280, ViewTop + 200) |
|
SetTextString(LabelTutorial,"Buy cheap, sell high, get rich! Don't forget to sleep!") |
|
SetTextVisible(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,ViewLeft + 280 + GetSpriteWidth(ViewTutorial) / 2, ViewTop + 210) |
|
SetSpriteDepth(ViewTutorial,1) |
|
SetTextDepth(LabelTutorial,1) |
|
endif |
|
endif |
|
|
|
//If we are at a Sell Location! |
|
if Location[CurrentLocation].LocationType = LocationTypeSell |
|
HideElements() |
|
StopAllMusic() |
|
PlayMusicOGG(MusicLocation,1) |
|
Player.Energy = Player.Energy - 1 |
|
//Reset the Heat Meter |
|
Player.CurrentLocation = ID |
|
//Reset the Sale Checkboxes when we load the scene each time! |
|
SellResource1 = 0 |
|
SellResource2 = 0 |
|
SellResource3 = 0 |
|
SellResource4 = 0 |
|
SellResource5 = 0 |
|
SetSpriteImage(SceneUI.Resource1Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource2Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource3Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource4Checkbox,ImageCheckboxBlank) |
|
SetSpriteImage(SceneUI.Resource5Checkbox,ImageCheckboxBlank) |
|
|
|
//Set the GameState that we are in a Sell Scene |
|
//GameState = GameStateSellScene |
|
ViewLeft = ViewLeft + 200 |
|
SetViewOffset(ViewLeft,ViewTop) |
|
CurrentSaleTotal = 0 |
|
SetTextString(SceneUI.SoldLabel,"$" + str(CurrentSaleTotal)) |
|
//Here we determine if we should show the Sell or Buy Window |
|
HideElements() |
|
SetSpriteVisible(ViewMap,1) |
|
SetSpriteVisible(ViewBackgroundScene,1) |
|
SetSpriteVisible(Location[CurrentLocation].MapSprite,1) |
|
SetSpritePosition(ViewBackgroundScene,ViewLeft + 660, ViewTop + 30) |
|
|
|
SceneUI.SoldLabelAlpha = 255 |
|
SceneUI.SoldLabelDirection = 1 |
|
SetTextVisible(SceneUI.SoldLabel,0) |
|
|
|
SceneUI.LocationTypeAlpha = 255 |
|
SetTextString(SceneUI.ResourceNameLabel,"What to Sell") |
|
SetTextString(SceneUI.LocationNameLabel,Location[CurrentLocation].Name) |
|
SetTextString(SceneUI.LocationTypeLabel,"") |
|
SetTextColor(SceneUI.LocationTypeLabel,0,128,128,SceneUI.LocationTypeAlpha) |
|
SetTextString(SceneUI.LocationActionLabel," ") |
|
SetTextVisible(SceneUI.LocationNameLabel,1) |
|
SetTextVisible(SceneUI.LocationTypeLabel,1) |
|
SetTextVisible(SceneUI.LocationActionLabel,1) |
|
SetTextVisible(SceneUI.ResourceNameLabel,1) |
|
SetTextVisible(SceneUI.ResourcePriceLabel,1) |
|
SetTextVisible(SceneUI.Resource1NameLabel,1) |
|
SetTextVisible(SceneUI.Resource1PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource2NameLabel,1) |
|
SetTextVisible(SceneUI.Resource2PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource3NameLabel,1) |
|
SetTextVisible(SceneUI.Resource3PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource4NameLabel,1) |
|
SetTextVisible(SceneUI.Resource4PriceLabel,1) |
|
SetTextVisible(SceneUI.Resource5NameLabel,1) |
|
SetTextVisible(SceneUI.Resource5PriceLabel,1) |
|
SetTextVisible(SceneUI.ProcessLabel,1) |
|
SetTextVisible(SceneUI.ProcessTitleLabel,1) |
|
SetTextVisible(SceneUI.HeatLabel,1) |
|
SetTextVisible(SceneUI.PlayerCashLabel,1) |
|
SetSpriteVisible(SceneUI.Resource1Checkbox,1) |
|
SetSpriteVisible(SceneUI.Resource2Checkbox,1) |
|
SetSpriteVisible(SceneUI.Resource3Checkbox,1) |
|
SetSpriteVisible(SceneUI.Resource4Checkbox,1) |
|
SetSpriteVisible(SceneUI.Resource5Checkbox,1) |
|
SetSpriteVisible(SceneUI.SellButton,1) |
|
SetSpriteVisible(SceneUI.BounceButton,1) |
|
SetSpriteVisible(SceneUI.HeatbarBackground,1) |
|
SetSpriteVisible(SceneUI.HeatbarForeground,1) |
|
SetSpriteVisible(SceneUI.StopSellingButton,0) |
|
SetSpriteVisible(SceneUI.PackLabel,1) |
|
|
|
//Set Element Positions |
|
SetTextPosition(SceneUI.LocationNameLabel,ViewLeft + 60, ViewTop + 40) |
|
SetTextPosition(SceneUI.LocationTypeLabel,ViewLeft + 60, ViewTop + 80) |
|
SetTextPosition(SceneUI.LocationActionLabel,ViewLeft + 60, ViewTop + 100) |
|
SetTextPosition(SceneUI.ResourceNameLabel,ViewLeft + 680, ViewTop + 55) |
|
SetTextPosition(SceneUI.ResourcePriceLabel,ViewLeft + 1060, ViewTop + 55) |
|
SetTextPosition(SceneUI.Resource1NameLabel,ViewLeft + 740, ViewTop + 110) |
|
SetTextPosition(SceneUI.Resource1PriceLabel,ViewLeft + 1060, ViewTop + 110) |
|
SetTextPosition(SceneUI.Resource2NameLabel,ViewLeft + 740, ViewTop + 160) |
|
SetTextPosition(SceneUI.Resource2PriceLabel,ViewLeft + 1060, ViewTop + 160) |
|
SetTextPosition(SceneUI.Resource3NameLabel,ViewLeft + 740, ViewTop + 210) |
|
SetTextPosition(SceneUI.Resource3PriceLabel,ViewLeft + 1060, ViewTop + 210) |
|
SetTextPosition(SceneUI.Resource4NameLabel,ViewLeft + 740, ViewTop + 260) |
|
SetTextPosition(SceneUI.Resource4PriceLabel,ViewLeft + 1060, ViewTop + 260) |
|
SetTextPosition(SceneUI.Resource5NameLabel,ViewLeft + 740, ViewTop + 310) |
|
SetTextPosition(SceneUI.Resource5PriceLabel,ViewLeft + 1060, ViewTop + 310) |
|
SetTextPosition(SceneUI.ProcessTitleLabel,ViewLeft + 680, ViewTop + 400) |
|
SetTextPosition(SceneUI.ProcessLabel,ViewLeft + 1060, ViewTop + 400) |
|
SetTextPosition(SceneUI.HeatLabel, ViewLeft + 100, ViewTop + 450) |
|
SetTextVisible(SceneUI.MoneyLabel,1) |
|
|
|
SetTextPosition(SceneUI.MoneyLabel, ViewLeft + 640, ViewTop + 40) |
|
SetTextPosition(SceneUI.PlayerCashLabel,ViewLeft + 640, ViewTop + 60) |
|
SetTextColor(SceneUI.PlayerCashLabel,58,244,196,255) |
|
|
|
|
|
SetSpritePosition(SceneUI.Resource1Checkbox,ViewLeft + 680, ViewTop + 110) |
|
SetSpritePosition(SceneUI.Resource2Checkbox,ViewLeft + 680, ViewTop + 160) |
|
SetSpritePosition(SceneUI.Resource3Checkbox,ViewLeft + 680, ViewTop + 210) |
|
SetSpritePosition(SceneUI.Resource4Checkbox,ViewLeft + 680, ViewTop + 260) |
|
SetSpritePosition(SceneUI.Resource5Checkbox,ViewLeft + 680, ViewTop + 310) |
|
SetSpritePosition(SceneUI.SellButton,ViewLeft + 920, ViewTop + 500) |
|
SetSpritePosition(SceneUI.BounceButton,ViewLeft + 690, ViewTop + 500) |
|
SetSpritePosition(SceneUI.HeatbarBackground, ViewLeft + 100, ViewTop + 500) |
|
SetSpritePosition(SceneUI.HeatbarForeground, ViewLeft + 100, ViewTop + 500) |
|
SetSpritePosition(SceneUI.StopSellingButton, ViewLeft + 690, ViewTop + 500) |
|
//Reset the Heatbar |
|
//SetSpriteSize(SceneUI.HeatbarForeground,0,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
HeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
SetSpriteSize(SceneUI.HeatbarForeground,HeatbarWidth,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
SetTextString(SceneUI.PlayerCashLabel,"$" + str(Player.Cash)) |
|
//barWidth = ((MapNpc(i).Vital(Vitals.HP) / sWidth) / (Npc(npcNum).HP / sWidth)) * sWidth |
|
|
|
|
|
//Set Element Depths |
|
SetTextDepth(SceneUI.LocationNameLabel,1) |
|
SetTextDepth(SceneUI.LocationTypeLabel,1) |
|
SetTextDepth(SceneUI.LocationActionLabel,1) |
|
|
|
//Now that all the UI elements are set to the proper locations, let's determine what resources are available to sell here! |
|
|
|
tmpString = Resource[1] + " " + str(Player.Resource1Amount) + "G" |
|
SetTextString(SceneUI.Resource1NameLabel, tmpString) |
|
|
|
tmpString = Resource[2] + " " + str(Player.Resource2Amount) + "G" |
|
SetTextString(SceneUI.Resource2NameLabel, tmpString) |
|
|
|
tmpString = Resource[3] + " " + str(Player.Resource3Amount) + "G" |
|
SetTextString(SceneUI.Resource3NameLabel, tmpString) |
|
|
|
tmpString = Resource[4] + " " + str(Player.Resource4Amount) + "G" |
|
SetTextString(SceneUI.Resource4NameLabel, tmpString) |
|
|
|
tmpString = Resource[5] + " " + str(Player.Resource5Amount) + "G" |
|
SetTextString(SceneUI.Resource5NameLabel, tmpString) |
|
SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource4NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource5NameLabel,255,255,255,255) |
|
SetSpriteColor(SceneUI.Resource1CheckBox,255,255,255,255) |
|
SetSpriteColor(SceneUI.Resource2CheckBox,255,255,255,255) |
|
SetSpriteColor(SceneUI.Resource3CheckBox,255,255,255,255) |
|
SetSpriteColor(SceneUI.Resource4CheckBox,255,255,255,255) |
|
SetSpriteColor(SceneUI.Resource5CheckBox,255,255,255,255) |
|
|
|
if Player.Resource1Amount = 0 |
|
SetTextColor(SceneUI.Resource1NameLabel,73,55,113,255) |
|
SetSpriteColor(SceneUI.Resource1CheckBox,255,255,255,30) |
|
endif |
|
if Player.Resource2Amount = 0 |
|
SetTextColor(SceneUI.Resource2NameLabel,73,55,113,255) |
|
SetSpriteColor(SceneUI.Resource2CheckBox,255,255,255,30) |
|
endif |
|
if Player.Resource3Amount = 0 |
|
SetTextColor(SceneUI.Resource3NameLabel,73,55,113,255) |
|
SetSpriteColor(SceneUI.Resource3CheckBox,255,255,255,30) |
|
endif |
|
if Player.Resource4Amount = 0 |
|
SetTextColor(SceneUI.Resource4NameLabel,73,55,113,255) |
|
SetSpriteColor(SceneUI.Resource4CheckBox,255,255,255,30) |
|
endif |
|
if Player.Resource5Amount = 0 |
|
SetTextColor(SceneUI.Resource5NameLabel,73,55,113,255) |
|
SetSpriteColor(SceneUI.Resource5CheckBox,255,255,255,30) |
|
endif |
|
|
|
//If we can sell resource 1 here |
|
if Location[ID].Resource1 > 0 |
|
// SetTextColor(SceneUI.Resource1NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource1PriceLabel,255,255,255,255) |
|
tmpString = "$" + str(Location[ID].Resource1Price) + "/g" |
|
SetTextString(SceneUI.Resource1PriceLabel, tmpString) |
|
else |
|
SetTextColor(SceneUI.Resource1NameLabel,255,0,0,255) |
|
SetTextColor(SceneUI.Resource1PriceLabel,255,0,0,255) |
|
tmpString = "Unavailable" |
|
SetTextString(SceneUI.Resource1PriceLabel, tmpString) |
|
endif |
|
|
|
//If we can sell resource 2 here |
|
if Location[ID].Resource2 > 0 |
|
// SetTextColor(SceneUI.Resource2NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource2PriceLabel,255,255,255,255) |
|
tmpString = "$" + str(Location[ID].Resource2Price) + "/g" |
|
SetTextString(SceneUI.Resource2PriceLabel, tmpString) |
|
else |
|
SetTextColor(SceneUI.Resource2NameLabel,255,0,0,255) |
|
SetTextColor(SceneUI.Resource2PriceLabel,255,0,0,255) |
|
tmpString = "Unavailable" |
|
SetTextString(SceneUI.Resource2PriceLabel, tmpString) |
|
endif |
|
|
|
//if we can sell resource 3 here |
|
if Location[ID].Resource3 > 0 |
|
//SetTextColor(SceneUI.Resource3NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource3PriceLabel,255,255,255,255) |
|
tmpString = "$" + str(Location[ID].Resource3Price) + "/g" |
|
SetTextString(SceneUI.Resource3PriceLabel, tmpString) |
|
else |
|
SetTextColor(SceneUI.Resource3NameLabel,255,0,0,255) |
|
SetTextColor(SceneUI.Resource3PriceLabel,255,0,0,255) |
|
tmpString = "Unavailable" |
|
SetTextString(SceneUI.Resource3PriceLabel, tmpString) |
|
endif |
|
|
|
//if we can sell resource 4 here |
|
if Location[ID].Resource4 > 0 |
|
//SetTextColor(SceneUI.Resource4NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource4PriceLabel,255,255,255,255) |
|
tmpString = "$" + str(Location[ID].Resource4Price) + "/g" |
|
SetTextString(SceneUI.Resource4PriceLabel, tmpString) |
|
else |
|
SetTextColor(SceneUI.Resource4NameLabel,255,0,0,255) |
|
SetTextColor(SceneUI.Resource4PriceLabel,255,0,0,255) |
|
tmpString = "Unavailable" |
|
SetTextString(SceneUI.Resource4PriceLabel, tmpString) |
|
endif |
|
|
|
//if we can sell resource 5 here |
|
if Location[ID].Resource5 > 0 |
|
// SetTextColor(SceneUI.Resource5NameLabel,255,255,255,255) |
|
SetTextColor(SceneUI.Resource5PriceLabel,255,255,255,255) |
|
tmpString = "$" + str(Location[ID].Resource5Price) + "/g" |
|
SetTextString(SceneUI.Resource5PriceLabel, tmpString) |
|
else |
|
SetTextColor(SceneUI.Resource5NameLabel,255,0,0,255) |
|
SetTextColor(SceneUI.Resource5PriceLabel,255,0,0,255) |
|
tmpString = "Unavailable" |
|
SetTextString(SceneUI.Resource5PriceLabel, tmpString) |
|
endif |
|
SetSpriteVisible(SceneUI.Slider1Background,0) |
|
SetSpriteVisible(SceneUI.Slider2Background,0) |
|
SetSpriteVisible(SceneUI.Slider3Background,0) |
|
SetSpriteDepth(SceneUI.Resource1Checkbox,1) |
|
SetSpriteDepth(SceneUI.Resource2Checkbox,1) |
|
SetSpriteDepth(SceneUI.Resource3Checkbox,1) |
|
SetSpriteDepth(SceneUI.Resource4Checkbox,1) |
|
SetSpriteDepth(SceneUI.Resource5Checkbox,1) |
|
SetSpriteVisible(ViewRunning,0) |
|
SetTextVisible(SceneUI.PackLabel,1) |
|
SetTextDepth(SceneUI.PackLabel,1) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
SetTextPosition(SceneUI.PackLabel, ViewLeft + 600, ViewTop + 570) |
|
SetTextString(SceneUI.ProcessTitleLabel,"Sold:") |
|
NewHeatbarWidth = Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
OldHeatbarWidth = Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
if Player.TutorialState = 3 |
|
SetSpriteVisible(ViewTutorial,1) |
|
SetSpritePosition(ViewTutorial, ViewLeft + 280, ViewTop + 200) |
|
SetTextString(LabelTutorial,"Start selling, if you get busted, run away!") |
|
SetTextVisible(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,ViewLeft + 280 + GetSpriteWidth(ViewTutorial) / 2, ViewTop + 210) |
|
SetSpriteDepth(ViewTutorial,1) |
|
SetTextDepth(LabelTutorial,1) |
|
endif |
|
if Player.TutorialState = 4 |
|
SetSpriteVisible(ViewTutorial,1) |
|
SetSpritePosition(ViewTutorial, ViewLeft + 280, ViewTop + 200) |
|
SetTextString(LabelTutorial,"Buy cheap, sell high, get rich! Don't forget to sleep!") |
|
SetTextVisible(LabelTutorial,1) |
|
SetTextPosition(LabelTutorial,ViewLeft + 280 + GetSpriteWidth(ViewTutorial) / 2, ViewTop + 210) |
|
SetSpriteDepth(ViewTutorial,1) |
|
SetTextDepth(LabelTutorial,1) |
|
endif |
|
endif |
|
SetSpriteVisible(ViewItsTheCops,0) |
|
LastWindow = GameStateInScene |
|
endfunction |
|
|
|
//Show Home |
|
function ShowHome() |
|
//ViewTop = 0 |
|
//ViewLeft = 0 |
|
OriginalViewLeft = 0 |
|
OriginalViewTop = 0 |
|
OriginalTouchX = 0 |
|
OriginalTouchY = 0 |
|
StopAllMusic() |
|
if GetMusicPlayingOGG(MusicLocation) = 0 |
|
PlayMusicOGG(MusicLocation,1) |
|
endif |
|
|
|
Player.CurrentLocation = 1 |
|
HideElements() |
|
|
|
ID = 1 |
|
SetSpriteVisible(Location[ID].Sprite,1) |
|
|
|
//If we can Buy/Sell here, show those buttons |
|
if Location[ID].BuyVisible = 1 |
|
SetSpriteVisible(Location[ID].BuySprite,1) |
|
endif |
|
if Location[ID].SellVisible = 1 |
|
SetSpriteVisible(Location[ID].SellSprite,1) |
|
endif |
|
|
|
//If you can access a clinic from here, show it! |
|
if Location[ID].HospitalVisible = 1 |
|
SetSpriteVisible(Location[ID].HospitalSprite,1) |
|
SetTextVisible(Location[ID].HospitalLabel,1) |
|
endif |
|
|
|
//Set all the Buttons for the Scene |
|
SetSpriteVisible(Location[ID].AirportSprite,1) |
|
SetSpritePosition(Location[ID].BuySprite,Location[ID].BuyX,Location[ID].BuyY) |
|
SetSpritePosition(Location[ID].SellSprite,Location[ID].SellX,Location[ID].SellY) |
|
SetSpritePosition(Location[ID].HospitalSprite,Location[ID].HospitalX,Location[ID].HospitalY) |
|
SetSpritePosition(Location[ID].AirportSprite,Location[ID].AirportX,Location[ID].AirportY) |
|
SetTextVisible(Location[ID].AirportLabel,1) |
|
PlaySprite(Location[ID].HospitalSprite,8,1,1,4) |
|
PlaySprite(Location[ID].AirportSprite,8,1,1,4) |
|
SetTextVisible(SceneUI.MoneyLabel,1) |
|
SetTextPosition(SceneUI.MoneyLabel,ViewLeft + ScreenWidth - 40,ViewTop + 30) |
|
SetTextVisible(SceneUI.PlayerCashLabel,1) |
|
SetTextPosition(SceneUI.PlayerCashLabel,ViewLeft + ScreenWidth - 40, ViewTop + 60) |
|
if Player.CurrentMessage = 2 |
|
SetTextString(SceneUI.PlayerCashLabel,"$0") |
|
endif |
|
if Player.CurrentMessage > 2 |
|
SetTextString(SceneUI.PlayerCashLabel,"$" + str(Player.Cash)) |
|
endif |
|
//Set the players position on the Scene |
|
SetSpriteVisible(Player.Sprite,1) |
|
SetSpriteDepth(Player.Sprite,3) |
|
SetSpritePosition(Player.Sprite,Location[ID].PlayerX,Location[ID].PlayerY) |
|
|
|
//If we are at Scene 1 (which is the home scene), then we want to show the Messages and News buttons! |
|
if ID = 1 |
|
SetSpriteVisible(Button[ButtonMessages].Sprite,1) |
|
//SetSpriteVisible(Button[ButtonNews].Sprite,1) |
|
//SetSpriteVisible(Button[ButtonStash].Sprite,1) |
|
SetTextVisible(Button[ButtonMessages].Label,1) |
|
//SetTextVisible(Button[ButtonNews].Label,1) |
|
//SetTextVisible(Button[ButtonStash].Label,1) |
|
SetSpriteDepth(Button[ButtonMessages].Sprite,2) |
|
//SetSpriteDepth(Button[ButtonNews].Sprite,2) |
|
//SetSpriteDepth(Button[ButtonStash].Sprite,2) |
|
PlaySprite(Button[ButtonMessages].Sprite,8,1,1,4) |
|
//PlaySprite(Button[ButtonNews].Sprite,8,1,1,4) |
|
//PlaySprite(Button[ButtonStash].Sprite,8,1,1,4) |
|
if Player.TutorialState > 1 |
|
SetSpriteVisible(Button[ButtonSleep].Sprite,1) |
|
SetSpritePosition(Button[ButtonSleep].Sprite, 500,400) |
|
SetSpriteDepth(Button[ButtonSleep].Sprite,2) |
|
PlaySprite(Button[ButtonSleep].Sprite,8,1,1,4) |
|
SetTextVisible(Button[ButtonSleep].Label,1) |
|
SetTextPosition(Button[ButtonSleep].Label, 535, 380) |
|
endif |
|
endif |
|
|
|
SetSpriteVisible(Button[ButtonMainMenu].Sprite,1) |
|
SetSpriteDepth(Button[ButtonMainMenu].Sprite,1) |
|
endfunction |
|
|
|
//Go to Sleep! |
|
function GoToSleep() |
|
GameState = GameStateSleep |
|
SleepAlpha = 0 |
|
SleepDirection = 1 |
|
Player.Energy = 8 |
|
SetSpriteColorAlpha(ViewBackgroundSleep,0) |
|
SetSpriteVisible(ViewBackgroundSleep,1) |
|
SetSpriteDepth(ViewBackgroundSleep,0) |
|
SetSpritePosition(ViewBackgroundSleep,ViewLeft,ViewTop) |
|
NewDay() |
|
SaveGame() |
|
endfunction |
|
|
|
//Show Map |
|
function ShowMap() |
|
HideElements() |
|
GameState = GameStateMap |
|
|
|
//StopMusicOGG() |
|
StopAllMusic() |
|
PlayMusicOGG(MusicMap,1) |
|
|
|
SetSpriteVisible(ViewMap,1) |
|
SetSpriteVisible(ViewMapLogo,1) |
|
SetTextVisible(LabelTitleEnergy,1) |
|
SetTextVisible(LabelTitleMoney,1) |
|
SetTextVisible(LabelMoney,1) |
|
SetTextVisible(LabelPack,1) |
|
SetTextVisible(LabelTitlePack,1) |
|
SetTextString(LabelPack,str(Player.MinItems) + " / " + str(Player.MaxItems)) |
|
SetTextString(LabelMoney,"$" + str(Player.Cash)) |
|
//SetSpriteVisible(Button[ButtonCancelMap].Sprite,1) |
|
//SetSpriteDepth(Button[ButtonCancelMap].Sprite,3) |
|
SetSpriteVisible(ViewEnergyIcon,1) |
|
SetSpriteDepth(ViewEnergyIcon,1) |
|
//Loop through and show all map icons on the map for each location! |
|
if player.energy => 1 |
|
for i = 1 to Player.Energy |
|
SetSpriteVisible(ViewEnergy[i],1) |
|
SetSpriteDepth(ViewEnergy[i],1) |
|
next i |
|
endif |
|
|
|
|
|
for i = 1 to NumLocations |
|
//Only show this location if they have enough cash! |
|
if Player.Cash => Location[i].CashNeededTobeVisible |
|
SetSpriteVisible(Location[i].MapSprite,1) |
|
SetSpriteDepth(Location[i].MapSprite,3) |
|
SetSpritePosition(Location[i].MapSprite,Location[i].MapX,Location[i].MapY) |
|
//SetTextVisible(Location[i].MapLabel,1) |
|
//SetTextDepth(Location[i].MapLabel,2) |
|
endif |
|
|
|
next i |
|
|
|
//Check if we are in the Tutorial Still |
|
if Player.TutorialState = 1 |
|
for i = 1 to NumLocations |
|
SetSpriteVisible(Location[i].MapSprite,0) |
|
next i |
|
SetSpriteVisible(Location[1].MapSprite,1) |
|
SetSpriteVisible(Location[3].MapSprite,1) |
|
endif |
|
if Player.TutorialState = 2 |
|
for i = 1 to NumLocations |
|
SetSpriteVisible(Location[i].MapSprite,0) |
|
next i |
|
SetSpriteVisible(Location[1].MapSprite,1) |
|
SetSpriteVisible(Location[2].MapSprite,1) |
|
SetSpriteVisible(Location[3].MapSprite,1) |
|
endif |
|
|
|
|
|
SetTextVisible(LabelDays,1) |
|
SetTextPosition(LabelDays, ViewLeft + ScreenWidth / 2,ViewTop + 100) |
|
SetTextDepth(LabelDays,1) |
|
|
|
SaveGame() |
|
|
|
//message("HERE") |
|
//Reset the UI Elements |
|
SetUI() |
|
SetSpriteDepth(ViewGotAway,0) |
|
if Player.TutorialState = 2 |
|
Player.TutorialState = 3 |
|
exitfunction |
|
endif |
|
if Player.TutorialState = 3 |
|
Player.TutorialState = 4 |
|
exitfunction |
|
endif |
|
if Player.TutorialState = 4 |
|
Player.TutorialState = 5 |
|
exitfunction |
|
endif |
|
endfunction |
|
|
|
//Show the Messages from the Users Phone |
|
function ShowMessage(ID as Integer) |
|
LoadMessage(ID) |
|
CurrentMessageEntryCounter = 1 |
|
GameState = GameStateMessage |
|
LastWindow = GameStateMessage |
|
SetSpriteVisible(ViewMessage,1) |
|
SetSpriteDepth(ViewMessage,1) |
|
SetTextVisible(LabelMessageTitle,1) |
|
SetTextVisible(LabelMessageBody,1) |
|
SetTextDepth(LabelMessageTitle,1) |
|
SetTextDepth(LabelMessageBody,1) |
|
SetTextVisible(Button[ButtonAcceptObjective].Label,1) |
|
SetSpriteVisible(Button[ButtonAcceptObjective].Sprite,1) |
|
SetSpriteDepth(Button[ButtonAcceptObjective].Sprite,1) |
|
|
|
SetSpritePosition(ViewMessage, ViewLeft + (ScreenWidth / 2) - (GetSpriteWidth(ViewMessage) / 2), ViewTop + 50) |
|
SetTextPosition(LabelMessageTitle,ViewLeft + ScreenWidth / 2, ViewTop + 150) |
|
SetTextPosition(LabelMessageBody,ViewLeft + ScreenWidth / 2, ViewTop + 240) |
|
SetSpritePosition(Button[ButtonAcceptObjective].Sprite,ViewLeft + ScreenWidth / 2 - GetSpriteWidth(Button[ButtonAcceptObjective].Sprite) / 2, ViewTop + 450) |
|
SetTextPosition(Button[ButtonAcceptObjective].Label,ViewLeft + ScreenWidth / 2, ViewTop + 470) |
|
Button[ButtonAcceptObjective].X = ScreenWidth / 2 - GetSpriteWidth(Button[ButtonAcceptObjective].Sprite) / 2 |
|
Button[ButtonAcceptObjective].Y = 450 |
|
SetTextColor(LabelMessageTitle,139,117,189,255) |
|
SetTextString(LabelMessageTitle,CurrentMessageTitle) |
|
SetTextString(LabelMessageBody,CurrentMessageEntry[CurrentMessageEntryCounter]) |
|
|
|
SetSpriteDepth(Location[Player.CurrentLocation].AirportSprite,3) |
|
SetTextDepth(Location[Player.CurrentLocation].AirportLabel,3) |
|
SetSpriteDepth(Button[ButtonMessages].Sprite,3) |
|
SetTextDepth(Button[ButtonMessages].Label,3) |
|
SetTextDepth(Button[ButtonAcceptObjective].Label,0) |
|
|
|
|
|
endfunction |
|
|
|
//Update the message text |
|
function UpdateMessage() |
|
CurrentMessageEntryCounter = CurrentMessageEntryCounter + 1 |
|
if CurrentMessageEntryCounter > CurrentMessageEntries |
|
CurrentMessageEntryCounter = CurrentMessageEntries |
|
endif |
|
SetTextString(LabelMessageBody, CurrentMessageEntry[CurrentMessageEntryCounter]) |
|
endfunction |
|
|
|
//Show a New Objective |
|
function ShowObjective(ID as integer) |
|
GameState = GameStateObjective |
|
SetSpriteVisible(ViewObjective,1) |
|
SetSpriteDepth(ViewObjective,1) |
|
SetSpritePosition(ViewObjective, ViewLeft + (ScreenWidth / 2) - (GetSpriteWidth(ViewObjective) / 2), ViewTop + 50) |
|
SetTextString(LabelObjective,Objective[ID].LabelString) |
|
SetTextPosition(LabelObjective,ViewLeft + (ScreenWidth / 2), ViewTop + 300) |
|
Button[ButtonAcceptObjective].X = ViewLeft + (ScreenWidth / 2) - (GetSpriteWidth(Button[ButtonAcceptObjective].Sprite) / 2) |
|
Button[ButtonAcceptObjective].Y = ViewTop + 400 |
|
SetTextVisible(Button[ButtonAcceptObjective].Label,1) |
|
SetSpritePosition(Button[ButtonAcceptObjective].Sprite,Button[ButtonAcceptObjective].X,Button[ButtonAcceptObjective].Y) |
|
SetTextPosition(Button[ButtonAcceptObjective].Label,Button[ButtonAcceptObjective].X + 180,Button[ButtonAcceptObjective].Y + 20) |
|
SetTextDepth(Button[ButtonAcceptObjective].Label,0) |
|
SetTextVisible(LabelObjective,1) |
|
SetTextDepth(LabelObjective,0) |
|
SetSpriteVisible(Button[ButtonAcceptObjective].Sprite,1) |
|
SetSpriteDepth(Button[ButtonAcceptObjective].Sprite,1) |
|
SetSpriteVisible(ViewHoverBed,0) |
|
SetSpriteVisible(ViewHoverDoor,0) |
|
SetSpriteVisible(ViewHoverMessages,0) |
|
endfunction |
|
|
|
//Hide the Objective Window |
|
function CloseObjective() |
|
SetSpriteVisible(ViewObjective,0) |
|
SetTextVisible(LabelObjective,0) |
|
SetSpriteVisible(Button[ButtonAcceptObjective].Sprite,0) |
|
SetTextVisible(Button[ButtonAcceptObjective].Label,0) |
|
GameState = GameStateMap |
|
endfunction |
|
|
|
//Busted by the Cops |
|
function Busted() |
|
Cost = 0 |
|
GameState = GameStateBusted |
|
HideElements() |
|
ViewLeft = 0 |
|
ViewTop = 0 |
|
SetViewOffset(ViewLeft,ViewTop) |
|
SetSpriteVisible(ViewBustedBackground,1) |
|
SetSpriteVisible(ViewBusted,1) |
|
SetSpriteVisible(Button[ButtonBustedContinue].Sprite,1) |
|
SetTextVisible(Button[ButtonBustedContinue].Label,1) |
|
SetSpritePosition(ViewBustedBackground,ViewLeft,ViewTop) |
|
SetSpritePosition(ViewBusted,ViewLeft + (ScreenWidth / 2) - (GetSpriteWidth(ViewBusted) / 2), ViewTop + 50) |
|
Button[ButtonBustedContinue].X = ViewLeft + (ScreenWidth / 2) - (GetSpriteWidth(Button[ButtonBustedContinue].Sprite) / 2) |
|
Button[ButtonBustedContinue].Y = ViewTop + 400 |
|
SetSpritePosition(Button[ButtonBustedContinue].Sprite, Button[ButtonBustedContinue].X, Button[ButtonBustedContinue].Y) |
|
SetTextPosition(Button[ButtonBustedContinue].Label, Button[ButtonBustedContinue].X + GetSpriteWidth(Button[ButtonBustedContinue].Sprite) / 2, Button[ButtonBustedContinue].Y + 20) |
|
SetTextVisible(LabelBusted,1) |
|
SetTextPosition(LabelBusted,ViewLeft + (ScreenWidth / 2), 300) |
|
SetSpriteDepth(ViewBustedBackground,3) |
|
SetSpriteDepth(ViewBusted,2) |
|
SetSpriteDepth(Button[ButtonBustedContinue].Sprite,1) |
|
SetTextDepth(Button[ButtonBustedContinue].Label,1) |
|
SetTextDepth(LabelBusted,2) |
|
Player.NumBusted = Player.NumBusted + 1 |
|
|
|
//Let's Determine if the User Can Continue or if they get Game Over? |
|
if Player.NumBusted = 1 |
|
Cost = 500 |
|
endif |
|
if Player.NumBusted = 2 |
|
Cost = 1000 |
|
endif |
|
if Player.NumBusted = 3 |
|
Cost = 2500 |
|
endif |
|
if Player.NumBusted = 4 |
|
Cost = 5000 |
|
endif |
|
if Player.NumBusted = 5 |
|
Cost = 10000 |
|
endif |
|
if Player.NumBusted = 6 |
|
Cost = 50000 |
|
endif |
|
if Player.NumBusted => 7 |
|
Cost = 100000 |
|
endif |
|
|
|
if GameOver = 2 |
|
SetSpriteVisible(ViewBusted,0) |
|
SetTextString(LabelBusted,"You didn't earn back the $500,000 in bad debt. You were never heard from again. Fuck.") |
|
SetTextString(Button[ButtonBustedContinue].Label,"Return to main Menu") |
|
GameOver = 1 |
|
exitfunction |
|
endif |
|
//If they can afford it! Let's post bail! |
|
if Player.Cash => Cost |
|
Player.Cash = Player.Cash - Cost |
|
SetSpriteImage(ViewBusted,ImageBusted) |
|
GameOver = 0 |
|
SetTextString(LabelBusted,"Bummer. You were busted by the cops. You paid " + str(Cost) + " in bail!") |
|
SetTextString(Button[ButtonBustedContinue].Label,"Continue...") |
|
endif |
|
if Player.Cash < Cost |
|
Player.Cash = Player.Cash - Cost |
|
SetSpriteImage(ViewBusted,ImageBusted) |
|
GameOver = 1 |
|
SetTextString(LabelBusted,"You were busted by the cops and can't afford bail! Looks like you'll be spending the rest of your life behind bars!") |
|
SetTextString(Button[ButtonBustedContinue].Label,"Return to Main Menu...") |
|
endif |
|
|
|
//If they can't afford it, it's game over bitches! |
|
|
|
|
|
SaveGame() |
|
endfunction |
|
|
|
//New Game |
|
function NewGame() |
|
|
|
LastSecond = 0 |
|
CurrentSecond = 0 |
|
ResetTimer() |
|
|
|
//Reset Player Data |
|
CurrentDay = 0 |
|
Player.X = 0 |
|
Player.Y = 0 |
|
Player.MaxItems = 50 |
|
Player.MinItems = 0 |
|
Player.Resource1Amount = 0 |
|
Player.Resource2Amount = 0 |
|
Player.Resource3Amount = 0 |
|
Player.Resource4Amount = 0 |
|
Player.Resource5Amount = 0 |
|
Player.Resource6Amount = 0 |
|
Player.Resource7Amount = 0 |
|
Player.Resource8Amount = 0 |
|
Player.Resource9Amount = 0 |
|
Player.CurrentLocation = 1 |
|
Player.LastLocation = 0 |
|
Player.LastBuyLocation = 0 |
|
Player.LastSellLocation = 0 |
|
Player.Cash = 500 |
|
Player.CurrentObjective = 1 |
|
Player.CurrentMilestone = 0 |
|
Player.CurrentPhoneMessage = 0 |
|
Player.Debug = 0 |
|
Player.Debt = 500000 |
|
Player.Energy = 10 |
|
Player.CurrentMessage = 1 |
|
Player.TutorialState = 1 |
|
Player.Day = 0 |
|
SetSpriteVisible(Player.Sprite,1) |
|
SetSpritePosition(Player.Sprite,Player.X,Player.Y) |
|
NewDay() |
|
//Save the Game Data |
|
SaveGame() |
|
|
|
//Go to the Scene! |
|
ShowHome() |
|
|
|
//At the very start of the game, let's hide the GUI buttons |
|
SetSpriteVisible(Location[1].AirportSprite,0) |
|
SetTextVisible(Location[1].AirportLabel,0) |
|
SetSpriteVisible(Button[ButtonMessages].Sprite,0) |
|
SetTextVisible(Button[ButtonMessages].Label,0) |
|
|
|
|
|
//Show the Initial Objective! |
|
//ShowObjective(Player.CurrentObjective) |
|
ShowMessage(1) |
|
endfunction |
|
|
|
//Startup |
|
function Startup() |
|
ItsTheCopsTimer = 0 |
|
ScrollBarDown = 0 |
|
DidSwitch = 0 |
|
TapTick = 1000 |
|
RunMode = 1 |
|
LastWindow = 0 |
|
LoadImages() |
|
LoadMusics() |
|
CreateViews() |
|
CreatePlayer() |
|
CreateLabels() |
|
LoadButtons() |
|
LoadResources() |
|
LoadLocations() |
|
LoadObjectives() |
|
CreateFallingItems() |
|
HideElements() |
|
MainMenu() |
|
|
|
endfunction |
|
|
|
//Show the Main Menu |
|
function MainMenu() |
|
HideElements() |
|
ViewTop = 0 |
|
ViewLeft = 0 |
|
GameState = GameStateMainMenu |
|
SetViewOffset(ViewTop,ViewLeft) |
|
SetSpriteVisible(ViewBackground,1) |
|
SetSpriteVisible(ViewClouds,1) |
|
SetSpriteVisible(ViewForeground,1) |
|
SetSpriteVisible(ViewTitle,1) |
|
SetSpriteVisible(Button[ButtonNewGame].Sprite,1) |
|
SetSpriteVisible(Button[ButtonContinue].Sprite,1) |
|
SetSpriteVisible(Button[ButtonCredits].Sprite,1) |
|
Button[ButtonNewGame].X = ScreenWidth / 2 - Button[ButtonNewGame].Width / 2 |
|
Button[ButtonContinue].X = ScreenWidth / 2 - Button[ButtonContinue].Width / 2 |
|
Button[ButtonCredits].X = ScreenWidth - 130 // 2 - Button[ButtonCredits].Width / 2 |
|
Button[ButtonCredits].Y = 30 |
|
Button[ButtonNewGame].Y = 430 |
|
Button[ButtonContinue].Y = 520 |
|
|
|
SetSpritePosition(Button[ButtonNewGame].Sprite, Button[ButtonNewGame].X, Button[ButtonNewGame].Y) |
|
SetSpritePosition(Button[ButtonContinue].Sprite, Button[ButtonContinue].X, Button[ButtonContinue].Y) |
|
SetSpritePosition(Button[ButtonCredits].Sprite, Button[ButtonCredits].X, Button[ButtonCredits].Y) |
|
StopAllMusic() |
|
PlayMusicOGG(MusicTitle,1) |
|
|
|
endfunction |
|
|
|
//Hide all Elements |
|
function HideElements() |
|
|
|
//Hide views |
|
SetSpriteVisible(ViewBackground,0) |
|
SetSpriteVisible(ViewForeground,0) |
|
SetSpriteVisible(ViewClouds,0) |
|
SetSpriteVisible(ViewTitle,0) |
|
SetSpriteVisible(Player.Sprite,0) |
|
SetSpriteVisible(ViewObjective,0) |
|
SetSpriteVisible(ViewMap,0) |
|
SetSpriteVisible(ViewArrow,0) |
|
SetSpriteVisible(ViewMapLogo,0) |
|
SetSpriteVisible(ViewBackgroundScene,0) |
|
SetSpriteVisible(ViewEnergyIcon,0) |
|
SetSpriteVisible(ViewMessage,0) |
|
SetSpriteVisible(ViewHoverBed,0) |
|
SetSpriteVisible(ViewHoverDoor,0) |
|
SetSpriteVisible(ViewHoverMessages,0) |
|
if GotAwayAlpha = 0 |
|
SetSpriteVisible(ViewGotAway,0) |
|
endif |
|
for i = 1 to 10 |
|
SetSpriteVisible(ViewEnergy[i],0) |
|
next i |
|
|
|
SetTextVisible(LabelTitleEnergy,0) |
|
SetTextVisible(LabelTitleMoney,0) |
|
SetTextVisible(LabelTitlePack,0) |
|
SetTextVisible(LabelMoney,0) |
|
SetTextVisible(LabelPack,0) |
|
|
|
//Hide Scene Elements |
|
SetTextVisible(SceneUI.LocationNameLabel,0) |
|
SetTextVisible(SceneUI.LocationTypeLabel,0) |
|
SetTextVisible(SceneUI.LocationActionLabel,0) |
|
SetTextVisible(SceneUI.ResourceNameLabel,0) |
|
SetTextVisible(SceneUI.ResourcePriceLabel,0) |
|
SetTextVisible(SceneUI.Resource1NameLabel,0) |
|
SetTextVisible(SceneUI.Resource1PriceLabel,0) |
|
SetTextVisible(SceneUI.Resource2NameLabel,0) |
|
SetTextVisible(SceneUI.Resource2PriceLabel,0) |
|
SetTextVisible(SceneUI.Resource3NameLabel,0) |
|
SetTextVisible(SceneUI.Resource3PriceLabel,0) |
|
SetTextVisible(SceneUI.Resource4NameLabel,0) |
|
SetTextVisible(SceneUI.Resource4PriceLabel,0) |
|
SetTextVisible(SceneUI.Resource5NameLabel,0) |
|
SetTextVisible(SceneUI.Resource5PriceLabel,0) |
|
SetTextVisible(SceneUI.ProcessLabel,0) |
|
SetTextVisible(SceneUI.ProcessTitleLabel,0) |
|
SetTextVisible(SceneUI.HeatLabel,0) |
|
SetTextVisible(SceneUI.SoldLabel,0) |
|
SetTextVisible(SceneUI.PlayerCashLabel,0) |
|
SetTextVisible(SceneUI.MoneyLabel,0) |
|
SetTextVisible(LabelMessageTitle,0) |
|
SetTextVisible(LabelMessageBody,0) |
|
SetTextVisible(LabelDays,0) |
|
|
|
SetSpriteVisible(SceneUI.Background,0) |
|
SetSpriteVisible(SceneUI.Resource1Checkbox,0) |
|
SetSpriteVisible(SceneUI.Resource2Checkbox,0) |
|
SetSpriteVisible(SceneUI.Resource3Checkbox,0) |
|
SetSpriteVisible(SceneUI.Resource4Checkbox,0) |
|
SetSpriteVisible(SceneUI.Resource5Checkbox,0) |
|
SetSpriteVisible(SceneUI.SellButton,0) |
|
SetSpriteVisible(SceneUI.BuyButton,0) |
|
SetSpriteVisible(SceneUI.BounceButton,0) |
|
SetSpriteVisible(SceneUI.HeatbarBackground,0) |
|
SetSpriteVisible(SceneUI.HeatbarForeground,0) |
|
SetSpriteVisible(SceneUI.StopSellingButton,0) |
|
SetSpriteVisible(SceneUI.Slider1Background,0) |
|
SetSpriteVisible(SceneUI.Slider2Background,0) |
|
SetSpriteVisible(SceneUI.Slider3Background,0) |
|
|
|
|
|
SetSpriteVisible(SceneUI.Slider1,0) |
|
SetSpriteVisible(SceneUI.Slider2,0) |
|
SetSpriteVisible(SceneUI.Slider3,0) |
|
|
|
SetTextVisible(SceneUI.HeatLabel,0) |
|
SetTextVisible(SceneUI.FreeSpaceLabel,0) |
|
SetTextVisible(SceneUI.BuyingSpaceLabel,0) |
|
SetTextVisible(SceneUI.PackLabel,0) |
|
SetSpriteVisible(ViewMoving,0) |
|
|
|
//Hide all buttons |
|
for i = 1 to NumButtons |
|
SetSpriteVisible(Button[i].Sprite,0) |
|
SetTextVisible(Button[i].Label,0) |
|
next i |
|
|
|
//Hide All Locations |
|
for i = 1 to NumLocations |
|
SetSpriteVisible(Location[i].Sprite,0) |
|
SetSpriteVisible(Location[i].BuySprite,0) |
|
SetSpriteVisible(Location[i].SellSprite,0) |
|
SetSpriteVisible(Location[i].HospitalSprite,0) |
|
SetSpriteVisible(Location[i].AirportSprite,0) |
|
SetSpriteVisible(Location[i].MapSprite,0) |
|
SetTextVisible(Location[i].AirportLabel,0) |
|
SetTextVisible(Location[i].HospitalLabel,0) |
|
SetTextVisible(Location[i].MapLabel,0) |
|
next i |
|
|
|
for i = 1 to 100 |
|
SetSpriteVisible(FallingItem[i].Sprite,0) |
|
next i |
|
|
|
SetSpriteVisible(ViewItsTheCops,0) |
|
SetSpriteVisible(ViewRunning,0) |
|
SetSpriteVisible(ViewRunningBackground,0) |
|
SetSpriteVisible(ViewRunningBackgroundBlank,0) |
|
SetSpriteVisible(CopsUILeftButton,0) |
|
SetSpriteVisible(CopsUIRightButton,0) |
|
SetSpriteVisible(ViewBustedBackground,0) |
|
SetSpriteVisible(ViewBusted,0) |
|
SetTextVisible(LabelBusted,0) |
|
SetSpriteVisible(ViewBackgroundSleep,0) |
|
SetSpriteVisible(ViewTutorial,0) |
|
SetTextVisible(LabelTutorial,0) |
|
endfunction |
|
|
|
//Show the Location Information when you click on a new location |
|
function ShowLocationOptions(ID as integer) |
|
//First Let's Center the Screen on this Location |
|
//If we can |
|
ViewTop = Location[i].MapY - (ScreenHeight / 2) + 50 |
|
ViewLeft = Location[i].MapX - (ScreenWidth / 2) + 100 |
|
if ViewTop < 0 |
|
ViewTop = 0 |
|
endif |
|
if ViewTop >= GetSpriteHeight(ViewMap) - ScreenHeight |
|
ViewTop = GetSpriteHeight(ViewMap) - ScreenHeight |
|
Endif |
|
if ViewLeft > GetSpriteWidth(ViewMap) - ScreenWidth |
|
ViewLeft = GetSpriteWidth(ViewMap) - ScreenWidth |
|
endif |
|
if ViewLeft < 0 |
|
ViewLeft = 0 |
|
endif |
|
|
|
//Set the GameState |
|
GameState = GameStateLocationOptions |
|
|
|
SetViewOffset(ViewLeft,ViewTop) |
|
SetUI() |
|
SetSpriteVisible(Button[ButtonCancelLocation].Sprite,1) |
|
SetSpriteVisible(Button[ButtonGoToLocation].Sprite,1) |
|
|
|
SetSpriteDepth(Button[ButtonCancelLocation].Sprite,1) |
|
SetSpriteDepth(Button[ButtonGoToLocation].Sprite,1) |
|
|
|
SetSpriteVisible(ViewArrow,1) |
|
SetSpriteDepth(ViewArrow,1) |
|
SetSpritePosition(ViewArrow, Location[ID].MapX + 30, Location[ID].MapY - 60) |
|
//ShowItsTheCops() |
|
endfunction |
|
|
|
Startup() |
|
|
|
do |
|
|
|
|
|
CurrentSecond = Timer() |
|
Difference = CurrentSecond - LastSecond |
|
if Difference = 1 |
|
LastSecond = CurrentSecond |
|
endif |
|
|
|
if GameState = GameStateSleep |
|
if SleepDirection = 1 |
|
SleepAlpha = SleepAlpha + 5 |
|
if SleepAlpha => 255 |
|
SleepAlpha = 255 |
|
SleepDirection = 2 |
|
endif |
|
SetSpriteColorAlpha(ViewBackgroundSleep,SleepAlpha) |
|
endif |
|
if SleepDirection = 2 |
|
SleepAlpha = SleepAlpha - 5 |
|
if SleepAlpha <=0 |
|
SleepAlpha = 0 |
|
GameState = GameStateInScene |
|
SetSpriteVisible(ViewBackgroundSleep,0) |
|
ShowHome() |
|
endif |
|
SetSpriteColorAlpha(ViewBackgroundSleep,SleepAlpha) |
|
endif |
|
endif |
|
|
|
if GameState = GameStateMap |
|
if GetSpriteVisible(ViewGotAway) = 1 |
|
GotAwayAlpha = GotAwayAlpha - 5 |
|
if GotAwayAlpha <= 0 |
|
GotAwayAlpha = 0 |
|
SetSpriteVisible(ViewGotAway,0) |
|
endif |
|
if GotAwayAlpha > 0 |
|
SetSpriteColor(ViewGotAway,255,255,255,GotAwayAlpha) |
|
endif |
|
endif |
|
endif |
|
|
|
//Are we at the Moving Scene? |
|
if GameState = GameStateMoving |
|
if EnergyAlpha > 0 |
|
EnergyAlpha = EnergyAlpha - 200 |
|
if EnergyAlpha <= 0 |
|
EnergyAlpha = 0 |
|
MovingX = ViewLeft - 1136 |
|
MovingY = ViewTop |
|
SetSpritePosition(ViewMoving,MovingX,MovingY) |
|
SetSpriteVisible(ViewMoving,1) |
|
SetSpriteDepth(ViewMoving,0) |
|
IsMoving = 1 |
|
endif |
|
endif |
|
if IsMoving = 1 |
|
MovingX = MovingX + 30 |
|
//if MovingX > ViewLeft //+ 200 |
|
// MovingX = ViewLeft// + 200 |
|
//endif |
|
SetSpritePosition(ViewMoving,MovingX,MovingY) |
|
SetSpriteSize(ViewMoving,1136,640) |
|
|
|
if MovingX => ViewLeft |
|
|
|
// ViewLeft = ViewLeft + 200 |
|
if tmpLocation > 1 |
|
ShowScene(tmpLocation) |
|
MovingX = MovingX + 195 |
|
SetSpritePosition(ViewMoving,MovingX,MovingY) |
|
endif |
|
if tmpLocation = 1 |
|
ViewTop = 0 |
|
ViewLeft = 0 |
|
MovingY = 0 |
|
MovingX = 0 |
|
SetViewOffset(ViewLeft,ViewTop) |
|
ShowHome() |
|
SetSpritePosition(ViewMoving,MovingX,MovingY) |
|
endif |
|
//MovingX = ViewLeft + 200 |
|
//if tmpLocation > 1 |
|
// MovingX = ViewLeft + 200 |
|
//endif |
|
|
|
|
|
PlaySprite(ViewMoving,12,0,1,24) |
|
SetSpriteVisible(ViewMoving,1) |
|
SetSpriteDepth(ViewMoving,0) |
|
IsMoving = 2 |
|
endif |
|
endif |
|
if IsMoving = 2 and GetSpriteCurrentFrame(ViewMoving) = 24 |
|
MovingX = MovingX + 30 |
|
SetSpritePosition(ViewMoving,MovingX,MovingY) |
|
if MovingX > ViewLeft + 1136 |
|
SetSpriteVisible(ViewMoving,0) |
|
IsMoving = 0 |
|
if Location[tmpLocation].LocationType = LocationTypeSell |
|
GameState = GameStateSellScene |
|
endif |
|
if Location[tmpLocation].LocationType = LocationTypeBuy |
|
GameState = GameStateBuyScene |
|
endif |
|
if tmpLocation = 1 |
|
GameState = GameStateInScene |
|
|
|
endif |
|
endif |
|
endif |
|
//print(IsMoving) |
|
//print(GetSpriteCurrentFrame(ViewMoving)) |
|
endif |
|
|
|
//Are we at the running away scene? |
|
if GameState = GameStateRunAway |
|
Chance = Random(1,100) |
|
SpawnTick = SpawnTick - 1 |
|
if SpawnTick <= 0 |
|
SpawnFallingItem() |
|
endif |
|
|
|
//This is Old Code, Not Used. If you change RunMode = 0 this code will be used |
|
for i = 1 to 100 |
|
if FallingItem[i].Active = 1 |
|
FallingItem[i].Y = FallingItem[i].Y + FallingItem[i].Speed |
|
SetSpritePosition(FallingItem[i].Sprite,FallingItem[i].X,FallingItem[i].Y) |
|
SetSpriteDepth(FallingItem[i].Sprite,1) |
|
if FallingItem[i].Y > ViewTop + 700 |
|
FallingItem[i].Active = 0 |
|
SetSpriteVisible(FallingItem[i].Sprite,0) |
|
endif |
|
endif |
|
|
|
next i |
|
|
|
|
|
TapTick = TapTick + 1 |
|
if TapTick => 1 |
|
if RunMode = 0 //or RunMode = 1 |
|
if TicksPassed > 1 and TicksPassed < 100 |
|
CurrentDistance = CurrentDistance + 1 |
|
endif |
|
if TicksPassed => 100 and TicksPassed < 300 |
|
CurrentDistance = CurrentDistance + 2 |
|
endif |
|
if TicksPassed => 300 and TicksPassed < 500 |
|
CurrentDistance = CurrentDistance + 3 |
|
endif |
|
if TicksPassed => 500 //and TicksPassed < 50 |
|
CurrentDistance = CurrentDistance + 4 |
|
endif |
|
endif |
|
if RunMode = 1 |
|
if TicksPassed > 1 and TicksPassed < 500 |
|
CurrentDistance = CurrentDistance + 1 |
|
endif |
|
if TicksPassed => 500 and TicksPassed < 1000 |
|
CurrentDistance = CurrentDistance + 2 |
|
endif |
|
if TicksPassed => 1000 |
|
CurrentDistance = CurrentDistance + 3 |
|
endif |
|
endif |
|
if CurrentDistance => ScreenWidth |
|
Busted() |
|
endif |
|
//if RunMode = 1 |
|
// CurrentDistance = CurrentDistance + 1 |
|
//endif |
|
|
|
TapTick = 0 |
|
|
|
|
|
SetSpriteSize(ViewRunningBackground,CurrentDistance,640) |
|
endif |
|
TicksPassed = TicksPassed + 1 |
|
|
|
//print(SpawnTick) |
|
//print(TicksPassed) |
|
endif |
|
|
|
//Transiton Left from Cops to Running! |
|
if GameState = GameStateRunIntro |
|
if ItsTheCopsTimer = 1 |
|
ItsTheCopsX = ItsTheCopsX - 30 |
|
SetSpritePosition(ViewItsTheCops, ItsTheCopsX, GetSpriteY(ViewItsTheCops)) |
|
if GetSpriteX(ViewItsTheCops) < ViewLeft - 1200 |
|
GameState = GameStateRunAway |
|
endif |
|
|
|
endif |
|
endif |
|
|
|
//Do Zoom and Spin for Its the Cops |
|
if GameState = GameStateItsTheCops |
|
|
|
if LastSecond = 2 |
|
if ItsTheCopsTimer = 1 |
|
GameState = GameStateRunIntro |
|
ShowTimeToRun() |
|
endif |
|
endif |
|
|
|
CopsWidth = CopsWidth + 30 |
|
CopsHeight = CopsHeight + 20 |
|
|
|
if CopsWidth < 1136 |
|
SetSpriteAngle(ViewItsTheCops,CopsAngle) |
|
CopsAngle = CopsAngle + 10 |
|
endif |
|
|
|
|
|
if CopsWidth => 1136 |
|
CopsWidth = 1136 |
|
CopsHeight = 640 |
|
if LastSpin = 0 |
|
LastSpin = 1 |
|
endif |
|
endif |
|
if CopsAngle => 360 |
|
CopsAngle = 0 |
|
endif |
|
|
|
|
|
|
|
if LastSpin = 1 |
|
CopsAngle = CopsAngle + 10 |
|
SetSpriteAngle(ViewItsTheCops,CopsAngle) |
|
if CopsAngle => 360 |
|
LastSpin = 2 |
|
if GetSpritePlaying(ViewItsTheCops) = 0 |
|
ItsTheCopsX = ViewLeft + 0 |
|
ItsTheCopsY = ViewTop + 0 |
|
//SetViewOffset(ItsTheCopsX,ItsTheCopsY) |
|
SetSpritePosition(ViewItsTheCops, 0, 0) |
|
PlaySprite(ViewItsTheCops,4,1,1,2) |
|
ResetTimer() |
|
LastSecond = 0 |
|
CurrentSecond = 0 |
|
ItsTheCopsTimer = 1 |
|
endif |
|
|
|
endif |
|
endif |
|
//print(LastSpin) |
|
// print(str(GetSpriteX(ViewItsTheCops))) |
|
// print(str(GetSpriteY(ViewItsTheCops))) |
|
|
|
SetSpriteSize(ViewItsTheCops,CopsWidth,CopsHeight) |
|
SetSpritePosition(ViewItsTheCops,ViewLeft + (1136 / 2) - CopsWidth / 2 ,ViewTop + (640 / 2) - CopsHeight / 2) |
|
|
|
|
|
endif |
|
|
|
//print(LastSecond) |
|
//print(CurrentSecond) |
|
//print(Difference) |
|
|
|
//If we are Selling, let's randomly sell resources and stuff |
|
if GameState = GameStateSelling |
|
SetTextColor(SceneUI.LocationTypeLabel,255,0,0,SceneUI.LocationTypeAlpha) |
|
if SceneUI.LocationTypeDirection = 1 |
|
SceneUI.LocationTypeAlpha = SceneUI.LocationTypeAlpha - 5 |
|
if SceneUI.LocationTypeAlpha <= 0 |
|
SceneUI.LocationTypeAlpha = 0 |
|
SceneUI.LocationTypeDirection = 2 |
|
endif |
|
endif |
|
if SceneUI.LocationTypeDirection = 2 |
|
SceneUI.LocationTypeAlpha = SceneUI.LocationTypeAlpha + 5 |
|
if SceneUI.LocationTypeAlpha >= 255 |
|
SceneUI.LocationTypeAlpha = 255 |
|
SceneUI.LocationTypeDirection = 1 |
|
endif |
|
endif |
|
|
|
|
|
//Sell a Resource Every Few Seconds! |
|
if LastSecond = SellTick |
|
if Location[Player.CurrentLocation].CurrentHeat => 99 |
|
ShowItsTheCops() |
|
endif |
|
|
|
OldDistance = CurrentDistance |
|
KeepSelling = 0 |
|
SoldResource = 0 |
|
if SellResource1 = 1 |
|
if Player.Resource1Amount > 0 and SoldResource = 0 |
|
KeepSelling = 1 |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
CurrentSaleAmount = Random(1,5) |
|
if CurrentSaleAmount >= Player.Resource1Amount |
|
CurrentSaleAmount = Player.Resource1Amount |
|
endif |
|
HeatMultiplier = Random(1,2) |
|
CurrentSale = Location[Player.CurrentLocation].Resource1Price * CurrentSaleAmount |
|
if Location[Player.CurrentLocation].CurrentHeat < 40 |
|
CurrentSale = CurrentSale |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
CurrentSale = CurrentSale * 1.5 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
CurrentSale = CurrentSale * 1.75 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat > 80 |
|
CurrentSale = CurrentSale * 2 |
|
endif |
|
CurrentSaleTotal = CurrentSaleTotal + CurrentSale |
|
Player.Resource1Amount = Player.Resource1Amount - CurrentSaleAmount |
|
Player.Cash = Player.Cash + CurrentSale |
|
Player.MinItems = Player.MinItems - CurrentSaleAmount |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
tmpString = Resource[1] + " (" + str(Player.Resource1Amount) + "G)" |
|
SetTextString(SceneUI.Resource1NameLabel, tmpString) |
|
SetTextVisible(SceneUI.SoldLabel,1) |
|
SetTextString(SceneUI.SoldLabel,"+ $" + str(CurrentSale)) |
|
SceneUI.SoldLabelX = ViewLeft + Random(300,400) |
|
SceneUI.SoldLabelY = ViewTop + Random(300,400) |
|
SceneUI.SoldLabelAlpha = 255 |
|
SetTextPosition(SceneUI.SoldLabel,SceneUI.SoldLabelX,SceneUI.SoldLabelY) |
|
SetTextDepth(SceneUI.SoldLabel,1) |
|
PlaySound(SoundSell) |
|
AddHeat = CurrentSaleAmount * HeatMultiplier |
|
Location[Player.CurrentLocation].CurrentHeat = Location[Player.CurrentLocation].CurrentHeat + AddHeat |
|
NewHeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
|
|
//Chance of Being Caught |
|
Chance = Random(1,100) |
|
if Location[Player.CurrentLocation].CurrentHeat < 20 |
|
if Chance < 10 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 20 and Location[Player.CurrentLocation].CurrentHeat < 40 |
|
if Chance < 25 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
if Chance < 50 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
if Chance < 75 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
|
|
SoldResource = 1 |
|
if Player.Resource1Amount <= 0 |
|
SetTextColor(SceneUI.Resource1NameLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.PlayerCashLabel,"Cash: $" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
endif |
|
endif |
|
if SellResource2 = 1 |
|
if Player.Resource2Amount > 0 and SoldResource = 0 |
|
KeepSelling = 1 |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
CurrentSaleAmount = Random(1,2) |
|
if CurrentSaleAmount >= Player.Resource2Amount |
|
CurrentSaleAmount = Player.Resource2Amount |
|
endif |
|
HeatMultiplier = Random(1,3) |
|
CurrentSale = Location[Player.CurrentLocation].Resource2Price * CurrentSaleAmount |
|
if Location[Player.CurrentLocation].CurrentHeat < 40 |
|
CurrentSale = CurrentSale |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
CurrentSale = CurrentSale * 1.5 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
CurrentSale = CurrentSale * 1.75 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat > 80 |
|
CurrentSale = CurrentSale * 2 |
|
endif |
|
CurrentSaleTotal = CurrentSaleTotal + CurrentSale |
|
Player.Resource2Amount = Player.Resource2Amount - CurrentSaleAmount |
|
Player.Cash = Player.Cash + CurrentSale |
|
Player.MinItems = Player.MinItems - CurrentSaleAmount |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
tmpString = Resource[2] + " (" + str(Player.Resource2Amount) + "G)" |
|
SetTextString(SceneUI.Resource2NameLabel, tmpString) |
|
SetTextVisible(SceneUI.SoldLabel,1) |
|
SetTextString(SceneUI.SoldLabel,"+ $" + str(CurrentSale)) |
|
SceneUI.SoldLabelX = ViewLeft + Random(300,400) |
|
SceneUI.SoldLabelY = ViewTop + Random(300,400) |
|
SceneUI.SoldLabelAlpha = 255 |
|
PlaySound(SoundSell) |
|
SetTextPosition(SceneUI.SoldLabel,SceneUI.SoldLabelX,SceneUI.SoldLabelY) |
|
SetTextDepth(SceneUI.SoldLabel,1) |
|
AddHeat = CurrentSaleAmount * HeatMultiplier |
|
Location[Player.CurrentLocation].CurrentHeat = Location[Player.CurrentLocation].CurrentHeat + AddHeat |
|
NewHeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//Chance of Being Caught |
|
Chance = Random(1,100) |
|
if Location[Player.CurrentLocation].CurrentHeat < 20 |
|
if Chance < 10 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 20 and Location[Player.CurrentLocation].CurrentHeat < 40 |
|
if Chance < 25 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
if Chance < 50 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
if Chance < 75 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
SoldResource = 1 |
|
if Player.Resource2Amount <= 0 |
|
SetTextColor(SceneUI.Resource2NameLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.PlayerCashLabel,"Cash: $" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
endif |
|
endif |
|
if SellResource3 = 1 |
|
if Player.Resource3Amount > 0 and SoldResource = 0 |
|
KeepSelling = 1 |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
CurrentSaleAmount = Random(1,2) |
|
if CurrentSaleAmount >= Player.Resource3Amount |
|
CurrentSaleAmount = Player.Resource3Amount |
|
endif |
|
HeatMultiplier = Random(1,3) |
|
CurrentSale = Location[Player.CurrentLocation].Resource3Price * CurrentSaleAmount |
|
if Location[Player.CurrentLocation].CurrentHeat < 40 |
|
CurrentSale = CurrentSale |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
CurrentSale = CurrentSale * 1.5 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
CurrentSale = CurrentSale * 1.75 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat > 80 |
|
CurrentSale = CurrentSale * 2 |
|
endif |
|
CurrentSaleTotal = CurrentSaleTotal + CurrentSale |
|
Player.Resource3Amount = Player.Resource3Amount - CurrentSaleAmount |
|
Player.Cash = Player.Cash + CurrentSale |
|
Player.MinItems = Player.MinItems - CurrentSaleAmount |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
tmpString = Resource[3] + " (" + str(Player.Resource3Amount) + "G)" |
|
SetTextString(SceneUI.Resource3NameLabel, tmpString) |
|
SetTextVisible(SceneUI.SoldLabel,1) |
|
SetTextString(SceneUI.SoldLabel,"+ $" + str(CurrentSale)) |
|
SceneUI.SoldLabelX = ViewLeft + Random(300,400) |
|
SceneUI.SoldLabelY = ViewTop + Random(300,400) |
|
SceneUI.SoldLabelAlpha = 255 |
|
PlaySound(SoundSell) |
|
SetTextPosition(SceneUI.SoldLabel,SceneUI.SoldLabelX,SceneUI.SoldLabelY) |
|
SetTextDepth(SceneUI.SoldLabel,1) |
|
AddHeat = CurrentSaleAmount * HeatMultiplier |
|
Location[Player.CurrentLocation].CurrentHeat = Location[Player.CurrentLocation].CurrentHeat + AddHeat |
|
NewHeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//HeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//if HeatbarWidth > GetSpriteWidth(SceneUI.HeatbarBackground) |
|
// HeatbarWidth = GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//endif |
|
//SetSpriteSize(SceneUI.HeatbarForeground,HeatbarWidth,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
//Chance of Being Caught |
|
Chance = Random(1,100) |
|
if Location[Player.CurrentLocation].CurrentHeat < 20 |
|
if Chance < 10 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 20 and Location[Player.CurrentLocation].CurrentHeat < 40 |
|
if Chance < 25 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
if Chance < 50 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
if Chance < 75 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
SoldResource = 1 |
|
if Player.Resource3Amount <= 0 |
|
SetTextColor(SceneUI.Resource3NameLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.PlayerCashLabel,"Cash: $" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
endif |
|
endif |
|
if SellResource4 = 1 |
|
if Player.Resource4Amount > 0 and SoldResource = 0 |
|
KeepSelling = 1 |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
CurrentSaleAmount = Random(1,4) |
|
if CurrentSaleAmount >= Player.Resource4Amount |
|
CurrentSaleAmount = Player.Resource4Amount |
|
endif |
|
HeatMultiplier = Random(1,2) |
|
CurrentSale = Location[Player.CurrentLocation].Resource4Price * CurrentSaleAmount |
|
if Location[Player.CurrentLocation].CurrentHeat < 40 |
|
CurrentSale = CurrentSale |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
CurrentSale = CurrentSale * 1.5 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
CurrentSale = CurrentSale * 1.75 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat > 80 |
|
CurrentSale = CurrentSale * 2 |
|
endif |
|
CurrentSaleTotal = CurrentSaleTotal + CurrentSale |
|
Player.Resource4Amount = Player.Resource4Amount - CurrentSaleAmount |
|
Player.Cash = Player.Cash + CurrentSale |
|
Player.MinItems = Player.MinItems - CurrentSaleAmount |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
tmpString = Resource[4] + " (" + str(Player.Resource4Amount) + "G)" |
|
SetTextString(SceneUI.Resource4NameLabel, tmpString) |
|
SetTextVisible(SceneUI.SoldLabel,1) |
|
SetTextString(SceneUI.SoldLabel,"+ $" + str(CurrentSale)) |
|
SceneUI.SoldLabelX = ViewLeft + Random(300,400) |
|
SceneUI.SoldLabelY = ViewTop + Random(300,400) |
|
SceneUI.SoldLabelAlpha = 255 |
|
PlaySound(SoundSell) |
|
SetTextPosition(SceneUI.SoldLabel,SceneUI.SoldLabelX,SceneUI.SoldLabelY) |
|
SetTextDepth(SceneUI.SoldLabel,1) |
|
AddHeat = CurrentSaleAmount * HeatMultiplier |
|
Location[Player.CurrentLocation].CurrentHeat = Location[Player.CurrentLocation].CurrentHeat + AddHeat |
|
NewHeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//if HeatbarWidth > GetSpriteWidth(SceneUI.HeatbarBackground) |
|
// HeatbarWidth = GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//endif |
|
//SetSpriteSize(SceneUI.HeatbarForeground,HeatbarWidth,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
//Chance of Being Caught |
|
Chance = Random(1,100) |
|
if Location[Player.CurrentLocation].CurrentHeat < 20 |
|
if Chance < 10 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 20 and Location[Player.CurrentLocation].CurrentHeat < 40 |
|
if Chance < 25 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
if Chance < 50 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
if Chance < 75 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
SoldResource = 1 |
|
if Player.Resource4Amount <= 0 |
|
SetTextColor(SceneUI.Resource4NameLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.PlayerCashLabel,"Cash: $" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
endif |
|
endif |
|
if SellResource5 = 1 |
|
if Player.Resource5Amount > 0 and SoldResource = 0 |
|
KeepSelling = 1 |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
CurrentSaleAmount = Random(1,4) |
|
if CurrentSaleAmount >= Player.Resource5Amount |
|
CurrentSaleAmount = Player.Resource5Amount |
|
endif |
|
HeatMultiplier = Random(1,1) |
|
CurrentSale = Location[Player.CurrentLocation].Resource5Price * CurrentSaleAmount |
|
if Location[Player.CurrentLocation].CurrentHeat < 40 |
|
CurrentSale = CurrentSale |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
CurrentSale = CurrentSale * 1.5 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
CurrentSale = CurrentSale * 1.75 |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat > 80 |
|
CurrentSale = CurrentSale * 2 |
|
endif |
|
CurrentSaleTotal = CurrentSaleTotal + CurrentSale |
|
Player.Resource5Amount = Player.Resource5Amount - CurrentSaleAmount |
|
Player.Cash = Player.Cash + CurrentSale |
|
Player.MinItems = Player.MinItems - CurrentSaleAmount |
|
SetTextString(SceneUI.ProcessLabel,"$" + str(CurrentSaleTotal)) |
|
tmpString = Resource[5] + " (" + str(Player.Resource5Amount) + "G)" |
|
SetTextString(SceneUI.Resource5NameLabel, tmpString) |
|
SetTextVisible(SceneUI.SoldLabel,1) |
|
SetTextString(SceneUI.SoldLabel,"+ $" + str(CurrentSale)) |
|
SceneUI.SoldLabelX = ViewLeft + Random(300,400) |
|
SceneUI.SoldLabelY = ViewTop + Random(300,400) |
|
SceneUI.SoldLabelAlpha = 255 |
|
PlaySound(SoundSell) |
|
SetTextPosition(SceneUI.SoldLabel,SceneUI.SoldLabelX,SceneUI.SoldLabelY) |
|
SetTextDepth(SceneUI.SoldLabel,1) |
|
AddHeat = CurrentSaleAmount * HeatMultiplier |
|
Location[Player.CurrentLocation].CurrentHeat = Location[Player.CurrentLocation].CurrentHeat + AddHeat |
|
NewHeatbarWidth = (Location[Player.CurrentLocation].CurrentHeat / GetSpriteWidth(SceneUI.HeatbarBackground)) / (100 / GetSpriteWidth(SceneUI.HeatbarBackground)) * GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//if HeatbarWidth > GetSpriteWidth(SceneUI.HeatbarBackground) |
|
// HeatbarWidth = GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//endif |
|
//SetSpriteSize(SceneUI.HeatbarForeground,HeatbarWidth,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
//Chance of Being Caught |
|
Chance = Random(1,100) |
|
if Location[Player.CurrentLocation].CurrentHeat < 20 |
|
if Chance < 10 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 20 and Location[Player.CurrentLocation].CurrentHeat < 40 |
|
if Chance < 25 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 40 and Location[Player.CurrentLocation].CurrentHeat < 60 |
|
if Chance < 50 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
if Location[Player.CurrentLocation].CurrentHeat => 60 and Location[Player.CurrentLocation].CurrentHeat < 80 |
|
if Chance < 75 |
|
StopSelling() |
|
ShowItsTheCops() |
|
endif |
|
endif |
|
SoldResource = 1 |
|
if Player.Resource5Amount <= 0 |
|
SetTextColor(SceneUI.Resource5NameLabel,255,0,0,255) |
|
endif |
|
SetTextString(SceneUI.PlayerCashLabel,"Cash: $" + str(Player.Cash)) |
|
SetTextString(SceneUI.PackLabel,"Pack: " + str(Player.MinItems) + "/" + str(Player.MaxItems)) |
|
CurrentDistance = (Location[Player.CurrentLocation].CurrentHeat * 1136) / 100 |
|
DistanceDirection = 1 |
|
endif |
|
endif |
|
|
|
|
|
SellTick = Random(3,5) |
|
ResetTimer() |
|
LastSecond = 0 |
|
CurrentSecond = 0 |
|
if KeepSelling = 0 |
|
StopSelling() |
|
endif |
|
endif |
|
if GetTextVisible(SceneUI.SoldLabel) = 1 |
|
SceneUI.SoldLabelY = SceneUI.SoldLabelY - 1 |
|
SceneUI.SoldLabelAlpha = SceneUI.SoldLabelAlpha - 5 |
|
SetTextPosition(SceneUI.SoldLabel, SceneUI.SoldLabelX, SceneUI.SoldLabelY) |
|
SetTextColor(SceneUI.SoldLabel, 255, 255, 255, SceneUI.SoldLabelAlpha) |
|
if SceneUI.SoldLabelAlpha <= 0 |
|
SetTextVisible(SceneUI.SoldLabel,0) |
|
endif |
|
endif |
|
//print(OldHeatbarWidth) |
|
//print(NewHeatbarWidth) |
|
|
|
if NewHeatbarWidth > OldHeatbarWidth |
|
HeatbarWidth = OldHeatbarWidth + 1 |
|
if NewHeatbarWidth >= GetSpriteWidth(SceneUI.HeatbarBackground) |
|
NewHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarBackground) |
|
endif |
|
|
|
//if HeatbarWidth >= OldHeatbarWidth |
|
// HeatbarWidth = OldHeatbarWidth |
|
//endif |
|
//if HeatbarWidth > GetSpriteWidth(SceneUI.HeatbarBackground) |
|
// HeatbarWidth = GetSpriteWidth(SceneUI.HeatbarBackground) |
|
//endif |
|
SetSpriteSize(SceneUI.HeatbarForeground,HeatbarWidth,GetSpriteHeight(SceneUI.HeatbarForeground)) |
|
OldHeatbarWidth = GetSpriteWidth(SceneUI.HeatbarForeground) |
|
endif |
|
|
|
if Player.Resource1Amount = 0 and Player.Resource2Amount = 0 and Player.Resource3Amount = 0 and Player.Resource4Amount = 0 and Player.Resource5Amount = 0 |
|
StopSelling() |
|
endif |
|
//print(GetSpriteColorAlpha(SceneUI.StopSellingButton)) |
|
|
|
endif |
|
|
|
//If we are in a scene, let's animate the Icons! |
|
if GameState = GameStateInScene |
|
|
|
endif |
|
|
|
//Handle Input |
|
CheckInput() |
|
//print(ScreenFPS()) |
|
//If Debug is Enabled, Print some Crucial Information to the Screen |
|
if Player.Debug = 1 |
|
print("Current View Offset X: " + str(GetViewOffsetX())) |
|
print("Current View Offset Y: " + str(GetViewOffsetY())) |
|
print("View Top: " + str(ViewTop)) |
|
print("View Left: " + str(ViewLeft)) |
|
print("Original View Top: " + str(OriginalViewTop)) |
|
print("Original View Left: " + str(OriginalViewLeft)) |
|
print("Current Second: " + str(CurrentSecond)) |
|
print("Last Second: " + str(LastSecond)) |
|
endif |
|
//print(Location[Player.CurrentLocation].CurrentHeat) |
|
//Print( ScreenFPS() ) |
|
Sync() |
|
loop |