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Is that only a 2d anti-aliasing computed for each slice? if so, it doesn't calculate the pixel grey scale gradient for Z axis, but only XY.
Any plan on supporting a true XYZ anti-aliasing?
I would imagine something like multiple axis slicing pre-computation on Z and X (or Z and Y) then combine the anti-aliasing of both axis to generate the correct Z slice anti-aliasing. Does it make sens?
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