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3D

3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.

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three.js
donmccurdy
donmccurdy commented Sep 27, 2019

The deprecated decodeDracoFile method should be removed and replaced with a parse method similar to other loaders. Currently decodeDracoFile does not propagate errors, and should do so. So probably a signature like:

dracoLoader.parse( arrayBuffer, /* options, maybe? */, onLoad, onError );
villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

mramato
mramato commented Oct 1, 2019

If you select St. Helens in the Terrain Clipping Planes Sandcastle demo, it's not clear at all what is actually happen, this is because the clipping plan cuts out a well defined area around St. Helens but none of the terrain is visible with the clipping plane off either. This would be a lot better if terrain was poking through the tileset, or if we changed attenuation so you could actually see th

cdata
cdata commented Oct 10, 2019

As we approach v1.0.0, we should look into versioning our docs. This is important because feature availability will depend on the version of the library being used, and this can be confusing for users if there is only one set of docs.

The two ways we could approach this are 1) keep a copy of the docs site for each old release in a subpath off of the main site 2) note next to each bit of API whi

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