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#1 2017-06-29 15:14:22

lenne0815
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Registered: 2017-05-17
Posts: 38

A visual guide to dynamic lift speeds in NanoDLP

7kTKliq.png

Last edited by lenne0815 (2017-06-29 16:42:18)

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#2 2017-06-29 20:28:52

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

Looks awesome!

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#3 2017-06-30 09:22:20

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Thanks Shahin ! would be a bit easier if you let me pull "BaseLayerAmount" from the input box, but works like this aswell.

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#4 2017-06-30 15:59:11

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

We could have IsBurninLayer (0 or 1), or you think BurninLayers<4 could be more flexible?

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#5 2017-06-30 16:02:54

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

No, that would be just fine ! i think fiddling with burn in layers would be complicated and not really nessecary On a side note, i just realised you added dynamic acceleration aswell, how would i go about testing it ? And we have values for individual cure areas, i didnt realise that, man you are on fire !

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#6 2017-06-30 16:18:17

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

Dynamic acceleration is only available for direct control. RAMPS control acceleration as I know we could not modify it from nanodlp side.
I have added IsBurninLayer to the beta version.

As I know only few people working on complex dynamic formulas. Will be happy to help anytime.

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#7 2017-06-30 17:06:10

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Julien Delnatte is still working on his UV Led daugtherboard for the Pi, as soon as he makes it available il change over to direct control ! How do you drive the stepper directly ?

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#8 2017-06-30 17:48:09

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

So i tried the [[IsBurnInLayer]] Variable but it doesnt seem to retunr anything and in the calculator preview i cant put in values to test it ? ( 1553 )

Last edited by lenne0815 (2017-06-30 17:53:26)

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#9 2017-06-30 19:01:56

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

Only pulses get generated on nanodlp side and currently it is far from quality of one generated by arduino. so keep using RAMPS.

Use IsBurninLayer and not IsBurnInLayer

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#10 2017-06-30 19:15:36

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Tried that aswell, doesnt work either sad Pulses would be enough if we could still use the Ramps for the rest ?

Last edited by lenne0815 (2017-06-30 19:16:48)

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#11 2017-06-30 19:32:25

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

Are you sure you have upgraded to the latest beta? Do you see keyword in on-screen help?
I have tried it and it working fine.

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#12 2017-06-30 19:40:49

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Yes i see the keyword in the help section but the descriptions are missing a line aswell, im on 1553, upgraded via (wget http://www.nanodlp.com/nanodlp.beta.tar.gz? -O - | tar -C /home/pi -xz);cd /home/pi/printer;sudo ./setup.sh

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#13 2017-06-30 19:51:06

Shahin
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Registered: 2016-02-17
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Re: A visual guide to dynamic lift speeds in NanoDLP

I have rebuilt and push it online again.
Example:
[[IsBurninLayer]]*10+10    (10s cure time for normal layers and 20s for burn-in layers)

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#14 2017-06-30 20:19:07

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Now setup recons it cant update because im already on the latest version, can i force it somehow ?

Last edited by lenne0815 (2017-06-30 20:20:43)

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#15 2017-06-30 20:37:04

Shahin
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Re: A visual guide to dynamic lift speeds in NanoDLP

use command line interface

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#16 2017-07-01 08:39:41

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

I just googled an hour how to do that but failed, im a total newb when it comes to linux unfortunately sad

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#17 2017-07-01 09:00:29

Shahin
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Registered: 2016-02-17
Posts: 1,834

Re: A visual guide to dynamic lift speeds in NanoDLP

Sorry, use simple installation process for nanodlp. It will force upgrade.
Also I have pushed couple of bugfix so right now, you can upgrade through program itself too,

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#18 2017-07-01 13:42:32

1125lbs
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Registered: 2017-03-15
Posts: 81

Re: A visual guide to dynamic lift speeds in NanoDLP

very nice !

Thanks lenne0815.

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#19 2017-07-01 20:05:03

lenne0815
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Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

Holy eff, what a mission big_smile I got it figured out though:

{ ([[IsBurninLayer]])*35 + (abs([[IsBurninLayer]]-1)) * ( 45 + 70 / ( 1 + ( 2.718** -( 2 - ( 0.008*[[TotalSolidArea]]) + 2)))) }

I needed to invert the isburnin layer values and the calculation preview is still not working for IsBurninlayer but for testing i just exchanged it to a different call so i could figure out how to make it work.

While testing another "bug" became apparent, if you resubmit a plate before it has been finished nanoDLP becomes unresponsive and the pi needs to be rebooted.

Last edited by lenne0815 (2017-07-01 20:19:49)

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#20 2017-07-01 20:26:58

Shahin
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Registered: 2016-02-17
Posts: 1,834

Re: A visual guide to dynamic lift speeds in NanoDLP

It was probably memory usage issue.
{ ([[IsBurninLayer]])*35 + ([[IsBurninLayer]]==0) * ( 45 + 70 / ( 1 + ( 2.718** -( 2 - ( 0.008*[[TotalSolidArea]]) + 2)))) }

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#21 2017-07-01 20:30:55

lenne0815
Member
Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

I tried == initially but couldnt get it to work because i couldnt preview it, will do it that way, much more elegant !

The resubmit bug has been plaguing me for quite some time now so im unsure if its memory related, it happens no matter what is slicing at the time ( small or big models ) as soon as i resubmit a second plate or even resubmit the same plate while still slicing the pi stops calculating until i reboot it.

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#22 2017-07-02 06:38:30

Shahin
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Registered: 2016-02-17
Posts: 1,834

Re: A visual guide to dynamic lift speeds in NanoDLP

I could not reproduce the issue. My guess is files are large enough to crash Pi version. Whenever it crashes please share debug file so I could know what have caused the issue.

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#23 2017-07-02 11:42:21

lenne0815
Member
Registered: 2017-05-17
Posts: 38

Re: A visual guide to dynamic lift speeds in NanoDLP

I reinstalled nanoDLP twice and the layer calculation is still a bit erratic but while doing so another problem reared its head;

Dynamic lift height ( which i get with [[ZLiftDistance]] ) only calculates full values not the decimals, if i change ([[IsBurninLayer]])*3.5 to 4 5 6 etc it works, decimals ( like my calculation ) dont get calculated.

An example of a dynamic lift script:

{ ([[IsBurninLayer]])*3.5 + ([[IsBurninLayer]]==0) * (1 / ( 0.7 + ( 2.718**-(0.02*[[LargestArea]] - 3))) +1.7 ) }

It does start working correctly when i put it directly in the Gcode after each layer box though:

M107
G1 Z{[[LayerPosition]]+([[IsBurninLayer]])*3 + ([[IsBurninLayer]]==0) * (1 / ( 0.7 + ( 2.718**-(0.02*[[LargestArea]] - 3))) +1.7 ) } F[[ZSpeed]] P1
[[WaitForDoneMessage]]
[[PositionSet [[LayerPosition]]]]

returns the proper z height values.

Last edited by lenne0815 (2017-07-02 21:40:40)

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#24 2017-07-03 04:40:31

1125lbs
Member
Registered: 2017-03-15
Posts: 81

Re: A visual guide to dynamic lift speeds in NanoDLP

would we use some ceil or float before * in equation, could releaf "brain stress" for pi deal with movements?

i think the float numbers would not affect so much when dealing with velocity, in case you working with direct control with dynamic speeds , velocities could influence in rounding errors depending of the driver capabilities. as direct control may have been coded with pulse train, do you think it could improve anyway?

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#25 2017-07-03 05:34:08

1125lbs
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Registered: 2017-03-15
Posts: 81

Re: A visual guide to dynamic lift speeds in NanoDLP

is it possible to handle [[Slowsection]] in dynamic speed?

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