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Same as the title. Anyway of doing this? Does the resume function just resume a print but not start a print at that level allowing for burn in time?
I am finding half my prints are messed at the first level since I use b9creators software to generate supports. Sometimes the supports poke through the bottom and I don't notice causing the print to have the first few layers blank..
Bonus question. Is there a way to edit the svg after it's sliced to remove the first couple layers or edit? I noticed in adobe illustrator it comes in as layers. Can I just delete layers and resave and it will work or do I need to rename the layers? I suppose I should experiment.
Last edited by jneilon (2016-06-25 18:40:20)
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I guess you are uploading STL files not SVG, am I right?
We need to start slicing a little bit higher (does not know by how much) to bypass B9 support issue, I will try to fix it soon.
By the way if you have any STL/SVG file with the issue it could be helpful.
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Hi Shahin,
I am using Slic3r to generate the SVG but Slic3r appears to use the model's lowest zero point instead of the stl's zero. So I am uploading a SVG to NanoDLP.
I am not sure if nanoDLP slices the models at 0 point or if it uses the lowest point as zero. I haven't tried it since the model I am using has a high poly count.
I can PM you the model or svg.
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SVG format contains per layer info. So it is something which need to be handled on slic3r, my guess it should have necessary options to solve your issue as I never heard such problem before.
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Thanks I will ask in the Slic3r forum. I do not see any options for that. It would be great feature if NanoDLP had a "start at layer" feature.
Even some of my models that are a bit skewed at the base by a very small amount could benefit from starting at layer 1 or 2 then layer 0...
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