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So isn't there any method that control the anti-aliasing level on menu or nano's config file?
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No, it is fully baked into nanodlp core. Considering AA effect is mostly positive it is not worth having disable button.
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There seems be a subtle distinction in detail when Anti. 1.5x in CW and forced Anti. 8x in Nano ^^;
plz check below images
left print in Nano, right is no anti in CW (slice to png compressed then print in nano)
Some person like 8x anti.. but also some people like no anit(or low level) for more sharp angle expressions ^^;
Last edited by cholubin (2017-06-29 05:45:04)
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Images do not load correctly
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modified!
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AA version is much better
I cannot disable AA from core but I have added a new rule which you could render line without AA over layer rendered using AA. Output is very close to not having AA.
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Oh Thank you ^^
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When can I check this new rule? in the next build?
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and is it possbile that control AA level? like 1.5x or 3x
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AA seems to have pro & cons and might be good to add a option to disable it.
AA created smoother surfaces but at same time might loose detailed features, also AA is not recommended when you need accurate 3d fit (dental).
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AA seems to have pro & cons and might be good to add a option to disable it.
AA created smoother surfaces but at same time might loose detailed features, also AA is not recommended when you need accurate 3d fit (dental).
Yes, I agree.
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Already available on beta version.
No option to control amount of AA. NanoDLP AA modify only outermost row of pixels around areas, so I do not think it will have noticeable effects on details.
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even if i disable the AA, the output image is retuning an halfshade on every parts with quads area
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I have not seen such issue, could you share your profile/machine setting + STL file to reproduce the issue.
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may i send wetransfer link?
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Sure you can, lets continue the issue discussion on https://www.nanodlp.com/forum/viewtopic … 3684#p3684
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