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Remove Dirty Files

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1 parent cc2e94c commit c796e17277686c03e0464b7243675fffa0170f4b @sebavanmicrosoft sebavanmicrosoft committed
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24 materialsLibrary/dist/babylon.pbrMaterial.js
@@ -1045,30 +1045,6 @@ var BABYLON;
PBRMaterial.Parse = function (source, scene, rootUrl) {
return BABYLON.SerializationHelper.Parse(function () { return new PBRMaterial(source.name, scene); }, source, scene, rootUrl);
};
- PBRMaterial.Glass = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
- PBRMaterial.Metal = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
- PBRMaterial.Iron = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
- PBRMaterial.Copper = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
- PBRMaterial.Gold = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
- PBRMaterial.Plastic = function (name, scene) {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- };
PBRMaterial._scaledAlbedo = new BABYLON.Color3();
PBRMaterial._scaledReflectivity = new BABYLON.Color3();
PBRMaterial._scaledEmissive = new BABYLON.Color3();
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4 materialsLibrary/dist/babylon.pbrMaterial.min.js
2 additions, 2 deletions not shown because the diff is too large. Please use a local Git client to view these changes.
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6 materialsLibrary/dist/dts/babylon.pbrMaterial.d.ts
@@ -258,11 +258,5 @@ declare module BABYLON {
clone(name: string): PBRMaterial;
serialize(): any;
static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial;
- static Glass(name: string, scene: Scene): PBRMaterial;
- static Metal(name: string, scene: Scene): PBRMaterial;
- static Iron(name: string, scene: Scene): PBRMaterial;
- static Copper(name: string, scene: Scene): PBRMaterial;
- static Gold(name: string, scene: Scene): PBRMaterial;
- static Plastic(name: string, scene: Scene): PBRMaterial;
}
}
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31 materialsLibrary/materials/pbr/babylon.pbrMaterial.ts
@@ -1377,36 +1377,5 @@ module BABYLON {
public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
return SerializationHelper.Parse(() => new PBRMaterial(source.name, scene), source, scene, rootUrl);
}
-
- public static Glass(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
-
- return pbr;
- }
-
- public static Metal(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- }
-
- public static Iron(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- }
-
- public static Copper(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- }
-
- public static Gold(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- }
-
- public static Plastic(name: string, scene: Scene): PBRMaterial {
- var pbr = new PBRMaterial(name, scene);
- return pbr;
- }
}
}

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