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Latest commit 6192bab @punkoffice punkoffice Process differently if parent is light or camera
If parent is light or camera then get transform from first instance
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Unity3D2Babylon Process differently if parent is light or camera
readme.md Update readme.md

readme.md

Unity 5 to Babylon.js exporter

Installation

You just need to copy/paste the plugin folder inside the assets folder of your project folder. Unity 5 will then detect the plugin, compile it and add a "BabylonJS" menu. Using this menu you will be able to export the current scene to a .babylon file format.

Usage

Just click on the "BabylonJS/Export to .babylon" menu to display the exportation window.

The exportation window allows you to specify:

  • Default reflection level applied to reflection textures
  • Collisions properties (on/off, ellipsoid used for the camera and scene's gravity)

You can launch the exportation process by clicking on the "Export" button

Exported features

The current version can export the following features:

  • Cameras
    • Name
    • Position
    • Target
    • Fov
    • Clip start
    • Clip end
    • Check collisions
    • Gravity
    • Ellipsoid
    • Animations (position)
  • Lights
    • Type (Point, directional, Spot)
    • Name
    • Position
    • Direction
    • Spot angle
    • Intensity
    • Diffuse color
    • Animations (position)
    • Shadow maps
  • Materials
    • Name
    • Diffuse color
    • Specular color
    • Specular power
    • Emissive color
    • Alpha
    • Backface culling
    • Diffuse texture
    • Reflection texture
    • Emissive texture
    • Bump texture
  • Multi-materials
    • Name
    • Child materials
  • Textures
    • Name
    • Associated file
    • Use alpha
    • uOffset / voffset
    • uScale / uScale
  • Meshes
    • Name
    • Geometry (Positions & normals)
    • Position
    • Rotation
    • Scaling
    • Texture coordinates (2 channels)
    • Check collisions
    • Receive and cast shadows
    • Animations (position, rotation, scaling)
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