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v3.0.10

@GoodBoyDigital GoodBoyDigital released this · 2 commits to master since this release

Minor update:

  • Added 'moveWhenInside option to interactive manager. his property determins if mousemove and touchmove events are fired only when the cursror is over the object. Setting to true will make things work more in line with how the DOM verison works.
  • Plane now support textures from a sprite sheets.
  • Rotated textures tweaked using a more robust approach. Now supported by atlas format too.
  • Fixed BitmapFont passer bug.
  • BlendModes tweaked in webGL to work with pre-multiplied alpha sprites.
  • Exposed WebGL renderers internal shaders.
  • Source map and non minified pixi.js build now separate.
  • Fixed accessibility bug.

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v3.0.9

@englercj englercj released this · 57 commits to master since this release

v3.0.8...v3.0.9

  • Added skew property.
  • Fix some cacheAsBitmap bugs.
  • Add new "Plane" mesh class.
  • Fix some issues with interaction manager.
  • Add "prerender" and "postrender" events to renderers
  • Updated to resource loader v1.6.4
  • #2162: Add setTransform convenience method
  • #2166: Fix scale being 0
  • #2209: Replace splice with faster alternative
  • #2229: Fix issue in CanvasRenderer where previous blend mode was used

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v3.0.8

@englercj englercj released this · 131 commits to master since this release

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v3.0.7

@englercj englercj released this · 291 commits to master since this release

v3.0.6...v3.0.7

Bug Fixes

  • Fix cacheAsBitmap alpha being applied twice (#1800)
  • Fix issue with WebGLGraphicsData#destroy (#1831, thanks @ivw)
  • Fix generate texture scaleMode (#1826)
  • Fix issue drawing unclosed polygons (#1863, thanks @wayfu)
  • Fix gaps in TiledSprite (#1907, thanks @JiDW)
  • Fix ParticleContainer#destroy (#1916, thanks @adelciotto)

Features

  • Add Mesh interaction support (#1877, thanks @ivanpopelyshev)
  • Add out param to Matrix#toArray
  • Expose drawModes similarly to how we expose blendModes
  • Add bool uniform support in shaders
  • Add events for child manipulation (#1870, thanks@endel)

Misc

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v3.0.6

@englercj englercj released this · 351 commits to master since this release

v3.0.5...v3.0.6

  • Support negative animation speeds in MovieClip (#1762, thanks @snc)
  • Move Ticker to core lib (#1792, thanks @drkibitz)
  • Fix rendering issues with Mesh/Rope introduced in #1784 and #1768
  • Fix alpha for complex graphics (#1800)
  • Fix typo in cacheAsBitmap (#1805, thanks @FletcherD)
  • Respect .visible in cacheAsBitmap (#1806, thanks @FletcherD)
  • Fix issues with tilesprite and tilescale (#1807, thanks @sweetmandm)
  • Fix typo in ConvolutionFilter
  • Properly initialize projectionMatrix in TextureShader (#1811)
  • Use the jaguarjs-jsdoc theme (#1812, thanks @JiDW)
  • Remove some old, broken, cacheAsBitmap code from Graphics canvas render (#1819)
  • Update the readme with more current information
  • Update to latest resource-loader (fixes #1781)
  • Update to latest ee3 version, improves speed of events.

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v3.0.5

@englercj englercj released this · 386 commits to master since this release

v3.0.4...v3.0.5

  • Fix mesh rendering (#1784, thanks @simonTadram)
  • Fix some missing exports (#1790)
  • Fix sprite canvas draw sizing for scaled resolutions (#1778)
  • Fix broken alpha in complex polygons on WebGL (#1770 and #1678)

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v3.0.4

@englercj englercj released this · 394 commits to master since this release

v3.0.3...v3.0.4

  • Add destroy method to CanvasMaskManager (fix #1744)
  • Add support for spritesheets in Rope (#1768, thanks @gprzybylowicz)
  • Fix an error in Mesh where indicies weren't updated properly (#1766, thanks @gprzybylowicz)
  • Fix #1745, convert number colors to style strings
  • Speed up dev builds
  • Fix #1683, TilingSprite now repeats correctly and scrolls correctly
  • Fix up some docs to be more explanatory (#1743).
  • Fix some small issues with the blur filter.
  • Lots of docs cleanup.
  • Convert graphics to use earcut instead of a custom PolyK impl (#1772).
  • Fix an issue with context restore (#1788).
  • Bump resource loader to v1.5.6

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v3.0.3

@englercj englercj released this · 426 commits to master since this release

v3.0.2...v3.0.3

  • Implement full 5x4 color matrix support (#1651, thanks @spaceribs)
  • Fix #1771, incorrect viewport resize in webgl
  • Fix incorrect touch data in cocoonjs (#1731, thanks @JiDW)
  • Fix e.data.getLocalPosition() (#1735, thanks @wojciak)
  • Fixed a resize bug in render textures
  • Revert blur filter to previous method
  • Fix interaction issue where non interactive objects can block interactive ones.
  • Fix an issue with generateTexture()
  • Fix an issue with WebGL destroy()
  • Update text properly before return bounds in BitmapText (#1759, thanks @gprzybylowicz)
  • Update resource loader to v1.5.5 (fixes some crossOrigin and IE9 bugs)

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v3.0.2

@englercj englercj released this · 458 commits to master since this release

v3.0.1...v3.0.2

  • Fix typo in MovieClip
  • Refactor MovieClip#currentFrame (thanks @gprzybylowicz)
  • Fix cacheAsBitmap leak
  • Fix some docs
  • Fix webgl resize issue
  • Fix a multitude of IE9 issues (thanks @alvinsight)
  • Fix some issues in a couple destroy methods

  • Bump resource loader version to 1.5.2

  • Now recognize .fnt as XML properly

  • Pixi now exports with UMD, and always exports to global as well.

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v3.0.1

@englercj englercj released this · 484 commits to master since this release

Necessary due to a mis-publish with the npm registry.

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