***Simple shape crafting** — We use JSON-like structure for creating objects by inputed data and adding them to 3d world.
-***Physics with WebWorkers** - It uses [Physi.js](https://github.com/chandlerprall/Physijs/blob/master/physi.js) library for calculating physics of 3D shapes with **WebWorkers technology** that allows to make rendering an calculating physics in multiple threads.
-***Plugin system** - Framework supports *plugins & components* made by other users. You need to include them after whitestorm.js and follow provided instructions.
-***Automatization of rendering** - Framework does rendering automatically and doesn't need function to be called for it. Functionality like `resize` function can be called automatically by setting additional parameters such as `autoresize: true`.
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+***Physics with WebWorkers** — It uses [Physi.js](https://github.com/chandlerprall/Physijs/blob/master/physi.js) library for calculating physics of 3D shapes with **WebWorkers technology** that allows to make rendering an calculating physics in multiple threads.
+
+***Plugin system** — Framework supports *plugins & components* made by other users. You need to include them after whitestorm.js and follow provided instructions.
+
+***Automatization of rendering** — Framework does rendering automatically and doesn't need function to be called for it. Functionality like `resize` function can be called automatically by setting additional parameters such as `autoresize: true`.
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