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Author Topic: SVG render
Metroid
Newbie
Posts: 14
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Post SVG render
on: April 20, 2016, 16:20
Quote

Hi guys,

I have a probably super-noob question but i'm stucked in it.

I used to render some SVG drawing composed of little lines on small sheet of papers (A4) and everything worked correctly.
Now i'm trying to draw this drawings on large sheet of papers (1m. X 80 cm) and my machine doesen't move (on the controller i see two violet circles, one followes the lines and the other stands still, with the result that the pen stands still.
Sometimes it renders some parts but then it stucks again.

I'm using the last release of the controller.

Thank you

Matteo

sandy
Administrator
Posts: 1317
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sandy
Post Re: SVG render
on: April 20, 2016, 20:06
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So what's changed between the A4 version and the big version?

sandy
Administrator
Posts: 1317
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sandy
Post Re: SVG render
on: April 20, 2016, 20:17
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What have you tried, what did work, what didn't work etc.
You've uploaded your machine spec.
You're read the error messages that are coming back from the machine (either by looking at the message log to the right of the command queue, of by using Ctrl+C to look at the console and see the raw messages).
You've "set home".
You've tried moving the gondola around using "move to point" and also "move direct" to try and map the working area.

Metroid
Newbie
Posts: 14
Permalink
Post Re: SVG render
on: April 20, 2016, 21:28
Quote

I just changed the page height and width, move to point and move direct work great, home is set, queue is playing (not on the image because i stopped it) and set frame to area looks correct...

It looks like the controller think that the drawing is not on the page... but i don't know why because everything seems correct....

Thank you

Matteo
Image

sandy
Administrator
Posts: 1317
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sandy
Post Re: SVG render
on: April 20, 2016, 22:50
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OK "line not on the page" means either the start point is not on the page, or the end point isn't on the page.

Both of these are usually because of not doing "upload machine spec", so you end up asking the machine to go to a point that exists on-screen, but if off the bottom or top of what size your machine thinks it is.

Double check your
Machine width
Machine height
Steps per rev
Mm per rev
Step multiplier

Though I'm puzzled about how "move direct" works to drive everywhere on the surface of your machine, but the same commands (C17...) sent as part of the "draw vector" routine does not work.

You do:
Upload machine spec
Set home
Draw vector

Is that right?

Metroid
Newbie
Posts: 14
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Post Re: SVG render
on: April 20, 2016, 23:07
Quote

thank you very much!! yes now it works great...it was just because of "upload machine spec".
And you was also right about "move direct" because i re-tried to do it everywhere and it was not working on all the surface.

Thank you very much again

Matteo

sandy
Administrator
Posts: 1317
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sandy
Post Re: SVG render
on: April 21, 2016, 07:34
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Good stuff 🙂

https://github.com/euphy/polargraph/wiki/Gondola-isn't-moving

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