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A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
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Compiler for the B programming language
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The Open Source BlitzMax Compiler Project
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A next-generation bcc parser for BlitzMax
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Various BlitzMax modules
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A Level Editor for Non Tile-Based 2D games (for Mac)
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BlitzMax MaxGUI modules port.
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Starfarer Ship and Data Editor, for Modders
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Digidea.de - game and app framework for BlitzMax
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A set of assorted ductile modules for BlitzMax. [unsupported]
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BlitzMax's BRL modules, patched and updated.
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BlitzMax development environment
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BlitzMax development environment
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Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
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Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
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BlitzMax development environment with Scintilla
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Starfarer Ship and Data Editor, for Modders
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Marcus Trisdale's BlitzMax GUI
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MaxB3D extensions
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Mojo2 rendering engine for BlitzMax NG
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Ziggy's FontMachine module updated for NG.
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TimelineFX Library for Bllitzmax
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Design patterns implemented in BlitzMax NG