Trending
See what the GitHub community is most excited about today.
-
Flip book effect example for Unity
-
🎨 The project is designed to create a physically-based rendering at mikumikudance. -
An Uber Shader for rendering Sprites in Unity.
-
A collection of post-processing shaders written for ReShade.
-
Noise shader library for Unity
-
Screen and UI gaussian blur for Unity
-
An example of a geometry shader with Unity's standard lighting model support.
-
-
Experiments on geometry shader instancing with skeletal animations
-
A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
-
-
Depth Map Based 3D post-process shader v1.9.9 for Reshade 3.0
-
Shows how to support rendering motion vectors within the standard particle system of Unity.
-
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
-
Lux 2.02 pbr Shader Framework for Unity 5.6
-
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
-
Hexagonal Bokeh Blur
-
-
Custom reshade build (unlocked z-depth) + shader preset for Final Fantasy 14.
-
-
Stargate Invasion is a mod for Sins of a Solar Empire.
-
-
New demo version of Halo for the Mac.
-
A Unity port of Brunetons improved atmospheric scattering
-
Clearly Screen Space Reflection!