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Rendering engine for VVVV using DX11 and based on the principles of the great original MRE for DX9
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SoundCloud Theme for Foobar2000 Waveform Seekbar Plugin
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Patchtools based on vvvv
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The Penn State Integrated Hydrologic Model (PIHM) is a fully coupled multiprocess hydrologic model. Instead of coupling through artificial boundary conditions, major hydrological processes are fully coupled by the semi-discrete finite volume approach. For those processes whose governing equations are partial differential equations (PDE), we firs…
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A neat cross-platform MAME setup.
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NODE15 - Cloth
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A neat cross-platform MESS setup.
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Microdee's modUlar Particle System for VVVV
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Mode7 pixel shader for Construct 2
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Crawl configuration for benchmarking StormCrawler
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This is a modified version of PIHM that retains some previous versions and may have new bugs introduced.
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A set of techniques and samples for 3D mapping (incomplete)
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FLUX allows efficient modeling of magnetic field evolution in a conductive atmosphere, with exactly prescribed field topology
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An analysis of the similarities in the character interaction networks in Star Wars Episodes 4 and 7
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A FX implementation of Hyllian's xBR Shader.
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ReplixOS repo
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Shared space for real-world examples of Metamorph and Flux scripts.
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General purpose shader pack for eFX framework.
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My Shader Library implemented with RenderMonkey
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Help patches and samples for vvvv and DirectX11 nodes
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New demo version of Halo for the Mac.
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для планетария Херсона
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antons molecule viewer demo app
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C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11