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Author Topic: My First Vector Drawing
kongorilla
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Posts: 362
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kongorilla
Post My First Vector Drawing
on: March 28, 2012, 10:24
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I finally got caught up with my work, so I can play with my polargraph again! Yay! It's been weeks. Got up to date controller-wise, and decide to give vector drawing a go for the first time. I was surprised how different the machine acted, and more importantly, sounded. It's not as soothing to sit next to a machine working on vector art. It kept sounding like it was missing steps, but no, just drawing another line really fast.

Anyway, I was wondering if someone with more experience could look at the drawing and tell me if the shakiness of the lines is typical. It's a small scale drawing with a sharp ballpoint line, but still, it seems more wiggly than the examples from other people. Is there a setting I'm forgetting, like max line length, or something?
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woodpecker
Beginner
Posts: 33
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Post Re: My First Vector Drawing
on: March 28, 2012, 13:12
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Hi Kongo!

It looks the same at my test drawings. I guess the less points you have in a drawing the less wiggly it will look like, as there are for e.g. too many points to draw a straight line from one star corner to the other. Probably it will look better if you clear the vector from unusefull points in your vector editing program. I would be interested in your results!

sandy
Administrator
Posts: 1317
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sandy
Post Re: My First Vector Drawing
on: March 28, 2012, 13:58
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Hey up, yes it is a bit wiggly eh. Kong you're absolutely right that there is a max line length value. It can be set either in the properties file directly (can't remember the name of the key exactly, but will be something clever like vector.line.length.max) or by using '<' and '>'. Press 'i' to display the debug overlay and it'll list the current setting, alternatively, it's the last number in the command, so "C17, 1234, 5678, 10, END" would be drawing a straight line to coordinates 1234, 5678 and split the line into segments of no longer than 10 motor steps. It'll help you.

I admit I don't know why I set the initial value to be anything other than 2. I don't see any difference between 1 or 2.

The theory is that higher values will be faster but coarser. In practice, I've never used anything except the lowest settings.

It doesn't sound nice at all because it's all composed of tiny little bitty lines so acceleration doesn't work. For C17 I circumvented acceleration so it runs at full speed all the time otherwise it really was so slow. I would like to make this smoother, implement proper acceleration for curves and things, rather like the reprap hardware does it (marlin), but for the time being I can't get my head around the maths involved - beyond me.

The staccato nature of the movement means that the pen line is pretty rough too, I'm not greatly impressed for closeup stuff. Lower speed will help here, and also, dare I say it, microstepping. Not necessarily for positioning, but for movement from step to step - it would just smooth it out a bit. Will try some experiments on that later this week.

sn

kongorilla
Pro
Posts: 362
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kongorilla
Post Re: My First Vector Drawing
on: March 28, 2012, 19:17
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Yay! Thanks for the help guys. Changing "controller.maxSegmentLength=20" (the default) to 2 really improved the output, including the noise (gone is the toy machine gun sound).
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sandy
Administrator
Posts: 1317
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sandy
Post Re: My First Vector Drawing
on: March 28, 2012, 21:37
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You could knock the top speed down a bit and that might make things a wee bit smoother still. The more I think about it the more microstepping sounds like it might be a good idea.

(going off to turn the maxlength upto 20 to try this toy machine gun sound...)

woodpecker
Beginner
Posts: 33
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Post Re: My First Vector Drawing
on: March 28, 2012, 22:43
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Very nice, looks like this is a solution for me too.

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