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GWRon / TVTower
Remake of Mad TV. Written in BlitzMax and Lua
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Leushenko / ybc
Compiler for the B programming language
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bmx-ng / bcc
Monkey-originated bcc parser for BlitzMax
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bmx-ng / bmx-ng
The Open Source BlitzMax Compiler Project
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kfprimm / prime.mod
Various BlitzMax modules
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nitrologic / maxide
BlitzMax development environment
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bmx-ng / maxgui.mod
BlitzMax MaxGUI modules port.
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GWRon / Dig
Digidea.de - game and app framework for BlitzMax
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komiga / duct-max
A set of assorted ductile modules for BlitzMax. [unsupported]
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maxmods / brl.mod
BlitzMax's BRL modules, patched and updated.
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SRSSoftware / srs.mod
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kfprimm / maxb3dex.mod
MaxB3D extensions
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oliverskawronek / bnetex.mod
An object oriented low level network library for BlitzMax with support for TCP and UDP
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wiebow / artemax.mod
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
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oliverskawronek / raycaster.mod
A simple raycaster engine
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oliverskawronek / dreide.mod
A 3d engine for BlitzMax based on OpenGL. It supports an entity system, texturing, 3DS and MD3 loading, etc.
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wiebow / game2d.mod
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
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wiebow / boulderdash.game2d
Demo code of Boulderdash for Blitzmax. No sound, no frontend.
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TME520 / Valentium-Wars
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TME520 / Saturn-Wars
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TME520 / armada210
Experimental wargame inspired of SD Gundam.
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GWRon / SimpleCodeTester
A simple program to validate if a executed command returns the expected result. Used to compile programs and compare the output when run. For now the app-specific test class is tailored for a Blitzmax-Compiler-compatible compiler command line.
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oliverskawronek / openal.mod
Makes OpenAL available for BlitzMax. Supports AL, ALC, ALUT and EFX
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wiebow / scramblernd.game2d
This is the complete Blitzmax source to ScrambleRND, using Game2D as its framework.
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kfprimm / mapletce
An open source clone of Blitz Research's discontinued WYSIWYG editor