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  1. foonull / HaloMD

    New demo version of Halo for the Mac.

    FLUX • Built by @foonull @Halogen002

  2. mrvux / dx11-vvvv-girlpower

    Help patches and samples for vvvv and DirectX11 nodes

    FLUX • Built by @mrvux @unc-quite @joreg @fibo @letmp

  3. microdee / Emeshe

    Rendering engine for VVVV using DX11 and based on the principles of the great original MRE for DX9

    FLUX • Built by @microdee

  4. mackst / myRandomStuff

    my scripts

    FLUX • Built by @mackst

  5. vvvv / Tooools

    Patchtools based on vvvv

    FLUX • Built by @joreg @gregsn @rainerkohlberger @azeno @tebjan

  6. douglaslassance / mame

    A neat cross-platform MAME setup.

    FLUX • Built by @douglaslassance

  7. FKPX3118 / DAHAKA-s-ENB

    A Skyrim ENB preset with multiple weather settings designed for Climates Of Tamriel .

    FLUX • Built by @FKPX3118

  8. elliotwoods / VVVV.Nodes.ProjectorSimulation

    Projector simulation tools for VVVV

    FLUX • Built by @elliotwoods

  9. michael-burk / Cloth

    NODE15 - Cloth

    FLUX • Built by @michael-burk

  10. pihmadmin / PIHM

    The Penn State Integrated Hydrologic Model (PIHM) is a fully coupled multiprocess hydrologic model. Instead of coupling through artificial boundary conditions, major hydrological processes are fully coupled by the semi-discrete finite volume approach. For those processes whose governing equations are partial differential equations (PDE), we firs…

    FLUX • Built by @gopal-bhatt @pihmadmin @geoxuan

  11. Uralvalor / Victoria-2-1700-mod

    Victoria 2 mod start date from 1701 (russian language, full pack)

    FLUX • Built by @Uralvalor

  12. Wintch / d3-base-assets

    drap assets

    FLUX • Built by @Wintch @DanielGibson

  13. microdee / mcps

    Microdee's modUlar Particle System for VVVV

    FLUX • Built by @microdee

  14. mlt / PIHM

    This is a modified version of PIHM that retains some previous versions and may have new bugs introduced.

    FLUX • Built by @mlt @gopal-bhatt @pihmadmin

  15. Matt-Esch / c2-mode7

    Mode7 pixel shader for Construct 2

    FLUX • Built by @Matt-Esch

  16. everoneishappy / InstanceNoodles

    Modular patching system for Compute & Geometry shaders in DX11/vvvv

    FLUX • Built by @everoneishappy

  17. douglaslassance / mess

    A neat cross-platform MESS setup.

    FLUX • Built by @douglaslassance

  18. druths / starwars-4v7

    An analysis of the similarities in the character interaction networks in Star Wars Episodes 4 and 7

    FLUX • Built by @druths

  19. Guevara-chan / Xors3D-for-PB

    /Blitz3D-esque DX9 engine for PureBasic/

    FLUX • Built by @Guevara-chan

  20. hogjonny / Maya-PBR-BRDF-VP2

    A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0

    FLUX • Built by @hogjonny @HogJonnyMaxPlay

  21. vvvv / ParasiticDesign

    vvvv clones of "Generative Gestaltung" example processing codes

    FLUX • Built by @ridike @antongit @joreg @gregsn @azeno

  22. letmp / KinectToolkitDX11

    FLUX • Built by @letmp

  23. reiwang / HLSLPlatform

    HLSL Shader Platform On MonoGame

    FLUX • Built by @reiwang

  24. thoth23 / fpscreatorengine

    Automatically exported from code.google.com/p/fpscreatorengine

    FLUX •

  25. qytek / Elf3DEngine

    Elf 3D Engine

    FLUX • Built by @qytek

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