A weekend of fixes

Hello, please find enclosed a few fixes, an improvement, and a new feature.

Fixed:

  • Controller – Pulling a selection area that overhangs the bottom of an image would cause an unhandled exception.  Fixed by mending the Rectangle.surrounds(..) method.  Off by one, tsk.
  • Controller – Changing to another serial port would always set the baud rate to 57600, regardless of what was set in the properties file.
  • polargraph_server_mega – Rolled mbcook’s pbm format fixes into the mega branch.  I’d forgotten that I had to do that.  Also rejigged it a little, but cosmetic.

An improvement:

  • polargraph_server_* – All firmwares have had their straight line (C17) commands improved.  The last version was ok, but seemed to work much better on polarshields than on the adafruit shield, because of a poorly scaling acceleration algorithm.  It was pretty pausey.  I have pinched the acceleration algorithm from Mike McCauley’s Accelstepper library, and that works much, much better.  I even half understand it.

And a feature in a pear tree:

Vector art that has been created from an automatic bitmap tracing process tends to be made up of loads of tiny lines.   When processed through the controller and quantised to the grid of the machine, they often end up on top of each other, and duplicate points are just slow.

So I’ve added this new slider, which is essentially a lowhigh-pass filter that filters out lines below a certain length.  It re-samples longer lines, and discards entirely lines that are shorter than the threshold.  See these two vector previews:

The left-hand figure has only duplicate points filtered out, this brings it down from around 15,000 commands to 11,700.  Quite a few of those are still just single points – just dots.

The right-hand figure has the shortest vector filter bumped way up, and only has 300 commands.

The drawing wasn’t very good because my pen was running out and it was a bit fast, but you get the point.  Smaller filter values will result in more fidelity, while bigger values will have a more dramatic effect.

Polargraph v1.2.4.  Code in the repo as usual, and compiled and bundled up in a zip.

Norwegian pixel

So this is the real star of v1.2: The norwegian pixel.

  1. Save your source image as a greyscale PBM or PGM file, and put it on the SD card. Note that GIMP saves PBM files as 2 colour dithered files, so you need to export as PGM to get it to work there.  Photoshop just saves in whatever format the image happens to be in, so make sure you convert to grayscale (not RGB or indexed) before saving.
  2. Put the SD card in the PolargraphSD and turn it on.
  3. Open the controller and drag a selection box where you want to draw your picture.  For one reason or another, you do need to have an image loaded before you’re allowed to drag a selection area.  I just noticed that.  But the image you load is nothing to do with what you’re drawing.
  4. On the roving tab, click set roving area.  This tells the machine where you want it to start.
  5. Click draw norwegian… and enter the filename of your image file.
    Click trace outline and the machine will quickly draw an outline of where the image will be.  The image will be scaled so that it is the width of the rove area, regardless of how tall that works as being.  So really the height of the rove area is irrelevant.
  6. Choose the amplitude (row width) and the wavelength, and hit submit to send the command off to the machine.
  7. Wait many hours.

I haven’t done an awful lot of testing of this, but the initial results are beautiful.  

HOWEVER, I have noticed one issue – there are regularly spaced breaks in each row, some more obvious than others.  This is because of the way the beaded cord slips on the sprockets, and it’s a problem I actually expected to see before now.  The issue is that the beaded cord is not manufactured to very close tolerances, so the sprockets are rarely a perfect size.  It means that each beads-worth of rotation, there’s a little slip while the beads pull taut into the teeth.

There isn’t really a solution as far as I can see, as long as there’s even a mismatch between the circumference of the sprocket and the length of a piece of cord with the same number of beads, there’ll always be a little period where it falls forward.

Note that I think it’s only a problem for machines with beaded cords – if you use reels of thread and smooth bobbins, you’ll be fine.

–EDIT I goofed a bit with the various firmwares, and half the stuff didn’t work. I’m a bit puzzled how I didn’t notice, but there you go. Anyway, I’ve fixed a bunch of stuff, so if you had problems with the newest stuff, give it another shot.

Polargraph v1.2: Vector sprites guide.

Two exciting new features for PolargraphSD.  Both of them rely on the new roving area facility.   This is essentially nothing more than a way of specifying a drawing “live” area, and telling the machine.  Previously the machine has had very little concept of state, and (more-or-less) just did what it’s told.  Now, by setting a rove area, we can tell it to limit its behaviour to just that area.

Both of these features are very GOOD ones.

How to rove.

Most of the roving functions are hidden away on the roving tab, but it shares buttons with input.  Define a area on-screen by dragging a selection area, or selecting the frame.  Now just press send roving area and a new command is sent off that sets this in the machine’s live memory.  This area is volatile, so if you reset, you’ll need to resend.

Vector sprites.

A vector sprite is nothing more than a small vector design, but instead of existing in the coordinates system of the machine, it has its own coordinates system.  So when I have made up a font with each letter being one sprite, each letter has 0,0 at the bottom-left point.  Capital letters are 1.0 high, and around 0.4 wide.  What unit these values are measurements of is irrelevant, because the machine can now scale them to any size, and  draw them anywhere, and rotate them to the four cardinal native polargraph directions.

Vector sprites will be able to be lots of things in the future, but the first application is writing text.

  1. Choose your rove area by selecting an area and clicking send roving area.
  2. Choose whereabouts in the rove area you want the text to start by clicking start text at point and clicking somewhere in your rove area.  The gondola will move to that point on the machine and wait.
  3. Click render writing to bring up the writing dialog:
    Type in your text or load it from a text file using the button. For now, it can only draw in a south-east direction.
  4. Notice that there’s a file prefix here.  This tells the machine to find the sprite font files on the SD card in a subdirectory called sprite, and that the files themselves will be prefixed with let (for letter).
  5. Hit generate commands and see that each character has been converted to a new command:
    The C39 commands tells the machine to draw a sprite from a file on the SD card, at the current machine position, and scaled 80x.

In this case, these are letter form files, and there’s loads of them which is why they get their own directory on the card.  And because this is being done in the context of writing, then the machine knows that if it finds itself outside the rove are, then it knows how to work out where to start the new line.

The grid size sets the text row height, and the pixel scaling controls how big the actual letter forms are scaled within those rows.

In practice, this has the ring of Jack Torrance to it, which is nervously apt.  It’s possible to read fragments, but because each line is longer than the last, and because of the curve and the distortion, it’s almost impossible to figure out how the lines follow on from one another, and very easy to lose track.  Quite disorientating to try.

For this to work you need to copy the sprites folder onto your SD card.

Get the new code, controller and things from the repo

Polargraph 1.2 Controller source code

Polargraph server for polarshield source code

Or in the binaries bundle.  I put the mac and the pc version in together – let me know if there’s any problems with doing it this way.

The other new feature is actually more significant, but a bit more simple:

Norwegian pixel FTW.  I’ll write some more about that tomorrow, because it’s bedtime now.

Norwegian pixel preview

Didn’t get around to making up a numbered release this weekend, entirely restructured the server code instead to separate the basic polargraph stuff from the advanced polargraphSD stuff.  This will make it much easier to keep multiple versions in sync, but needs a bit more testing to make sure I haven’t broken something in the mean time.

However, also added a couple of new features, one of which is the much-asked for norwegian pixel style (above).  This is named after the Norwegian Creations drawbot that I featured on this blog before, and looks quite like it, but is remarkable because it draws directly from a bitmap file on the SD card itself, rather than interpreting commands from the controller.

Vector sprites – aka WRITING

A major new feature sprang up over the weekend, and it’s actually one of the things that was immediately desirable when this project started over a year ago. 

PolargraphSD can now draw vector sprites.  These are little fragments of vector art saved into their own files, they are executed by a new command (C39) that specifies where on the machine they should be drawn and at what size.  It works as a kind of macro.  The first application is writing:

In this case I’ve made up 26 files, each with a letter form in it.  I specify the active area using the controller and a starting point where to draw the first letter, then feed in a load of text.  Lines wrap until the active area is full.

This uses the rove area as the demarcation for it’s operations.  The rove area is not entirely a new thing, but it’s never really worked before.  It’s really nothing more than a safe, cartesian area to behave in and it’s specified as simply as dragging a box in the controller and sending it to the machine. It’s going to be important for future standalone functions where the machine will be given free rein to draw or scribble or otherwise fill in this rove area.  It’s called a rove area because the machine is free to rove anywhere in it.

I’ve committed the code I’ve done already, but there’s still a little bit of work to do before putting out a full new compiled version, so that’ll happen later in the week.

Faster vector drawing

Have just committed a few firmware updates that make vector drawing much faster.  It runs at your maximum speed now, so you might want to tone it down a little – big moves can get quite violent.

I have implemented some very rudimentary braking / acceleration to make it a bit smoother.  Beforehand, small moves especially were very jerky.

That update is firmware only, and for polargraph_server_a1 as well as polargraph_server_polarshield, get the source code or the precompiled hex:

PolargraphSD users will also find that their touchscreens go blank after half an hour. Don’t worry, it’s just a screensaver, and it’ll come back on when you touch it or send a command.

 

More updating firmware without using Arduino

I realised that the Arduino Uploader (featured here earlier) doesn’t work for Mega2560s.  Easy enough to fix, but I wanted something that’d work out the box so I’m recommending XLoader instead.  Works much the same way.  In fact, I’m just going to leave you with this screenshot and a couple of links.

Download XLoader from the XLoader site.

And download the precompiled firmware you want to update to (do right-click-> save target as…):

Start XLoader, load the hex file you downloaded into it, select your device (Mega(ATMEGA2560) for PolargraphSD machines, Duemilanove/Nano (ATMEGA328) for older Polargraph machines), select your COM port and press UPLOAD.
UPDATE- [minor] WARNING WILL ROBINSON.
Kongorilla points out to me that XLoader is a little unforthcoming in the event of a problem – If you load a file that isn’t a hex file, then it still goes through the charade of loading it, but then quietly announces at the end “0 bytes uploaded“.  So keep an eye on the status line to make sure it actually does what you think it’s doing.

Some interesting stuff that you probably aren’t interested in:

Note that I’m going to start uploading the compiled hex files to the SVN repository so I don’t have to faff on with updating zips and things.  The problem with this is that the hex file will not automatically be the compiled version of the code that is next to it in the repo.  I’ve still got to do that bit manually so it’ll probably be out-of-sync much of the time.

The way to check to see if the source code has been updated since the hex file has been compiled is to look at the revision numbers:

In this case, the source code (the .ino file) has been updated in the same revision as the compiled file (the .hex file).  This means that there hasn’t been any updates to the source code since the hex file was compiled.

If the source code has a higher revision number than the hex file, then the hex file is an older version and won’t reflect the changes in the source code.  You should compile it yourself (the regular way, through Arduino IDE).

Quick controller update for those whose problems are hanging

I’ve just uploaded a new version of the controller.  It has one new feature, and that’s a built-in java console.  If you press “C” in the controller, the console will pop up, and start echoing out all the internal messages and things that are useful while debugging.

This is really aimed at Kongorilla and Gensior who have been bumping into a problem that makes their machine lock up.  It will also be useful with general debugging, reporting faults etc.  The firmware is actually fairly verbose, so often gives some insight into what it thinks you’ve asked it to do – should you care to look.  Normally this is visible in the console if you run the app from the Processing IDE, but if you run from the binaries, all this juicy goodness gets lost.

If you aren’t having any issues, then it’s not important that you update.  The only other fix in this is to remove escape as a key that will close the app.  That’s just a little too close for comfort.

EDIT- I have just incorporated a minor firmware fix into the zip that fixes this hanging problem in some cases.  I will continue to work on getting a proper fix.  Thanks to Kongorilla and Gensior for working with me on testing this. (details).

Mac downloadWindows download

or update direct from the SVN.

New controller update for the weekend v1.1.8

Hello, a couple of things came up this week, these first two affect the controller only.  No need to update the firmware.

The first is the problem where the serial ports dialog box comes up empty.  Well, this was something that I’d been inconvenienced by plenty of times, but had never really looked into fixing, because I could get around it easy enough each time.   But I think I’ve made it safe now, and it should work in all cases.

The second thing is buttons for pen up / pen down.  Not really anything more to say about that:

The third thing is what’s in the download.  I’ve packaged the new versions in a zip as usual, but also included:

  • Precompiled binaries for the controller
  • Full source for the controller
  • All libraries required to compile from source (or run through Processing)
  • Source code for the firmware / polargraph server
  • Libraries required to compile firmware
So it’s a fair bit bigger (6MB), but should mean getting it running is a bit easier.
Get it from the downloads area.  Or the source on its own from the repository.

 

The last thing is an issue with microstepping on the polarshield devices.  I’m pretty sold on microstepping, it really does make things more quiet and neat and gives you all the notional resolution you could even need.  But there is a problem with it because if the machine stops drawing between full steps, then it’s suspended uncomfortably.  It gets pretty hot and pretty bothered.   So there _is_ a power timeout on the new polarshield firmware that lifts the pen and cuts the power if there’s been no activity after 10 minutes, in case it happens to end up stopped on a microstep.  But this itself presents issues, amongst them how to keep registration for long-running multilayer drawings.  You can’t be expected to be around for the end of a drawing to catch it in a 10 minute window.

So my solution to this is a pragmatic one, and that’s to use full steps to address the machine externally, but to use microsteps internally to get the smoothness that we like.  This means that your controller will send commands that will always get the machine to finish drawing on a full step, but internally, the machine will interpolate those steps with microsteps.  Anything that happens internally will benefit from that, with the slightly more coarse addressing being used externally.

The upshot of this is that setting up a polarshield requires two values – the steps per rev (400 as usual) and step multiplier (set to 8 because the polarshield uses 8x microstepping).  The adafruit shields don’t microstep nicely, so I wouldn’t recommend it on those.

This change only affects polarshield users, so don’t bother updating your firmware unless you are one of them.

Scribble and scale

Pioneer polargrapher and beta tester supreme Kongorilla tested out the scale pixel routines – I think this drawing is exceptional.

Tor Johnson Polargrah Drawing

Showing that pixel scaling is exactly the tonic that scribble pixel has been waiting for all these years.  He drops some science thusly:

The pixels were scaled to 1.4, if I remember correctly. I set the pixel samples to a much lower value than I would normally. I did one pass (row size 70 or 80) that looked OK, but I wanted more of a value range, so I ran it again at a smaller row size. I masked most of the higher value pixels on the second pass, and used pen lifts, to keep my brights bright.

Which confirms that the controller now has a good set of features to get around what I see as this drawing style’s biggest problem – how to add more darkness without also adding any density to the lightest areas.  Very pleased with that.

Also wanted to mention he’s been using StippleGen:

Ernie Kovacs StippleGen Polargraph Drawing

I never got the hang of stipplegen, but I expect I was just being a doofus.